82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "object/auto/auto.h"
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#include <string>
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class CObject;
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enum AutoFactoryPhase
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{
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AFP_WAIT = 1, // expected metal
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AFP_CLOSE_S = 2, // closes doors (shift)
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AFP_CLOSE_T = 3, // closes doors (turn)
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AFP_BUILD = 4, // building the vehicle
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AFP_OPEN_T = 5, // opens the doors (turn)
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AFP_OPEN_S = 6, // opens the doors (shift)
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AFP_ADVANCE = 7, // advance at the door
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};
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class CAutoFactory : public CAuto
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{
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public:
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CAutoFactory(COldObject* object);
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~CAutoFactory();
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void DeleteObject(bool all=false) override;
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void Init() override;
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bool EventProcess(const Event &event) override;
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Error StartAction(int param) override;
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void SetProgram(const std::string& program);
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bool CreateInterface(bool bSelect) override;
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bool Write(CLevelParserLine* line) override;
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bool Read(CLevelParserLine* line) override;
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protected:
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void UpdateInterface();
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void UpdateButton(Ui::CWindow *pw, EventType event, bool bBusy);
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CObject* SearchCargo();
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bool NearestVehicle();
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bool CreateVehicle();
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CObject* SearchVehicle();
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void SoundManip(float time, float amplitude, float frequency);
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protected:
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AutoFactoryPhase m_phase = AFP_WAIT;
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float m_progress = 0.0f;
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float m_speed = 0.0f;
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float m_lastParticle = 0.0f;
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glm::vec3 m_cargoPos = { 0, 0, 0 };
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int m_channelSound = 0;
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std::string m_program;
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};
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