76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file graphics/core/vertex.h
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* \brief Vertex structs
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*/
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#pragma once
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#include "graphics/core/color.h"
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#include "graphics/core/type.h"
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#include <sstream>
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#include <cstdint>
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#include <glm/glm.hpp>
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// Graphics module namespace
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namespace Gfx
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{
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/**
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* \struct Vertex2D
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* \brief 2D vertex for interface rendering, contains UV and color
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*/
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struct Vertex2D
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{
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glm::vec2 position = { 0.0f, 0.0f };
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glm::vec2 uv = { 0.0f, 0.0f };
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glm::u8vec4 color = { 255, 255, 255, 255 };
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};
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/**
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* \struct Vertex3D
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* \brief 3D vertex for 3D rendering, contains UV, color and normal
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*/
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struct Vertex3D
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{
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glm::vec3 position = { 0.0f, 0.0f, 0.0f };
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glm::u8vec4 color = { 255, 255, 255, 255 };
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glm::vec2 uv = { 0.0f, 0.0f };
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glm::vec2 uv2 = { 0.0f, 0.0f };
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glm::vec3 normal = { 0.0f, 0.0f, 1.0f };
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};
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/**
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* \struct VertexParticle
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* \brief 3D vertex for particle rendering, contains color and UV coordinates
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*/
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struct VertexParticle
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{
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glm::vec3 position = { 0.0f, 0.0f, 0.0f };
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glm::u8vec4 color = { 255, 255, 255, 255 };
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glm::vec2 uv = { 0.0f, 0.0f };
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};
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} // namespace Gfx
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