624 lines
21 KiB
C++
624 lines
21 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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//-----------------------------------------------------------------------------
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// File: D3DFrame.cpp
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//
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// Desc: Class functions to implement a Direct3D app framework.
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//
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// Copyright (c) 1995-1999 by Microsoft, all rights reserved
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <windows.h>
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#include <stdio.h>
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#include <tchar.h>
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#include "d3dframe.h"
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#include "d3dutil.h"
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//-----------------------------------------------------------------------------
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// Name: CD3DFramework7()
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// Desc: The constructor. Clears static variables
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//-----------------------------------------------------------------------------
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CD3DFramework7::CD3DFramework7()
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{
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m_hWnd = NULL;
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m_bIsFullscreen = FALSE;
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m_bIsStereo = FALSE;
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m_dwRenderWidth = 0L;
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m_dwRenderHeight = 0L;
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m_pddsFrontBuffer = NULL;
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m_pddsBackBuffer = NULL;
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m_pddsBackBufferLeft = NULL;
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m_pddsZBuffer = NULL;
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m_pd3dDevice = NULL;
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m_pDD = NULL;
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m_pD3D = NULL;
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m_dwDeviceMemType = NULL;
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}
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//-----------------------------------------------------------------------------
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// Name: ~CD3DFramework7()
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// Desc: The destructor. Deletes all objects
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//-----------------------------------------------------------------------------
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CD3DFramework7::~CD3DFramework7()
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{
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DestroyObjects();
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}
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//-----------------------------------------------------------------------------
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// Name: DestroyObjects()
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// Desc: Cleans everything up upon deletion. This code returns an error
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// if any of the objects have remaining reference counts.
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//-----------------------------------------------------------------------------
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HRESULT CD3DFramework7::DestroyObjects()
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{
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LONG nDD = 0L; // Number of outstanding DDraw references
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LONG nD3D = 0L; // Number of outstanding D3DDevice references
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if( m_pDD )
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{
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HRESULT err = m_pDD->SetCooperativeLevel( m_hWnd, DDSCL_NORMAL );
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char s[100];
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sprintf(s, "SetCooperativeLevel error=%d\n", err);
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OutputDebugString(s);
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}
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// Do a safe check for releasing the D3DDEVICE. RefCount must be zero.
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if( m_pd3dDevice )
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if( 0 < ( nD3D = m_pd3dDevice->Release() ) )
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DEBUG_MSG( _T("Error: D3DDevice object is still referenced!") );
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m_pd3dDevice = NULL;
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SAFE_RELEASE( m_pddsBackBuffer );
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SAFE_RELEASE( m_pddsBackBufferLeft );
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SAFE_RELEASE( m_pddsZBuffer );
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SAFE_RELEASE( m_pddsFrontBuffer );
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SAFE_RELEASE( m_pD3D );
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if( m_pDD )
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{
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// Do a safe check for releasing DDRAW. RefCount must be zero.
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if( 0 < ( nDD = m_pDD->Release() ) )
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DEBUG_MSG( _T("Error: DDraw object is still referenced!") );
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}
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m_pDD = NULL;
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// Return successful, unless there are outstanding DD or D3DDevice refs.
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return ( nDD==0 && nD3D==0 ) ? S_OK : D3DFWERR_NONZEROREFCOUNT;
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}
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//-----------------------------------------------------------------------------
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// Name: Initialize()
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// Desc: Creates the internal objects for the framework
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//-----------------------------------------------------------------------------
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HRESULT CD3DFramework7::Initialize( HWND hWnd, GUID* pDriverGUID,
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GUID* pDeviceGUID, DDSURFACEDESC2* pMode,
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DWORD dwFlags )
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{
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HRESULT hr;
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// Check params. Note: A NULL mode is valid for windowed modes only.
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if( ( NULL==hWnd ) || ( NULL==pDeviceGUID ) ||
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( NULL==pMode && (dwFlags&D3DFW_FULLSCREEN) ) )
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return E_INVALIDARG;
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// Setup state for windowed/fullscreen mode
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m_hWnd = hWnd;
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m_bIsStereo = FALSE;
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m_bIsFullscreen = ( dwFlags & D3DFW_FULLSCREEN ) ? TRUE : FALSE;
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// Support stereoscopic viewing for fullscreen modes which support it
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if( ( dwFlags & D3DFW_STEREO ) && ( dwFlags & D3DFW_FULLSCREEN ) )
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if( pMode->ddsCaps.dwCaps2 & DDSCAPS2_STEREOSURFACELEFT )
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m_bIsStereo = TRUE;
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// Create the D3D rendering environment (surfaces, device, viewport, etc.)
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if( FAILED( hr = CreateEnvironment( pDriverGUID, pDeviceGUID, pMode,
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dwFlags ) ) )
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{
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DestroyObjects();
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return hr;
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: CreateEnvironment()
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// Desc: Creates the internal objects for the framework
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//-----------------------------------------------------------------------------
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HRESULT CD3DFramework7::CreateEnvironment( GUID* pDriverGUID, GUID* pDeviceGUID,
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DDSURFACEDESC2* pMode, DWORD dwFlags )
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{
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HRESULT hr;
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// Select the default memory type, for whether the device is HW or SW
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if( IsEqualIID( *pDeviceGUID, IID_IDirect3DHALDevice) )
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m_dwDeviceMemType = DDSCAPS_VIDEOMEMORY;
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else if( IsEqualIID( *pDeviceGUID, IID_IDirect3DTnLHalDevice) )
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m_dwDeviceMemType = DDSCAPS_VIDEOMEMORY;
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else
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m_dwDeviceMemType = DDSCAPS_SYSTEMMEMORY;
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// Create the DDraw object
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hr = CreateDirectDraw( pDriverGUID, dwFlags );
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if( FAILED( hr ) )
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return hr;
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// Create the front and back buffers, and attach a clipper
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if( dwFlags & D3DFW_FULLSCREEN )
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hr = CreateFullscreenBuffers( pMode );
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else
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hr = CreateWindowedBuffers();
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if( FAILED( hr ) )
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return hr;
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// Create the Direct3D object and the Direct3DDevice object
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hr = CreateDirect3D( pDeviceGUID );
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if( FAILED( hr ) )
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return hr;
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// Create and attach the zbuffer
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if( dwFlags & D3DFW_ZBUFFER )
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hr = CreateZBuffer( pDeviceGUID );
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if( FAILED( hr ) )
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return hr;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: EnumZBufferFormatsCallback()
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// Desc: Simply returns the first matching enumerated z-buffer format
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//-----------------------------------------------------------------------------
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static HRESULT WINAPI EnumZBufferFormatsCallback( DDPIXELFORMAT* pddpf,
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VOID* pContext )
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{
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DDPIXELFORMAT* pddpfOut = (DDPIXELFORMAT*)pContext;
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if( pddpfOut->dwRGBBitCount == pddpf->dwRGBBitCount )
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{
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(*pddpfOut) = (*pddpf);
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return D3DENUMRET_CANCEL;
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}
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return D3DENUMRET_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: CreateDirectDraw()
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// Desc: Create the DirectDraw interface
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//-----------------------------------------------------------------------------
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HRESULT CD3DFramework7::CreateDirectDraw( GUID* pDriverGUID, DWORD dwFlags )
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{
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// Create the DirectDraw interface, and query for the DD7 interface
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if( FAILED( DirectDrawCreateEx( pDriverGUID, (VOID**)&m_pDD,
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IID_IDirectDraw7, NULL ) ) )
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{
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DEBUG_MSG( _T("Could not create DirectDraw") );
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return D3DFWERR_NODIRECTDRAW;
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}
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// Set the Windows cooperative level
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DWORD dwCoopFlags = DDSCL_NORMAL;
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if( m_bIsFullscreen )
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dwCoopFlags = DDSCL_ALLOWREBOOT|DDSCL_EXCLUSIVE|DDSCL_FULLSCREEN;
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// By defualt, set the flag to allow D3D to optimize floating point calcs
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if( 0L == ( dwFlags & D3DFW_NO_FPUSETUP ) )
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dwCoopFlags |= DDSCL_FPUSETUP;
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if( FAILED( m_pDD->SetCooperativeLevel( m_hWnd, dwCoopFlags ) ) )
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{
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DEBUG_MSG( _T("Couldn't set coop level") );
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return D3DFWERR_COULDNTSETCOOPLEVEL;
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}
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// Check that we are NOT in a palettized display. That case will fail,
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// since the framework doesn't use palettes.
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DDSURFACEDESC2 ddsd;
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ddsd.dwSize = sizeof(ddsd);
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m_pDD->GetDisplayMode( &ddsd );
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if( ddsd.ddpfPixelFormat.dwRGBBitCount <= 8 )
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return D3DFWERR_INVALIDMODE;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: CreateFullscreenBuffers()
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// Desc: Creates the primary and (optional) backbuffer for rendering.
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// Windowed mode and fullscreen mode are handled differently.
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//-----------------------------------------------------------------------------
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HRESULT CD3DFramework7::CreateFullscreenBuffers( DDSURFACEDESC2* pddsd )
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{
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HRESULT hr;
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// Get the dimensions of the screen bounds
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// Store the rectangle which contains the renderer
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SetRect( &m_rcScreenRect, 0, 0, pddsd->dwWidth, pddsd->dwHeight );
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m_dwRenderWidth = m_rcScreenRect.right - m_rcScreenRect.left;
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m_dwRenderHeight = m_rcScreenRect.bottom - m_rcScreenRect.top;
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// Set the display mode to the requested dimensions. Check for
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// 320x200x8 modes, and set flag to avoid using ModeX
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DWORD dwModeFlags = 0;
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if( (320==m_dwRenderWidth) && (200==m_dwRenderHeight) &&
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(8==pddsd->ddpfPixelFormat.dwRGBBitCount) )
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dwModeFlags |= DDSDM_STANDARDVGAMODE;
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if( FAILED( m_pDD->SetDisplayMode( m_dwRenderWidth, m_dwRenderHeight,
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pddsd->ddpfPixelFormat.dwRGBBitCount,
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pddsd->dwRefreshRate, dwModeFlags ) ) )
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{
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DEBUG_MSG( _T("Can't set display mode") );
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return D3DFWERR_BADDISPLAYMODE;
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}
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// Setup to create the primary surface w/backbuffer
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DDSURFACEDESC2 ddsd;
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ZeroMemory( &ddsd, sizeof(ddsd) );
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS|DDSD_BACKBUFFERCOUNT;
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ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE |
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DDSCAPS_FLIP | DDSCAPS_COMPLEX;
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ddsd.dwBackBufferCount = 1;
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// Support for stereoscopic viewing
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if( m_bIsStereo )
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{
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ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
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ddsd.ddsCaps.dwCaps2 |= DDSCAPS2_STEREOSURFACELEFT;
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}
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// Create the primary surface
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if( FAILED( hr = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL ) ) )
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{
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DEBUG_MSG( _T("Error: Can't create primary surface") );
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if( hr != DDERR_OUTOFVIDEOMEMORY )
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return D3DFWERR_NOPRIMARY;
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DEBUG_MSG( _T("Error: Out of video memory") );
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return DDERR_OUTOFVIDEOMEMORY;
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}
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// Get the backbuffer, which was created along with the primary.
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DDSCAPS2 ddscaps = { DDSCAPS_BACKBUFFER, 0, 0, 0 };
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if( FAILED( hr = m_pddsFrontBuffer->GetAttachedSurface( &ddscaps,
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&m_pddsBackBuffer ) ) )
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{
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DEBUG_ERR( hr, _T("Error: Can't get the backbuffer") );
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return D3DFWERR_NOBACKBUFFER;
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}
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// Increment the backbuffer count (for consistency with windowed mode)
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m_pddsBackBuffer->AddRef();
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// Support for stereoscopic viewing
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if( m_bIsStereo )
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{
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// Get the left backbuffer, which was created along with the primary.
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DDSCAPS2 ddscaps = { 0, DDSCAPS2_STEREOSURFACELEFT, 0, 0 };
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if( FAILED( hr = m_pddsBackBuffer->GetAttachedSurface( &ddscaps,
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&m_pddsBackBufferLeft ) ) )
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{
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DEBUG_ERR( hr, _T("Error: Can't get the left backbuffer") );
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return D3DFWERR_NOBACKBUFFER;
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}
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m_pddsBackBufferLeft->AddRef();
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: CreateWindowedBuffers()
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// Desc: Creates the primary and (optional) backbuffer for rendering.
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// Windowed mode and fullscreen mode are handled differently.
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//-----------------------------------------------------------------------------
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HRESULT CD3DFramework7::CreateWindowedBuffers()
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{
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HRESULT hr;
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// Get the dimensions of the viewport and screen bounds
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GetClientRect( m_hWnd, &m_rcScreenRect );
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ClientToScreen( m_hWnd, (POINT*)&m_rcScreenRect.left );
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ClientToScreen( m_hWnd, (POINT*)&m_rcScreenRect.right );
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m_dwRenderWidth = m_rcScreenRect.right - m_rcScreenRect.left;
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m_dwRenderHeight = m_rcScreenRect.bottom - m_rcScreenRect.top;
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// Create the primary surface
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DDSURFACEDESC2 ddsd;
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ZeroMemory( &ddsd, sizeof(ddsd) );
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS;
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ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
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if( FAILED( hr = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL ) ) )
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{
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DEBUG_MSG( _T("Error: Can't create primary surface") );
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if( hr != DDERR_OUTOFVIDEOMEMORY )
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return D3DFWERR_NOPRIMARY;
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DEBUG_MSG( _T("Error: Out of video memory") );
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return DDERR_OUTOFVIDEOMEMORY;
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}
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// If in windowed-mode, create a clipper object
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LPDIRECTDRAWCLIPPER pcClipper;
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if( FAILED( hr = m_pDD->CreateClipper( 0, &pcClipper, NULL ) ) )
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{
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DEBUG_MSG( _T("Error: Couldn't create clipper") );
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return D3DFWERR_NOCLIPPER;
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}
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// Associate the clipper with the window
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pcClipper->SetHWnd( 0, m_hWnd );
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m_pddsFrontBuffer->SetClipper( pcClipper );
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SAFE_RELEASE( pcClipper );
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// Create a backbuffer
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ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
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ddsd.dwWidth = m_dwRenderWidth;
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ddsd.dwHeight = m_dwRenderHeight;
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ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
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if( FAILED( hr = m_pDD->CreateSurface( &ddsd, &m_pddsBackBuffer, NULL ) ) )
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{
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DEBUG_ERR( hr, _T("Error: Couldn't create the backbuffer") );
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if( hr != DDERR_OUTOFVIDEOMEMORY )
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return D3DFWERR_NOBACKBUFFER;
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DEBUG_MSG( _T("Error: Out of video memory") );
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return DDERR_OUTOFVIDEOMEMORY;
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: CreateDirect3D()
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// Desc: Create the Direct3D interface
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//-----------------------------------------------------------------------------
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HRESULT CD3DFramework7::CreateDirect3D( GUID* pDeviceGUID )
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{
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// Query DirectDraw for access to Direct3D
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if( FAILED( m_pDD->QueryInterface( IID_IDirect3D7, (VOID**)&m_pD3D ) ) )
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{
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DEBUG_MSG( _T("Couldn't get the Direct3D interface") );
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return D3DFWERR_NODIRECT3D;
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}
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// Create the device
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if( FAILED( m_pD3D->CreateDevice( *pDeviceGUID, m_pddsBackBuffer,
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&m_pd3dDevice) ) )
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{
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DEBUG_MSG( _T("Couldn't create the D3DDevice") );
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return D3DFWERR_NO3DDEVICE;
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}
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// Finally, set the viewport for the newly created device
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D3DVIEWPORT7 vp = { 0, 0, m_dwRenderWidth, m_dwRenderHeight, 0.0f, 1.0f };
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if( FAILED( m_pd3dDevice->SetViewport( &vp ) ) )
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{
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DEBUG_MSG( _T("Error: Couldn't set current viewport to device") );
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return D3DFWERR_NOVIEWPORT;
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: CreateZBuffer()
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// Desc: Internal function called by Create() to make and attach a zbuffer
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// to the renderer
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//-----------------------------------------------------------------------------
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HRESULT CD3DFramework7::CreateZBuffer( GUID* pDeviceGUID )
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{
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HRESULT hr;
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// Check if the device supports z-bufferless hidden surface removal. If so,
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// we don't really need a z-buffer
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D3DDEVICEDESC7 ddDesc;
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m_pd3dDevice->GetCaps( &ddDesc );
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if( ddDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ZBUFFERLESSHSR )
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return S_OK;
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// Get z-buffer dimensions from the render target
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DDSURFACEDESC2 ddsd;
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ddsd.dwSize = sizeof(ddsd);
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m_pddsBackBuffer->GetSurfaceDesc( &ddsd );
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// Setup the surface desc for the z-buffer.
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ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
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ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | m_dwDeviceMemType;
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ddsd.ddpfPixelFormat.dwSize = 0; // Tag the pixel format as unitialized
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// Get an appropiate pixel format from enumeration of the formats. On the
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// first pass, we look for a zbuffer dpeth which is equal to the frame
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// buffer depth (as some cards unfornately require this).
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m_pD3D->EnumZBufferFormats( *pDeviceGUID, EnumZBufferFormatsCallback,
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(VOID*)&ddsd.ddpfPixelFormat );
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if( 0 == ddsd.ddpfPixelFormat.dwSize )
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{
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// Try again, just accepting any 16-bit zbuffer
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ddsd.ddpfPixelFormat.dwRGBBitCount = 16;
|
|
m_pD3D->EnumZBufferFormats( *pDeviceGUID, EnumZBufferFormatsCallback,
|
|
(VOID*)&ddsd.ddpfPixelFormat );
|
|
|
|
if( 0 == ddsd.ddpfPixelFormat.dwSize )
|
|
{
|
|
DEBUG_MSG( _T("Device doesn't support requested zbuffer format") );
|
|
return D3DFWERR_NOZBUFFER;
|
|
}
|
|
}
|
|
|
|
// Create and attach a z-buffer
|
|
if( FAILED( hr = m_pDD->CreateSurface( &ddsd, &m_pddsZBuffer, NULL ) ) )
|
|
{
|
|
DEBUG_MSG( _T("Error: Couldn't create a ZBuffer surface") );
|
|
if( hr != DDERR_OUTOFVIDEOMEMORY )
|
|
return D3DFWERR_NOZBUFFER;
|
|
DEBUG_MSG( _T("Error: Out of video memory") );
|
|
return DDERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
if( FAILED( m_pddsBackBuffer->AddAttachedSurface( m_pddsZBuffer ) ) )
|
|
{
|
|
DEBUG_MSG( _T("Error: Couldn't attach zbuffer to render surface") );
|
|
return D3DFWERR_NOZBUFFER;
|
|
}
|
|
|
|
// For stereoscopic viewing, attach zbuffer to left surface as well
|
|
if( m_bIsStereo )
|
|
{
|
|
if( FAILED( m_pddsBackBufferLeft->AddAttachedSurface( m_pddsZBuffer ) ) )
|
|
{
|
|
DEBUG_MSG( _T("Error: Couldn't attach zbuffer to left render surface") );
|
|
return D3DFWERR_NOZBUFFER;
|
|
}
|
|
}
|
|
|
|
// Finally, this call rebuilds internal structures
|
|
if( FAILED( m_pd3dDevice->SetRenderTarget( m_pddsBackBuffer, 0L ) ) )
|
|
{
|
|
DEBUG_MSG( _T("Error: SetRenderTarget() failed after attaching zbuffer!") );
|
|
return D3DFWERR_NOZBUFFER;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: RestoreSurfaces()
|
|
// Desc: Checks for lost surfaces and restores them if lost. Note: Don't
|
|
// restore render surface, since it's just a duplicate ptr.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::RestoreSurfaces()
|
|
{
|
|
// Restore all surfaces (including video memory vertex buffers)
|
|
m_pDD->RestoreAllSurfaces();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: Move()
|
|
// Desc: Moves the screen rect for windowed renderers
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DFramework7::Move( INT x, INT y )
|
|
{
|
|
if( TRUE == m_bIsFullscreen )
|
|
return;
|
|
|
|
SetRect( &m_rcScreenRect, x, y, x + m_dwRenderWidth, y + m_dwRenderHeight );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: FlipToGDISurface()
|
|
// Desc: Puts the GDI surface in front of the primary, so that dialog
|
|
// boxes and other windows drawing funcs may happen.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::FlipToGDISurface( BOOL bDrawFrame )
|
|
{
|
|
if( m_pDD && m_bIsFullscreen )
|
|
{
|
|
m_pDD->FlipToGDISurface();
|
|
|
|
if( bDrawFrame )
|
|
{
|
|
DrawMenuBar( m_hWnd );
|
|
RedrawWindow( m_hWnd, NULL, NULL, RDW_FRAME );
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ShowFrame()
|
|
// Desc: Show the frame on the primary surface, via a blt or a flip.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::ShowFrame()
|
|
{
|
|
if( NULL == m_pddsFrontBuffer )
|
|
return D3DFWERR_NOTINITIALIZED;
|
|
|
|
if( m_bIsFullscreen )
|
|
{
|
|
// We are in fullscreen mode, so perform a flip.
|
|
if( m_bIsStereo )
|
|
return m_pddsFrontBuffer->Flip( NULL, DDFLIP_WAIT | DDFLIP_STEREO );
|
|
else
|
|
return m_pddsFrontBuffer->Flip( NULL, DDFLIP_WAIT );
|
|
}
|
|
else
|
|
{
|
|
// We are in windowed mode, so perform a blit.
|
|
return m_pddsFrontBuffer->Blt( &m_rcScreenRect, m_pddsBackBuffer,
|
|
NULL, DDBLT_WAIT, NULL );
|
|
}
|
|
}
|
|
|
|
|
|
|