colobot/colobot-base/graphics/model/model_triangle.h

59 lines
1.4 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "graphics/core/material.h"
#include "graphics/core/vertex.h"
namespace Gfx
{
/**
* \struct Triangle
* \brief A single triangle
*/
struct Triangle
{
//! 1st vertex
Vertex3D p1;
//! 2nd vertex
Vertex3D p2;
//! 3rd vertex
Vertex3D p3;
};
/**
* \struct ModelTriangle
* \brief A single triangle in mesh as saved in model file
*/
struct [[deprecated]] ModelTriangle
{
//! 1st vertex
Vertex3D p1;
//! 2nd vertex
Vertex3D p2;
//! 3rd vertex
Vertex3D p3;
//! Material
Material material;
};
} // namespace Gfx