778 lines
29 KiB
C++
778 lines
29 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file object/object.h
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* \brief CObject - base class for all game objects
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*/
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#pragma once
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#include "graphics/engine/engine.h"
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#include "graphics/engine/camera.h"
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#include "sound/sound.h"
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class CApplication;
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class CPhysics;
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class CBrain;
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class CMotion;
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class CAuto;
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class CDisplayText;
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class CRobotMain;
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class CBotVar;
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class CScript;
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class CLevelParserLine;
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struct Program;
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/**
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* \enum ObjectType
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* \brief Type of game object
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*/
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enum ObjectType
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{
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OBJECT_NULL = 0, //! < object destroyed
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OBJECT_FIX = 1, //! < stationary scenery
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OBJECT_PORTICO = 2, //! < Portico
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OBJECT_BASE = 3, //! < SpaceShip
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OBJECT_DERRICK = 4, //! < Derrick
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OBJECT_FACTORY = 5, //! < BotFactory
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OBJECT_STATION = 6, //! < PowerStation
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OBJECT_CONVERT = 7, //! < Converter
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OBJECT_REPAIR = 8, //! < RepairStation
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OBJECT_TOWER = 9, //! < DefenseTower
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OBJECT_NEST = 10, //! < AlienNest
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OBJECT_RESEARCH = 11, //! < ResearchCenter
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OBJECT_RADAR = 12, //! < RadarStation
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OBJECT_ENERGY = 13, //! < PowerPlant
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OBJECT_LABO = 14, //! < AutoLab
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OBJECT_NUCLEAR = 15, //! < NuclearPlant
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OBJECT_START = 16, //! < StartArea
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OBJECT_END = 17, //! < EndArea
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OBJECT_INFO = 18, //! < ExchangePost
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OBJECT_PARA = 19, //! < PowerCaptor
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OBJECT_TARGET1 = 20, //! < Target1 (gate)
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OBJECT_TARGET2 = 21, //! < Target2 (center)
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OBJECT_SAFE = 22, //! < Vault
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OBJECT_HUSTON = 23, //! < Houston
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OBJECT_DESTROYER = 24, //! < Destroyer
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OBJECT_FRET = 30, //! < transportable (unused)
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OBJECT_STONE = 31, //! < TitaniumOre
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OBJECT_URANIUM = 32, //! < UraniumOre
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OBJECT_METAL = 33, //! < Titanium
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OBJECT_POWER = 34, //! < PowerCell
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OBJECT_ATOMIC = 35, //! < NuclearCell
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OBJECT_BULLET = 36, //! < OrgaMatter
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OBJECT_BBOX = 37, //! < BlackBox
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OBJECT_TNT = 38, //! < TNT
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OBJECT_SCRAP1 = 40, //! < Scrap1 (metal)
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OBJECT_SCRAP2 = 41, //! < Scrap2 (metal)
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OBJECT_SCRAP3 = 42, //! < Scrap3 (metal)
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OBJECT_SCRAP4 = 43, //! < Scrap4 (plastic)
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OBJECT_SCRAP5 = 44, //! < Scrap5 (plastic)
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OBJECT_MARKPOWER = 50, //! < PowerSpot
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OBJECT_MARKSTONE = 51, //! < TitaniumSpot
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OBJECT_MARKURANIUM = 52, //! < UraniumSpot
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OBJECT_MARKKEYa = 53, //! < KeyASpot
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OBJECT_MARKKEYb = 54, //! < KeyBSpot
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OBJECT_MARKKEYc = 55, //! < KeyCSpot
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OBJECT_MARKKEYd = 56, //! < KeyDSpot
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OBJECT_BOMB = 60, //! < Mine
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OBJECT_WINFIRE = 61, //! < Firework
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OBJECT_SHOW = 62, //! < arrow above object (Visit)
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OBJECT_BAG = 63, //! < Bag
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OBJECT_PLANT0 = 70, //! < Greenery0
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OBJECT_PLANT1 = 71, //! < Greenery1
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OBJECT_PLANT2 = 72, //! < Greenery2
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OBJECT_PLANT3 = 73, //! < Greenery3
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OBJECT_PLANT4 = 74, //! < Greenery4
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OBJECT_PLANT5 = 75, //! < Greenery5
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OBJECT_PLANT6 = 76, //! < Greenery6
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OBJECT_PLANT7 = 77, //! < Greenery7
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OBJECT_PLANT8 = 78, //! < Greenery8
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OBJECT_PLANT9 = 79, //! < Greenery9
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OBJECT_PLANT10 = 80, //! < Greenery10
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OBJECT_PLANT11 = 81, //! < Greenery11
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OBJECT_PLANT12 = 82, //! < Greenery12
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OBJECT_PLANT13 = 83, //! < Greenery13
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OBJECT_PLANT14 = 84, //! < Greenery14
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OBJECT_PLANT15 = 85, //! < Greenery15
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OBJECT_PLANT16 = 86, //! < Greenery16
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OBJECT_PLANT17 = 87, //! < Greenery17
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OBJECT_PLANT18 = 88, //! < Greenery18
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OBJECT_PLANT19 = 89, //! < Greenery19
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OBJECT_TREE0 = 90, //! < Tree0
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OBJECT_TREE1 = 91, //! < Tree1
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OBJECT_TREE2 = 92, //! < Tree2
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OBJECT_TREE3 = 93, //! < Tree3
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OBJECT_TREE4 = 94, //! < Tree4
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OBJECT_TREE5 = 95, //! < Tree5
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OBJECT_MOBILEwt = 100, //! < PracticeBot
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OBJECT_MOBILEtt = 101, //! < track-trainer (unused)
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OBJECT_MOBILEft = 102, //! < fly-trainer (unused)
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OBJECT_MOBILEit = 103, //! < insect-trainer (unused)
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OBJECT_MOBILEwa = 110, //! < WheeledGrabber
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OBJECT_MOBILEta = 111, //! < TrackedGrabber
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OBJECT_MOBILEfa = 112, //! < WingedGrabber
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OBJECT_MOBILEia = 113, //! < LeggedGrabber
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OBJECT_MOBILEwc = 120, //! < WheeledShooter
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OBJECT_MOBILEtc = 121, //! < TrackedShooter
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OBJECT_MOBILEfc = 122, //! < WingedShooter
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OBJECT_MOBILEic = 123, //! < LeggedShooter
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OBJECT_MOBILEwi = 130, //! < WheeledOrgaShooter
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OBJECT_MOBILEti = 131, //! < TrackedOrgaShooter
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OBJECT_MOBILEfi = 132, //! < WingedOrgaShooter
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OBJECT_MOBILEii = 133, //! < LeggedOrgaShooter
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OBJECT_MOBILEws = 140, //! < WheeledSniffer
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OBJECT_MOBILEts = 141, //! < TrackedSniffer
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OBJECT_MOBILEfs = 142, //! < WingedSniffer
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OBJECT_MOBILEis = 143, //! < LeggedSniffer
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OBJECT_MOBILErt = 200, //! < Thumper
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OBJECT_MOBILErc = 201, //! < PhazerShooter
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OBJECT_MOBILErr = 202, //! < Recycler
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OBJECT_MOBILErs = 203, //! < Shielder
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OBJECT_MOBILEsa = 210, //! < Subber
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OBJECT_MOBILEtg = 211, //! < TargetBot
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OBJECT_MOBILEdr = 212, //! < Scribbler
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OBJECT_CONTROLLER = 213, //! < MissionController
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OBJECT_WAYPOINT = 250, //! < WayPoint
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OBJECT_FLAGb = 260, //! < BlueFlag
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OBJECT_FLAGr = 261, //! < RedFlag
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OBJECT_FLAGg = 262, //! < GreenFlag
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OBJECT_FLAGy = 263, //! < YellowFlag
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OBJECT_FLAGv = 264, //! < VioletFlag
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OBJECT_KEYa = 270, //! < KeyA
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OBJECT_KEYb = 271, //! < KeyB
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OBJECT_KEYc = 272, //! < KeyC
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OBJECT_KEYd = 273, //! < KeyD
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OBJECT_HUMAN = 300, //! < Me
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OBJECT_TOTO = 301, //! < Robby (toto)
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OBJECT_TECH = 302, //! < Tech
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OBJECT_BARRIER0 = 400, //! < Barrier0
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OBJECT_BARRIER1 = 401, //! < Barrier1
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OBJECT_BARRIER2 = 402, //! < Barrier2
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OBJECT_BARRIER3 = 403, //! < Barrier3
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OBJECT_MOTHER = 500, //! < AlienQueen
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OBJECT_EGG = 501, //! < AlienEgg
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OBJECT_ANT = 502, //! < AlienAnt
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OBJECT_SPIDER = 503, //! < AlienSpider
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OBJECT_BEE = 504, //! < AlienWasp
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OBJECT_WORM = 505, //! < AlienWorm
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OBJECT_RUINmobilew1 = 600, //! < WreckBotw1
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OBJECT_RUINmobilew2 = 601, //! < WreckBotw2
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OBJECT_RUINmobilet1 = 602, //! < WreckBott1
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OBJECT_RUINmobilet2 = 603, //! < WreckBott2
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OBJECT_RUINmobiler1 = 604, //! < WreckBotr1
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OBJECT_RUINmobiler2 = 605, //! < WreckBotr2
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OBJECT_RUINfactory = 606, //! < RuinBotFactory
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OBJECT_RUINdoor = 607, //! < RuinDoor
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OBJECT_RUINsupport = 608, //! < RuinSupport
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OBJECT_RUINradar = 609, //! < RuinRadar
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OBJECT_RUINconvert = 610, //! < RuinConvert
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OBJECT_RUINbase = 611, //! < RuinBaseCamp
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OBJECT_RUINhead = 612, //! < RuinHeadCamp
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OBJECT_TEEN0 = 620, //! < Teen0
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OBJECT_TEEN1 = 621, //! < Teen1
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OBJECT_TEEN2 = 622, //! < Teen2
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OBJECT_TEEN3 = 623, //! < Teen3
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OBJECT_TEEN4 = 624, //! < Teen4
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OBJECT_TEEN5 = 625, //! < Teen5
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OBJECT_TEEN6 = 626, //! < Teen6
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OBJECT_TEEN7 = 627, //! < Teen7
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OBJECT_TEEN8 = 628, //! < Teen8
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OBJECT_TEEN9 = 629, //! < Teen9
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OBJECT_TEEN10 = 630, //! < Teen10
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OBJECT_TEEN11 = 631, //! < Teen11
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OBJECT_TEEN12 = 632, //! < Teen12
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OBJECT_TEEN13 = 633, //! < Teen13
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OBJECT_TEEN14 = 634, //! < Teen14
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OBJECT_TEEN15 = 635, //! < Teen15
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OBJECT_TEEN16 = 636, //! < Teen16
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OBJECT_TEEN17 = 637, //! < Teen17
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OBJECT_TEEN18 = 638, //! < Teen18
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OBJECT_TEEN19 = 639, //! < Teen19
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OBJECT_TEEN20 = 640, //! < Teen20
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OBJECT_TEEN21 = 641, //! < Teen21
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OBJECT_TEEN22 = 642, //! < Teen22
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OBJECT_TEEN23 = 643, //! < Teen23
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OBJECT_TEEN24 = 644, //! < Teen24
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OBJECT_TEEN25 = 645, //! < Teen25
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OBJECT_TEEN26 = 646, //! < Teen26
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OBJECT_TEEN27 = 647, //! < Teen27
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OBJECT_TEEN28 = 648, //! < Teen28
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OBJECT_TEEN29 = 649, //! < Teen29
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OBJECT_TEEN30 = 650, //! < Teen30
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OBJECT_TEEN31 = 651, //! < Teen31
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OBJECT_TEEN32 = 652, //! < Teen32
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OBJECT_TEEN33 = 653, //! < Teen33
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OBJECT_TEEN34 = 654, //! < Stone (Teen34)
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OBJECT_TEEN35 = 655, //! < Teen35
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OBJECT_TEEN36 = 656, //! < Teen36
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OBJECT_TEEN37 = 657, //! < Teen37
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OBJECT_TEEN38 = 658, //! < Teen38
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OBJECT_TEEN39 = 659, //! < Teen39
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OBJECT_TEEN40 = 660, //! < Teen40
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OBJECT_TEEN41 = 661, //! < Teen41
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OBJECT_TEEN42 = 662, //! < Teen42
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OBJECT_TEEN43 = 663, //! < Teen43
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OBJECT_TEEN44 = 664, //! < Teen44
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OBJECT_QUARTZ0 = 700, //! < Quartz0
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OBJECT_QUARTZ1 = 701, //! < Quartz1
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OBJECT_QUARTZ2 = 702, //! < Quartz2
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OBJECT_QUARTZ3 = 703, //! < Quartz3
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OBJECT_ROOT0 = 710, //! < MegaStalk0
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OBJECT_ROOT1 = 711, //! < MegaStalk1
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OBJECT_ROOT2 = 712, //! < MegaStalk2
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OBJECT_ROOT3 = 713, //! < MegaStalk3
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OBJECT_ROOT4 = 714, //! < MegaStalk4
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OBJECT_ROOT5 = 715, //! < MegaStalk5
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OBJECT_MUSHROOM1 = 731, //! < Mushroom1
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OBJECT_MUSHROOM2 = 732, //! < Mushroom2
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OBJECT_APOLLO1 = 900, //! < ApolloLEM
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OBJECT_APOLLO2 = 901, //! < ApolloJeep
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OBJECT_APOLLO3 = 902, //! < ApolloFlag
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OBJECT_APOLLO4 = 903, //! < ApolloModule
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OBJECT_APOLLO5 = 904, //! < ApolloAntenna
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OBJECT_HOME1 = 910, //! < Home
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OBJECT_MAX = 1000 //! < number of values
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};
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// The father of all parts must always be the part number zero!
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const int OBJECTMAXPART = 40;
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const int MAXCRASHSPHERE = 40;
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const int OBJECTMAXDESELLIST = 10;
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const int OBJECTMAXINFO = 10;
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const int OBJECTMAXCMDLINE = 20;
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enum ObjectMaterial
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{
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OM_METAL = 0, // metal
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OM_PLASTIC = 1, // plastic
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OM_HUMAN = 2, // cosmonaut
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OM_ANIMAL = 3, // insect
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OM_VEGETAL = 4, // plant
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OM_MINERAL = 5, // stone
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};
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enum DriveType
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{
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DRIVE_OTHER = 0,
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DRIVE_WHEELED,
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DRIVE_TRACKED,
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DRIVE_WINGED,
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DRIVE_LEGGED,
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};
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enum ToolType
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{
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TOOL_OTHER = 0,
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TOOL_GRABBER,
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TOOL_SNIFFER,
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TOOL_SHOOTER,
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TOOL_ORGASHOOTER,
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};
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struct ObjectPart
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{
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char bUsed;
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int object; // number of the object in CEngine
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int parentPart; // number of father part
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int masterParti; // master canal of the particle
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Math::Vector position;
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Math::Vector angle;
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Math::Vector zoom;
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char bTranslate;
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char bRotate;
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char bZoom;
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Math::Matrix matTranslate;
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Math::Matrix matRotate;
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Math::Matrix matTransform;
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Math::Matrix matWorld;
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};
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struct Character
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{
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float wheelFront; // position X of the front wheels
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float wheelBack; // position X of the back wheels
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float wheelLeft; // position Z of the left wheels
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float wheelRight; // position Z of the right wheels
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float height; // normal height on top of ground
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Math::Vector posPower; // position of the battery
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};
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struct Info
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{
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char name[20]; // name of the information
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float value; // value of the information
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};
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enum ExploType
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{
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EXPLO_BOUM = 1,
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EXPLO_BURN = 2,
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EXPLO_WATER = 3,
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};
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enum ResetCap
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{
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RESET_NONE = 0,
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RESET_MOVE = 1,
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RESET_DELETE = 2,
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};
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enum RadarFilter
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{
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FILTER_NONE = 0,
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FILTER_ONLYLANDING = 1,
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FILTER_ONLYFLYING = 2,
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};
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class CObject
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{
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public:
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CObject();
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~CObject();
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void DeleteObject(bool bAll=false);
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void Simplify();
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bool ExploObject(ExploType type, float force, float decay=1.0f);
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bool EventProcess(const Event &event);
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void UpdateMapping();
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int CreatePart();
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void DeletePart(int part);
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void SetObjectRank(int part, int objRank);
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int GetObjectRank(int part);
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void SetObjectParent(int part, int parent);
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void SetType(ObjectType type);
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ObjectType GetType();
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char* GetName();
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void SetOption(int option);
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int GetOption();
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void SetID(int id);
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int GetID();
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bool Write(CLevelParserLine* line);
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bool Read(CLevelParserLine* line);
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void SetDrawWorld(bool bDraw);
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void SetDrawFront(bool bDraw);
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bool CreateVehicle(Math::Vector pos, float angle, ObjectType type, float power, bool bTrainer, bool bToy);
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bool CreateInsect(Math::Vector pos, float angle, ObjectType type);
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bool CreateBuilding(Math::Vector pos, float angle, float height, ObjectType type, float power=1.0f);
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bool CreateResource(Math::Vector pos, float angle, ObjectType type, float power=1.0f);
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bool CreateFlag(Math::Vector pos, float angle, ObjectType type);
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bool CreateBarrier(Math::Vector pos, float angle, float height, ObjectType type);
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bool CreatePlant(Math::Vector pos, float angle, float height, ObjectType type);
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bool CreateMushroom(Math::Vector pos, float angle, float height, ObjectType type);
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bool CreateTeen(Math::Vector pos, float angle, float zoom, float height, ObjectType type);
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bool CreateQuartz(Math::Vector pos, float angle, float height, ObjectType type);
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bool CreateRoot(Math::Vector pos, float angle, float height, ObjectType type);
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bool CreateHome(Math::Vector pos, float angle, float height, ObjectType type);
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bool CreateRuin(Math::Vector pos, float angle, float height, ObjectType type);
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bool CreateApollo(Math::Vector pos, float angle, ObjectType type);
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bool ReadProgram(Program* program, const char* filename);
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bool WriteProgram(Program* program, char* filename);
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int GetShadowLight();
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int GetEffectLight();
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void FlushCrashShere();
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int CreateCrashSphere(Math::Vector pos, float radius, Sound sound, float hardness=0.45f);
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int GetCrashSphereTotal();
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bool GetCrashSphere(int rank, Math::Vector &pos, float &radius);
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float GetCrashSphereHardness(int rank);
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Sound GetCrashSphereSound(int rank);
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void DeleteCrashSphere(int rank);
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void SetGlobalSphere(Math::Vector pos, float radius);
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void GetGlobalSphere(Math::Vector &pos, float &radius);
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void SetJotlerSphere(Math::Vector pos, float radius);
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void GetJotlerSphere(Math::Vector &pos, float &radius);
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void SetShieldRadius(float radius);
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float GetShieldRadius();
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void SetFloorHeight(float height);
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void FloorAdjust();
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void SetLinVibration(Math::Vector dir);
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Math::Vector GetLinVibration();
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void SetCirVibration(Math::Vector dir);
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Math::Vector GetCirVibration();
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void SetInclinaison(Math::Vector dir);
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Math::Vector GetInclinaison();
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void SetPosition(int part, const Math::Vector &pos);
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Math::Vector GetPosition(int part);
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void SetAngle(int part, const Math::Vector &angle);
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Math::Vector GetAngle(int part);
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void SetAngleY(int part, float angle);
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void SetAngleX(int part, float angle);
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void SetAngleZ(int part, float angle);
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float GetAngleY(int part);
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float GetAngleX(int part);
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float GetAngleZ(int part);
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void SetZoom(int part, float zoom);
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void SetZoom(int part, Math::Vector zoom);
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Math::Vector GetZoom(int part);
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void SetZoomX(int part, float zoom);
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float GetZoomX(int part);
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void SetZoomY(int part, float zoom);
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float GetZoomY(int part);
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void SetZoomZ(int part, float zoom);
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float GetZoomZ(int part);
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float GetWaterLevel();
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void SetTrainer(bool bEnable);
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bool GetTrainer();
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void SetToy(bool bEnable);
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bool GetToy();
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void SetManual(bool bManual);
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bool GetManual();
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void SetResetCap(ResetCap cap);
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ResetCap GetResetCap();
|
||
void SetResetBusy(bool bBusy);
|
||
bool GetResetBusy();
|
||
void SetResetPosition(const Math::Vector &pos);
|
||
Math::Vector GetResetPosition();
|
||
void SetResetAngle(const Math::Vector &angle);
|
||
Math::Vector GetResetAngle();
|
||
void SetResetRun(Program* run);
|
||
Program* GetResetRun();
|
||
|
||
void SetMasterParticle(int part, int parti);
|
||
int GetMasterParticle(int part);
|
||
|
||
void SetPower(CObject* power);
|
||
CObject* GetPower();
|
||
void SetFret(CObject* fret);
|
||
CObject* GetFret();
|
||
void SetTruck(CObject* truck);
|
||
CObject* GetTruck();
|
||
void SetTruckPart(int part);
|
||
int GetTruckPart();
|
||
|
||
void InfoFlush();
|
||
void DeleteInfo(int rank);
|
||
void SetInfo(int rank, Info info);
|
||
Info GetInfo(int rank);
|
||
int GetInfoTotal();
|
||
void SetInfoReturn(float value);
|
||
float GetInfoReturn();
|
||
void SetInfoUpdate(bool bUpdate);
|
||
bool GetInfoUpdate();
|
||
|
||
bool SetCmdLine(int rank, float value);
|
||
float GetCmdLine(int rank);
|
||
|
||
Math::Matrix* GetRotateMatrix(int part);
|
||
Math::Matrix* GetTranslateMatrix(int part);
|
||
Math::Matrix* GetTransformMatrix(int part);
|
||
Math::Matrix* GetWorldMatrix(int part);
|
||
|
||
void SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
|
||
Math::Vector &lookat, Math::Vector &upVec,
|
||
Gfx::CameraType type);
|
||
|
||
void SetCharacter(Character* character);
|
||
void GetCharacter(Character* character);
|
||
Character* GetCharacter();
|
||
|
||
float GetAbsTime();
|
||
|
||
void SetEnergy(float level);
|
||
float GetEnergy();
|
||
|
||
void SetCapacity(float capacity);
|
||
float GetCapacity();
|
||
|
||
void SetShield(float level);
|
||
float GetShield();
|
||
|
||
void SetRange(float delay);
|
||
float GetRange();
|
||
|
||
void SetTransparency(float value);
|
||
float GetTransparency();
|
||
|
||
ObjectMaterial GetMaterial();
|
||
|
||
void SetGadget(bool bMode);
|
||
bool GetGadget();
|
||
|
||
void SetFixed(bool bFixed);
|
||
bool GetFixed();
|
||
|
||
void SetClip(bool bClip);
|
||
bool GetClip();
|
||
|
||
bool JostleObject(float force);
|
||
|
||
void StartDetectEffect(CObject *target, bool bFound);
|
||
|
||
void SetVirusMode(bool bEnable);
|
||
bool GetVirusMode();
|
||
float GetVirusTime();
|
||
|
||
void SetCameraType(Gfx::CameraType type);
|
||
Gfx::CameraType GetCameraType();
|
||
void SetCameraDist(float dist);
|
||
float GetCameraDist();
|
||
void SetCameraLock(bool bLock);
|
||
bool GetCameraLock();
|
||
|
||
void SetHilite(bool bMode);
|
||
bool GetHilite();
|
||
|
||
void SetSelect(bool bMode, bool bDisplayError=true);
|
||
bool GetSelect(bool bReal=false);
|
||
|
||
void SetSelectable(bool bMode);
|
||
bool GetSelectable();
|
||
|
||
void SetActivity(bool bMode);
|
||
bool GetActivity();
|
||
|
||
void SetVisible(bool bVisible);
|
||
bool GetVisible();
|
||
|
||
void SetEnable(bool bEnable);
|
||
bool GetEnable();
|
||
|
||
void SetCheckToken(bool bMode);
|
||
bool GetCheckToken();
|
||
|
||
void SetProxyActivate(bool bActivate);
|
||
bool GetProxyActivate();
|
||
void SetProxyDistance(float distance);
|
||
float GetProxyDistance();
|
||
|
||
void SetMagnifyDamage(float factor);
|
||
float GetMagnifyDamage();
|
||
|
||
void SetParam(float value);
|
||
float GetParam();
|
||
|
||
void SetIgnoreBuildCheck(bool bIgnoreBuildCheck);
|
||
bool GetIgnoreBuildCheck();
|
||
|
||
void SetExplo(bool bExplo);
|
||
bool GetExplo();
|
||
void SetLock(bool bLock);
|
||
bool GetLock();
|
||
void SetCargo(bool bCargo);
|
||
bool GetCargo();
|
||
void SetBurn(bool bBurn);
|
||
bool GetBurn();
|
||
void SetDead(bool bDead);
|
||
bool GetDead();
|
||
bool GetRuin();
|
||
bool GetActif();
|
||
|
||
void SetGunGoalV(float gunGoal);
|
||
void SetGunGoalH(float gunGoal);
|
||
float GetGunGoalV();
|
||
float GetGunGoalH();
|
||
|
||
bool StartShowLimit();
|
||
void StopShowLimit();
|
||
|
||
bool IsProgram();
|
||
void CreateSelectParticle();
|
||
|
||
void SetRunScript(CScript* script);
|
||
CScript* GetRunScript();
|
||
CBotVar* GetBotVar();
|
||
CPhysics* GetPhysics();
|
||
CBrain* GetBrain();
|
||
CMotion* GetMotion();
|
||
CAuto* GetAuto();
|
||
void SetAuto(CAuto* automat);
|
||
|
||
void SetDefRank(int rank);
|
||
int GetDefRank();
|
||
|
||
bool GetTooltipName(std::string& name);
|
||
|
||
void AddDeselList(CObject* pObj);
|
||
CObject* SubDeselList();
|
||
void DeleteDeselList(CObject* pObj);
|
||
|
||
bool CreateShadowCircle(float radius, float intensity, Gfx::EngineShadowType type = Gfx::ENG_SHADOW_NORM);
|
||
bool CreateShadowLight(float height, Gfx::Color color);
|
||
bool CreateEffectLight(float height, Gfx::Color color);
|
||
|
||
void FlatParent();
|
||
|
||
bool GetTraceDown();
|
||
void SetTraceDown(bool bDown);
|
||
int GetTraceColor();
|
||
void SetTraceColor(int color);
|
||
float GetTraceWidth();
|
||
void SetTraceWidth(float width);
|
||
|
||
std::string GetModelDirName();
|
||
|
||
static DriveType GetDriveFromObject(ObjectType type);
|
||
static ToolType GetToolFromObject(ObjectType type);
|
||
|
||
protected:
|
||
bool EventFrame(const Event &event);
|
||
void VirusFrame(float rTime);
|
||
void PartiFrame(float rTime);
|
||
void CreateOtherObject(ObjectType type);
|
||
void InitPart(int part);
|
||
void UpdateTotalPart();
|
||
int SearchDescendant(int parent, int n);
|
||
void UpdateEnergyMapping();
|
||
bool UpdateTransformObject(int part, bool bForceUpdate);
|
||
bool UpdateTransformObject();
|
||
void UpdateSelectParticle();
|
||
|
||
protected:
|
||
CApplication* m_app;
|
||
Gfx::CEngine* m_engine;
|
||
Gfx::CLightManager* m_lightMan;
|
||
Gfx::CTerrain* m_terrain;
|
||
Gfx::CWater* m_water;
|
||
Gfx::CCamera* m_camera;
|
||
Gfx::CParticle* m_particle;
|
||
CPhysics* m_physics;
|
||
CBrain* m_brain;
|
||
CMotion* m_motion;
|
||
CAuto* m_auto;
|
||
CRobotMain* m_main;
|
||
CSoundInterface* m_sound;
|
||
CBotVar* m_botVar;
|
||
CScript* m_runScript;
|
||
|
||
ObjectType m_type; // OBJECT_*
|
||
int m_id; // unique identifier
|
||
char m_name[50]; // name of the object
|
||
Character m_character; // characteristic
|
||
int m_option; // option
|
||
int m_partiReactor; // number of the particle of the reactor
|
||
int m_shadowLight; // number of light from the shadows
|
||
float m_shadowHeight; // height of light from the shadows
|
||
int m_effectLight; // number of light effects
|
||
float m_effectHeight; // height of light effects
|
||
Math::Vector m_linVibration; // linear vibration
|
||
Math::Vector m_cirVibration; // circular vibration
|
||
Math::Vector m_inclinaison; // tilt
|
||
CObject* m_power; // battery used by the vehicle
|
||
CObject* m_fret; // object transported
|
||
CObject* m_truck; // object with the latter
|
||
int m_truckLink; // part
|
||
float m_energy; // energy contained (if battery)
|
||
float m_lastEnergy;
|
||
float m_capacity; // capacity (if battery)
|
||
float m_shield; // shield
|
||
float m_range; // flight range
|
||
float m_transparency; // transparency (0..1)
|
||
int m_material; // matter(0..n)
|
||
float m_aTime;
|
||
float m_shotTime; // time since last shot
|
||
bool m_bVirusMode; // virus activated/triggered
|
||
float m_virusTime; // lifetime of the virus
|
||
float m_lastVirusParticle;
|
||
float m_lastParticle;
|
||
bool m_bHilite;
|
||
bool m_bSelect; // object selected
|
||
bool m_bSelectable; // selectable object
|
||
bool m_bCheckToken; // object with audited tokens
|
||
bool m_bVisible; // object active but undetectable
|
||
bool m_bEnable; // dead object
|
||
bool m_bProxyActivate; // active object so close
|
||
bool m_bGadget; // object nonessential
|
||
bool m_bLock;
|
||
bool m_bExplo;
|
||
bool m_bCargo;
|
||
bool m_bBurn;
|
||
bool m_bDead;
|
||
bool m_bFlat;
|
||
bool m_bTrainer; // drive vehicle (without remote)
|
||
bool m_bToy; // toy key
|
||
bool m_bManual; // manual control (Scribbler)
|
||
bool m_bIgnoreBuildCheck;
|
||
bool m_bFixed;
|
||
bool m_bClip;
|
||
bool m_bShowLimit;
|
||
float m_showLimitRadius;
|
||
float m_gunGoalV;
|
||
float m_gunGoalH;
|
||
Gfx::CameraType m_cameraType;
|
||
float m_cameraDist;
|
||
bool m_bCameraLock;
|
||
int m_defRank;
|
||
float m_magnifyDamage;
|
||
float m_proxyDistance;
|
||
float m_param;
|
||
|
||
int m_crashSphereUsed; // number of spheres used
|
||
Math::Vector m_crashSpherePos[MAXCRASHSPHERE];
|
||
float m_crashSphereRadius[MAXCRASHSPHERE];
|
||
float m_crashSphereHardness[MAXCRASHSPHERE];
|
||
Sound m_crashSphereSound[MAXCRASHSPHERE];
|
||
Math::Vector m_globalSpherePos;
|
||
float m_globalSphereRadius;
|
||
Math::Vector m_jotlerSpherePos;
|
||
float m_jotlerSphereRadius;
|
||
float m_shieldRadius;
|
||
|
||
int m_totalPart;
|
||
ObjectPart m_objectPart[OBJECTMAXPART];
|
||
|
||
int m_totalDesectList;
|
||
CObject* m_objectDeselectList[OBJECTMAXDESELLIST];
|
||
|
||
int m_partiSel[4];
|
||
|
||
ResetCap m_resetCap;
|
||
bool m_bResetBusy;
|
||
Math::Vector m_resetPosition;
|
||
Math::Vector m_resetAngle;
|
||
Program* m_resetRun;
|
||
|
||
int m_infoTotal;
|
||
Info m_info[OBJECTMAXINFO];
|
||
float m_infoReturn;
|
||
bool m_bInfoUpdate;
|
||
|
||
float m_cmdLine[OBJECTMAXCMDLINE];
|
||
};
|
||
|