colobot/colobot-base/app/pathman.h

72 lines
2.1 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include <string>
#include <vector>
class CSystemUtils;
/**
* \class CPathManager
* \brief Class for managing data/lang/save paths
*/
class CPathManager
{
public:
CPathManager(CSystemUtils* systemUtils);
~CPathManager();
void SetDataPath(const std::string &dataPath);
void SetLangPath(const std::string &langPath);
void SetSavePath(const std::string &savePath);
const std::string& GetDataPath();
const std::string& GetLangPath();
const std::string& GetSavePath();
//! Checks if paths are configured correctly
std::string VerifyPaths();
//! Loads configured paths
void InitPaths();
//! Adds a path to a mod
void AddMod(const std::string& path);
//! Find paths to mods in mod search directories
std::vector<std::string> FindMods() const;
//! Adds a mod search directory
void AddModSearchDir(const std::string &modSearchDirPath);
private:
std::vector<std::string> FindModsInDir(const std::string &dir) const;
private:
//! Data path
std::string m_dataPath;
//! Lang path
std::string m_langPath;
//! Save path
std::string m_savePath;
//! Mod search paths
std::vector<std::string> m_modSearchDirs;
//! Additional mod paths
std::vector<std::string> m_mods;
};