colobot/colobot-base/ui/object_interface.h

128 lines
3.7 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "common/event.h"
class COldObject;
class CTaskExecutorObject;
class CProgrammableObject;
class CProgramStorageObject;
class CPhysics;
class CMotion;
class CRobotMain;
class CSoundInterface;
struct Program;
namespace Gfx
{
class CEngine;
class CTerrain;
class CWater;
class CCamera;
class CParticle;
} /* Gfx */
namespace Ui
{
class CStudio;
class CInterface;
class CWindow;
class CObjectInterface
{
public:
CObjectInterface(COldObject* object);
~CObjectInterface();
void DeleteObject(bool all=false);
bool EventProcess(const Event &event);
bool CreateInterface(bool bSelect);
void UpdateInterface(float rTime);
void UpdateInterface();
protected:
bool EventFrame(const Event &event);
/**
* \brief Start the program editor
* \param program Program instance to edit
* \param name Program name, used only if the program is empty to insert main function stub code
* \remarks If the editor is already open, the behaviour is undefined
*/
void StartEditScript(Program* program, std::string name);
/**
* \brief Close the program editor
* \param closeWithErrors If true, the editor will be forced to close even if the program contains errors
* \remarks If the editor isn't open, the behaviour is undefined
*/
void StopEditScript(bool closeWithErrors);
void GroundFlat();
void ColorFlag(int color);
void UpdateScript(CWindow *pw);
int GetSelScript();
void SetSelScript(int index);
void BlinkScript(bool bEnable);
void CheckInterface(CWindow *pw, EventType event, bool bState);
void EnableInterface(CWindow *pw, EventType event, bool bState);
void DeadInterface(CWindow *pw, EventType event, bool bState);
void DefaultEnter(CWindow *pw, EventType event, bool bState=true);
protected:
Gfx::CEngine* m_engine;
Gfx::CTerrain* m_terrain;
Gfx::CWater* m_water;
Gfx::CCamera* m_camera;
Gfx::CParticle* m_particle;
CRobotMain* m_main;
CInterface* m_interface;
CSoundInterface* m_sound;
COldObject* m_object;
CTaskExecutorObject* m_taskExecutor;
CProgrammableObject* m_programmable;
CProgramStorageObject* m_programStorage;
CPhysics* m_physics;
CMotion* m_motion;
std::unique_ptr<CStudio> m_studio;
int m_selScript; // rank of the selected script
EventType m_manipStyle;
EventType m_defaultEnter;
float m_time;
float m_lastUpdateTime;
float m_lastAlarmTime;
int m_soundChannelAlarm;
int m_flagColor;
bool m_buildInterface;
};
} // namespace Ui