81 lines
3.2 KiB
C
81 lines
3.2 KiB
C
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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//-----------------------------------------------------------------------------
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// File: D3DTextr.h
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//
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// Desc: Functions to manage textures, including creating (loading from a
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// file), restoring lost surfaces, invalidating, and destroying.
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//
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// Note: the implementation of these fucntions maintain an internal list
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// of loaded textures. After creation, individual textures are referenced
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// via their ASCII names.
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//
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// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
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//-----------------------------------------------------------------------------
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#ifndef D3DTEXTR_H
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#define D3DTEXTR_H
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#include <ddraw.h>
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#include <d3d.h>
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//-----------------------------------------------------------------------------
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// Access functions for loaded textures. Note: these functions search
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// an internal list of the textures, and use the texture associated with the
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// ASCII name.
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//-----------------------------------------------------------------------------
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LPDIRECTDRAWSURFACE7 D3DTextr_GetSurface( TCHAR* strName );
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//-----------------------------------------------------------------------------
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// Texture invalidation and restoration functions
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//-----------------------------------------------------------------------------
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HRESULT D3DTextr_Invalidate( TCHAR* strName );
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HRESULT D3DTextr_Restore( TCHAR* strName, LPDIRECT3DDEVICE7 pd3dDevice );
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HRESULT D3DTextr_InvalidateAllTextures();
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HRESULT D3DTextr_RestoreAllTextures( LPDIRECT3DDEVICE7 pd3dDevice );
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//-----------------------------------------------------------------------------
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// Texture creation and deletion functions
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//-----------------------------------------------------------------------------
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#define D3DTEXTR_TRANSPARENTWHITE 0x00000001
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#define D3DTEXTR_TRANSPARENTBLACK 0x00000002
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#define D3DTEXTR_32BITSPERPIXEL 0x00000004
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#define D3DTEXTR_16BITSPERPIXEL 0x00000008
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#define D3DTEXTR_CREATEWITHALPHA 0x00000010
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HRESULT D3DTextr_CreateTextureFromFile( TCHAR* strName, DWORD dwStage=0L,
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DWORD dwFlags=0L );
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HRESULT D3DTextr_CreateEmptyTexture( TCHAR* strName, DWORD dwWidth,
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DWORD dwHeight, DWORD dwStage,
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DWORD dwFlags );
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HRESULT D3DTextr_DestroyTexture( TCHAR* strName );
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VOID D3DTextr_SetTexturePath( TCHAR* strTexturePath );
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void D3DTextr_SetDebugMode(BOOL bDebug);
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#endif // D3DTEXTR_H
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