103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "object/object_type.h"
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#include <glm/glm.hpp>
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class CRobotMain;
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class CObjectManager;
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class CSoundInterface;
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struct Event;
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namespace Gfx
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{
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class CEngine;
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}
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namespace Ui
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{
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class CInterface;
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/**
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* \class CDebugMenu
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* \brief Handles debug menu (F10)
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*
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* There should always be only one instance of this class for each associated CRobotMain class.
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*/
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class CDebugMenu
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{
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public:
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//! Creates the CDebugMenu instance
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CDebugMenu(CRobotMain* main, Gfx::CEngine* engine, CObjectManager* objMan, CSoundInterface* sound);
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//! Destroys the CDebugMenu instance
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//! \note Does not clean up the interface, should be called only when CRobotMain is destroyed
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virtual ~CDebugMenu();
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//! Toggle the debug interface
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void ToggleInterface();
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//! Check if the debug interface is open
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bool IsActive();
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//! Event processing
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bool EventProcess(const Event& event);
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protected:
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//! Create the main page of debug interface
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void CreateInterface();
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//! Create the spawn object interface
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void CreateSpawnInterface();
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//! Update controls in the debug interface
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void UpdateInterface();
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//! Destroy the debug interface window
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void DestroyInterface();
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//! Handle frame update
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//! This is used to update the cursor coordinates overlay
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void HandleFrameUpdate(const Event &event);
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//! Handle spawning a new object at mouse position
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//! \return true on success, false on error
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bool HandleSpawnObject(ObjectType type, const glm::vec2& mousePos);
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//! Handle lightning at position
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//! \return true on success, false on error
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bool HandleLightning(const glm::vec2& mousePos);
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//! Handle teleport to position
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//! \return true on success, false on error
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bool HandleTeleport(const glm::vec2& mousePos);
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//! Handle ctrl+c (copy coordinates under cursor to clipboard)
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//! \return true on success, false on error
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bool HandleCopy(const glm::vec2& mousePos);
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protected:
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CRobotMain* m_main;
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CInterface* m_interface;
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Gfx::CEngine* m_engine;
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CObjectManager* m_objMan;
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CSoundInterface* m_sound;
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ObjectType m_spawningType = OBJECT_NULL;
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bool m_lightningActive = false;
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bool m_teleportActive = false;
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};
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}
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