76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "object/auto/auto.h"
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class CObject;
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enum AutoTowerPhase
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{
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ATP_WAIT = 1,
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ATP_ZERO = 2, // more energy
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ATP_SEARCH = 3, // search a target
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ATP_TURN = 4, // turns to the target
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ATP_FIRE = 5, // shoots on the target
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};
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class CAutoTower : public CAuto
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{
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public:
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CAutoTower(COldObject* object);
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~CAutoTower();
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void DeleteObject(bool bAll=false) override;
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void Init() override;
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bool EventProcess(const Event &event) override;
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Error GetError() override;
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bool CreateInterface(bool bSelect) override;
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bool Write(CLevelParserLine* line) override;
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bool Read(CLevelParserLine* line) override;
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protected:
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void UpdateInterface(float rTime);
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CObject* SearchTarget(glm::vec3 &impact);
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void FireStopUpdate(float progress, bool bLightOn);
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protected:
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AutoTowerPhase m_phase = ATP_WAIT;
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float m_progress = 0.0f;
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float m_speed = 0.0f;
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float m_timeVirus = 0.0f;
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float m_lastUpdateTime = 0.0f;
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float m_lastParticle = 0.0f;
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glm::vec3 m_targetPos = { 0, 0, 0 };
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float m_angleYactual = 0.0f;
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float m_angleZactual = 0.0f;
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float m_angleYfinal = 0.0f;
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float m_angleZfinal = 0.0f;
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int m_partiStop[4] = {};
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};
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