colobot/src/graphics/engine
Tomasz Kapuściński 39c837d323 Refactored PrimitiveType to enum class 2021-12-05 12:26:34 +01:00
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README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
camera.cpp Update license headers 2021-09-11 15:53:59 +02:00
camera.h Update license headers 2021-09-11 15:53:59 +02:00
cloud.cpp Refactored PrimitiveType to enum class 2021-12-05 12:26:34 +01:00
cloud.h Update license headers 2021-09-11 15:53:59 +02:00
engine.cpp Refactored PrimitiveType to enum class 2021-12-05 12:26:34 +01:00
engine.h Merge branch 'dev' into dev-graphics-overhaul 2021-12-01 17:27:54 +01:00
lightman.cpp Update license headers 2021-09-11 15:53:59 +02:00
lightman.h Update license headers 2021-09-11 15:53:59 +02:00
lightning.cpp Refactored PrimitiveType to enum class 2021-12-05 12:26:34 +01:00
lightning.h Update license headers 2021-09-11 15:53:59 +02:00
oldmodelmanager.cpp Merge branch 'dev' into dev-graphics-overhaul 2021-12-01 17:27:54 +01:00
oldmodelmanager.h Update license headers 2021-09-11 15:53:59 +02:00
particle.cpp Refactored PrimitiveType to enum class 2021-12-05 12:26:34 +01:00
particle.h Update license headers 2021-09-11 15:53:59 +02:00
planet.cpp Refactored PrimitiveType to enum class 2021-12-05 12:26:34 +01:00
planet.h Update license headers 2021-09-11 15:53:59 +02:00
planet_type.h Update license headers 2021-09-11 15:53:59 +02:00
pyro.cpp Merge branch 'dev' into dev-graphics-overhaul 2021-12-01 17:27:54 +01:00
pyro.h Update license headers 2021-09-11 15:53:59 +02:00
pyro_manager.cpp Update license headers 2021-09-11 15:53:59 +02:00
pyro_manager.h Update license headers 2021-09-11 15:53:59 +02:00
pyro_type.h Update license headers 2021-09-11 15:53:59 +02:00
terrain.cpp Update license headers 2021-09-11 15:53:59 +02:00
terrain.h Update license headers 2021-09-11 15:53:59 +02:00
text.cpp Refactored PrimitiveType to enum class 2021-12-05 12:26:34 +01:00
text.h Update license headers 2021-09-11 15:53:59 +02:00
water.cpp Refactored PrimitiveType to enum class 2021-12-05 12:26:34 +01:00
water.h Update license headers 2021-09-11 15:53:59 +02:00

README.txt

/**
 * \dir src/graphics/engine
 * \brief Graphics engine
 *
 * CEngine class and various other classes implementing the main features
 * of graphics engine from model loading to decorative particles
 *
 * Graphics operations are done on abstract interface from src/graphics/core
 */