426 lines
12 KiB
C++
426 lines
12 KiB
C++
/*
|
||
* This file is part of the Colobot: Gold Edition source code
|
||
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||
*
|
||
* This program is free software: you can redistribute it and/or modify
|
||
* it under the terms of the GNU General Public License as published by
|
||
* the Free Software Foundation, either version 3 of the License, or
|
||
* (at your option) any later version.
|
||
*
|
||
* This program is distributed in the hope that it will be useful,
|
||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
* See the GNU General Public License for more details.
|
||
*
|
||
* You should have received a copy of the GNU General Public License
|
||
* along with this program. If not, see http://gnu.org/licenses
|
||
*/
|
||
#include "object/player_progress.h"
|
||
|
||
#include "common/logger.h"
|
||
#include "common/make_unique.h"
|
||
#include "common/profile.h"
|
||
#include "common/resources/resourcemanager.h"
|
||
#include "common/resources/inputstream.h"
|
||
#include "common/resources/outputstream.h"
|
||
#include "common/restext.h"
|
||
|
||
#include "object/level/parser.h"
|
||
#include "object/robotmain.h"
|
||
|
||
void PlayerApperance::DefPerso()
|
||
{
|
||
this->colorCombi.r = 206.0f/256.0f;
|
||
this->colorCombi.g = 206.0f/256.0f;
|
||
this->colorCombi.b = 204.0f/256.0f; // ~white
|
||
this->colorBand.r = 255.0f/256.0f;
|
||
this->colorBand.g = 132.0f/256.0f;
|
||
this->colorBand.b = 1.0f/256.0f; // orange
|
||
|
||
if ( this->face == 0 ) // normal ?
|
||
{
|
||
this->glasses = 0;
|
||
this->colorHair.r = 90.0f/256.0f;
|
||
this->colorHair.g = 95.0f/256.0f;
|
||
this->colorHair.b = 85.0f/256.0f; // black
|
||
}
|
||
if ( this->face == 1 ) // bald ?
|
||
{
|
||
this->glasses = 0;
|
||
this->colorHair.r = 83.0f/256.0f;
|
||
this->colorHair.g = 64.0f/256.0f;
|
||
this->colorHair.b = 51.0f/256.0f; // brown
|
||
}
|
||
if ( this->face == 2 ) // carlos ?
|
||
{
|
||
this->glasses = 1;
|
||
this->colorHair.r = 85.0f/256.0f;
|
||
this->colorHair.g = 48.0f/256.0f;
|
||
this->colorHair.b = 9.0f/256.0f; // brown
|
||
}
|
||
if ( this->face == 3 ) // blond ?
|
||
{
|
||
this->glasses = 4;
|
||
this->colorHair.r = 255.0f/256.0f;
|
||
this->colorHair.g = 255.0f/256.0f;
|
||
this->colorHair.b = 181.0f/256.0f; // yellow
|
||
}
|
||
|
||
this->colorHair.a = 0.0f;
|
||
this->colorCombi.a = 0.0f;
|
||
this->colorBand.a = 0.0f;
|
||
}
|
||
|
||
CPlayerProgress::CPlayerProgress(std::string playerName)
|
||
{
|
||
m_playerName = playerName;
|
||
GetProfile().SetStringProperty("Gamer", "LastName", m_playerName);
|
||
|
||
if (!CResourceManager::DirectoryExists(GetSaveDir()))
|
||
{
|
||
CResourceManager::CreateDirectory(GetSaveDir());
|
||
}
|
||
|
||
m_freegameLoaded = false;
|
||
|
||
for(int i = 0; i < static_cast<int>(LevelCategory::Max); i++)
|
||
{
|
||
m_levelInfoLoaded[static_cast<LevelCategory>(i)] = false;
|
||
}
|
||
|
||
LoadApperance();
|
||
}
|
||
|
||
std::string CPlayerProgress::GetLastName()
|
||
{
|
||
std::string name;
|
||
|
||
if(!GetProfile().GetStringProperty("Gamer", "LastName", name))
|
||
GetResource(RES_TEXT, RT_NAME_DEFAULT, name);
|
||
|
||
return name;
|
||
}
|
||
|
||
CPlayerProgress::~CPlayerProgress()
|
||
{
|
||
|
||
}
|
||
|
||
bool CPlayerProgress::Delete()
|
||
{
|
||
return CResourceManager::RemoveDirectory(GetSaveDir());
|
||
}
|
||
|
||
std::string CPlayerProgress::GetName()
|
||
{
|
||
return m_playerName;
|
||
}
|
||
|
||
std::string CPlayerProgress::GetSaveDir()
|
||
{
|
||
return std::string(CRobotMain::GetInstancePointer()->GetSavegameDir()) + "/" + m_playerName;
|
||
}
|
||
|
||
std::string CPlayerProgress::GetSaveFile(std::string filename)
|
||
{
|
||
return GetSaveDir() + "/" + filename;
|
||
}
|
||
|
||
// FINISHED LEVELS
|
||
|
||
void CPlayerProgress::IncrementLevelTryCount(LevelCategory cat, int chap, int rank)
|
||
{
|
||
m_levelInfo[cat][chap][rank].numTry ++;
|
||
SaveFinishedLevels(cat);
|
||
}
|
||
|
||
int CPlayerProgress::GetLevelTryCount(LevelCategory cat, int chap, int rank)
|
||
{
|
||
if(!m_levelInfoLoaded[cat])
|
||
LoadFinishedLevels(cat);
|
||
return m_levelInfo[cat][chap][rank].numTry;
|
||
}
|
||
|
||
void CPlayerProgress::SetLevelPassed(LevelCategory cat, int chap, int rank, bool bPassed)
|
||
{
|
||
m_levelInfo[cat][chap][rank].bPassed = bPassed;
|
||
SaveFinishedLevels(cat);
|
||
|
||
if (bPassed && rank != 0)
|
||
{
|
||
assert(cat == CRobotMain::GetInstancePointer()->GetLevelCategory() && chap == CRobotMain::GetInstancePointer()->GetLevelChap()); //TODO: Refactor UpdateChapterPassed
|
||
CRobotMain::GetInstancePointer()->UpdateChapterPassed();
|
||
}
|
||
}
|
||
|
||
bool CPlayerProgress::GetLevelPassed(LevelCategory cat, int chap, int rank)
|
||
{
|
||
if(!m_levelInfoLoaded[cat])
|
||
LoadFinishedLevels(cat);
|
||
return m_levelInfo[cat][chap][rank].bPassed;
|
||
}
|
||
|
||
int CPlayerProgress::GetChapPassed(LevelCategory cat)
|
||
{
|
||
if ( CRobotMain::GetInstancePointer()->GetShowAll() ) return MAXSCENE;
|
||
|
||
for ( int j = 1; j <= MAXSCENE; j++ )
|
||
{
|
||
if ( !GetLevelPassed(cat, j, 0) )
|
||
{
|
||
return j;
|
||
}
|
||
}
|
||
return MAXSCENE;
|
||
}
|
||
|
||
void CPlayerProgress::SetSelectedChap(LevelCategory category, int chap)
|
||
{
|
||
m_selectChap[category] = chap;
|
||
SaveFinishedLevels(category);
|
||
}
|
||
|
||
int CPlayerProgress::GetSelectedChap(LevelCategory category)
|
||
{
|
||
if(!m_levelInfoLoaded[category])
|
||
LoadFinishedLevels(category);
|
||
if(m_selectChap[category] < 1) return 1;
|
||
return m_selectChap[category];
|
||
}
|
||
|
||
void CPlayerProgress::SetSelectedRank(LevelCategory category, int rank)
|
||
{
|
||
m_selectRank[category] = rank;
|
||
SaveFinishedLevels(category);
|
||
}
|
||
|
||
int CPlayerProgress::GetSelectedRank(LevelCategory category)
|
||
{
|
||
if(!m_levelInfoLoaded[category])
|
||
LoadFinishedLevels(category);
|
||
if(m_selectRank[category] < 1) return 1;
|
||
return m_selectRank[category];
|
||
}
|
||
|
||
void CPlayerProgress::LoadFinishedLevels(LevelCategory category)
|
||
{
|
||
m_levelInfo[category].clear();
|
||
std::string filename = GetSaveFile(GetLevelCategoryDir(category)+".gam");
|
||
|
||
if (!CResourceManager::Exists(filename))
|
||
return;
|
||
|
||
CInputStream file;
|
||
file.open(filename);
|
||
if (!file.is_open())
|
||
{
|
||
GetLogger()->Error("Unable to read list of finished levels from '%s'\n", filename.c_str());
|
||
return;
|
||
}
|
||
|
||
std::string line;
|
||
std::getline(file, line);
|
||
sscanf(line.c_str(), "CurrentChapter=%d CurrentSel=%d\n", &m_selectChap[category], &m_selectRank[category]);
|
||
|
||
while (!file.eof())
|
||
{
|
||
std::getline(file, line);
|
||
if (line == "")
|
||
{
|
||
break;
|
||
}
|
||
|
||
int chap, rank, numTry, passed;
|
||
sscanf(line.c_str(), "Chapter %d: Scene %d: numTry=%d passed=%d\n",
|
||
&chap, &rank, &numTry, &passed);
|
||
|
||
if ( chap < 0 || chap > MAXSCENE ) continue;
|
||
if ( rank < 0 || rank > MAXSCENE ) continue;
|
||
|
||
m_levelInfo[category][chap][rank].numTry = numTry;
|
||
m_levelInfo[category][chap][rank].bPassed = passed;
|
||
}
|
||
|
||
file.close();
|
||
m_levelInfoLoaded[category] = true;
|
||
}
|
||
|
||
void CPlayerProgress::SaveFinishedLevels(LevelCategory category)
|
||
{
|
||
std::string filename = GetSaveFile(GetLevelCategoryDir(category)+".gam");
|
||
COutputStream file;
|
||
file.open(filename);
|
||
if (!file.is_open())
|
||
{
|
||
GetLogger()->Error("Unable to read list of finished missions from '%s'\n", filename.c_str());
|
||
return;
|
||
}
|
||
|
||
file << "CurrentChapter=" << m_selectChap[category] << " CurrentSel=" << m_selectRank[category] << "\n";
|
||
|
||
for (int chap = 0; chap <= MAXSCENE ; chap++)
|
||
{
|
||
if (m_levelInfo[category].find(chap) == m_levelInfo[category].end()) continue;
|
||
for(int rank = 0; rank <= MAXSCENE; rank++)
|
||
{
|
||
if (m_levelInfo[category][chap].find(rank) == m_levelInfo[category][chap].end()) continue;
|
||
if (m_levelInfo[category][chap][rank].numTry == 0 && !m_levelInfo[category][chap][rank].bPassed) continue;
|
||
|
||
file << "Chapter " << chap << ": Scene " << rank << ": numTry=" << m_levelInfo[category][chap][rank].numTry << " passed=" << (m_levelInfo[category][chap][rank].bPassed ? "1" : "0") << "\n";
|
||
}
|
||
}
|
||
|
||
file.close();
|
||
}
|
||
|
||
// FREE GAME UNLOCK
|
||
|
||
int CPlayerProgress::GetFreeGameBuildUnlock()
|
||
{
|
||
if(!m_freegameLoaded)
|
||
LoadFreeGameUnlock();
|
||
|
||
return m_freegameBuild;
|
||
}
|
||
|
||
void CPlayerProgress::SetFreeGameBuildUnlock(int freeBuild)
|
||
{
|
||
m_freegameBuild = freeBuild;
|
||
SaveFreeGameUnlock();
|
||
}
|
||
|
||
int CPlayerProgress::GetFreeGameResearchUnlock()
|
||
{
|
||
if(!m_freegameLoaded)
|
||
LoadFreeGameUnlock();
|
||
return m_freegameResearch;
|
||
}
|
||
|
||
void CPlayerProgress::SetFreeGameResearchUnlock(int freeResearch)
|
||
{
|
||
m_freegameResearch = freeResearch;
|
||
SaveFreeGameUnlock();
|
||
}
|
||
|
||
void CPlayerProgress::LoadFreeGameUnlock()
|
||
{
|
||
m_freegameResearch = 0;
|
||
m_freegameBuild = 0;
|
||
|
||
std::string filename = GetSaveFile("research.gam");
|
||
|
||
if (!CResourceManager::Exists(filename))
|
||
return;
|
||
|
||
CInputStream file;
|
||
file.open(filename);
|
||
if (!file.is_open())
|
||
{
|
||
GetLogger()->Error("Unable to read free game unlock state from '%s'\n", filename.c_str());
|
||
return;
|
||
}
|
||
|
||
std::string line;
|
||
std::getline(file, line);
|
||
sscanf(line.c_str(), "research=%d build=%d\n", &m_freegameResearch, &m_freegameBuild);
|
||
|
||
file.close();
|
||
|
||
m_freegameLoaded = false;
|
||
}
|
||
|
||
void CPlayerProgress::SaveFreeGameUnlock()
|
||
{
|
||
std::string filename = GetSaveFile("research.gam");
|
||
COutputStream file;
|
||
file.open(filename);
|
||
if (!file.is_open())
|
||
{
|
||
GetLogger()->Error("Unable to write free game unlock state to '%s'\n", filename.c_str());
|
||
return;
|
||
}
|
||
|
||
file << "research=" << m_freegameResearch << " build=" << m_freegameBuild << "\n";
|
||
|
||
file.close();
|
||
}
|
||
|
||
// APPERANCE
|
||
|
||
PlayerApperance& CPlayerProgress::GetApperance()
|
||
{
|
||
return m_apperance;
|
||
}
|
||
|
||
void CPlayerProgress::LoadApperance()
|
||
{
|
||
m_apperance.face = 0;
|
||
m_apperance.DefPerso();
|
||
|
||
std::string filename = GetSaveFile("face.gam");
|
||
if (!CResourceManager::Exists(filename))
|
||
return;
|
||
|
||
try
|
||
{
|
||
CLevelParser apperanceParser(filename);
|
||
apperanceParser.Load();
|
||
CLevelParserLine* line;
|
||
|
||
line = apperanceParser.Get("Head");
|
||
m_apperance.face = line->GetParam("face")->AsInt();
|
||
m_apperance.glasses = line->GetParam("glasses")->AsInt();
|
||
m_apperance.colorHair = line->GetParam("hair")->AsColor();
|
||
|
||
line = apperanceParser.Get("Body");
|
||
m_apperance.colorCombi = line->GetParam("combi")->AsColor();
|
||
m_apperance.colorBand = line->GetParam("band")->AsColor();
|
||
}
|
||
catch (CLevelParserException& e)
|
||
{
|
||
GetLogger()->Error("Unable to read personalized player apperance: %s\n", e.what());
|
||
}
|
||
}
|
||
|
||
void CPlayerProgress::SaveApperance()
|
||
{
|
||
try
|
||
{
|
||
CLevelParser apperanceParser(GetSaveFile("face.gam"));
|
||
CLevelParserLineUPtr line;
|
||
|
||
line = MakeUnique<CLevelParserLine>("Head");
|
||
line->AddParam("face", MakeUnique<CLevelParserParam>(m_apperance.face));
|
||
line->AddParam("glasses", MakeUnique<CLevelParserParam>(m_apperance.glasses));
|
||
line->AddParam("hair", MakeUnique<CLevelParserParam>(m_apperance.colorHair));
|
||
apperanceParser.AddLine(std::move(line));
|
||
|
||
line = MakeUnique<CLevelParserLine>("Body");
|
||
line->AddParam("combi", MakeUnique<CLevelParserParam>(m_apperance.colorCombi));
|
||
line->AddParam("band", MakeUnique<CLevelParserParam>(m_apperance.colorBand));
|
||
apperanceParser.AddLine(std::move(line));
|
||
|
||
apperanceParser.Save();
|
||
}
|
||
catch (CLevelParserException& e)
|
||
{
|
||
GetLogger()->Error("Unable to write personalized player apperance: %s\n", e.what());
|
||
}
|
||
}
|
||
|
||
// SAVE / LOAD SCENE
|
||
|
||
void CPlayerProgress::SaveScene(std::string dir, std::string info)
|
||
{
|
||
if (!CResourceManager::DirectoryExists(dir))
|
||
{
|
||
CResourceManager::CreateDirectory(dir);
|
||
}
|
||
|
||
std::string savegameFileName = dir + "/data.sav";
|
||
std::string fileCBot = CResourceManager::GetSaveLocation() + "/" + dir + "/cbot.run";
|
||
CRobotMain::GetInstancePointer()->IOWriteScene(savegameFileName.c_str(), fileCBot.c_str(), const_cast<char*>(info.c_str()));
|
||
CRobotMain::GetInstancePointer()->MakeSaveScreenshot(dir + "/screen.png");
|
||
}
|