colobot/colobot-base/object/auto/autofactory.h

82 lines
2.4 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/auto/auto.h"
#include <string>
class CObject;
enum AutoFactoryPhase
{
AFP_WAIT = 1, // expected metal
AFP_CLOSE_S = 2, // closes doors (shift)
AFP_CLOSE_T = 3, // closes doors (turn)
AFP_BUILD = 4, // building the vehicle
AFP_OPEN_T = 5, // opens the doors (turn)
AFP_OPEN_S = 6, // opens the doors (shift)
AFP_ADVANCE = 7, // advance at the door
};
class CAutoFactory : public CAuto
{
public:
CAutoFactory(COldObject* object);
~CAutoFactory();
void DeleteObject(bool all=false) override;
void Init() override;
bool EventProcess(const Event &event) override;
Error StartAction(int param) override;
void SetProgram(const std::string& program);
bool CreateInterface(bool bSelect) override;
bool Write(CLevelParserLine* line) override;
bool Read(CLevelParserLine* line) override;
protected:
void UpdateInterface();
void UpdateButton(Ui::CWindow *pw, EventType event, bool bBusy);
CObject* SearchCargo();
bool NearestVehicle();
bool CreateVehicle();
CObject* SearchVehicle();
void SoundManip(float time, float amplitude, float frequency);
protected:
AutoFactoryPhase m_phase = AFP_WAIT;
float m_progress = 0.0f;
float m_speed = 0.0f;
float m_lastParticle = 0.0f;
glm::vec3 m_cargoPos = { 0, 0, 0 };
int m_channelSound = 0;
std::string m_program;
};