331 lines
8.8 KiB
C++
331 lines
8.8 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/auto/automush.h"
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#include "common/make_unique.h"
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#include "level/parser/parserline.h"
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#include "level/parser/parserparam.h"
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#include "object/object_manager.h"
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#include "object/old_object.h"
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#include "sound/sound.h"
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// Object's constructor.
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CAutoMush::CAutoMush(COldObject* object) : CAuto(object)
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{
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Init();
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}
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// Object's destructor.
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CAutoMush::~CAutoMush()
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{
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}
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// Destroys the object.
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void CAutoMush::DeleteObject(bool bAll)
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{
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CAuto::DeleteObject(bAll);
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}
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// Initialize the object.
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void CAutoMush::Init()
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{
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m_phase = AMP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f/4.0f;
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m_time = 0.0f;
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m_lastParticle = 0.0f;
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}
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// Management of an event.
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bool CAutoMush::EventProcess(const Event &event)
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{
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Math::Vector pos, speed, dir;
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Math::Point dim;
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float factor, zoom, size, angle;
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int i, channel;
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CAuto::EventProcess(event);
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if ( m_engine->GetPause() ) return true;
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if ( event.type != EVENT_FRAME ) return true;
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m_progress += event.rTime*m_speed;
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factor = 0.0f;
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size = 1.0f;
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if ( m_phase == AMP_WAIT )
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{
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if ( m_progress >= 1.0f )
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{
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if ( !SearchTarget() )
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{
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m_phase = AMP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f/(2.0f+Math::Rand()*2.0f);
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}
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else
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{
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m_phase = AMP_SNIF;
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m_progress = 0.0f;
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m_speed = 1.0f/1.5f;
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}
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}
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}
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if ( m_phase == AMP_SNIF )
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{
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if ( m_progress < 1.0f )
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{
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factor = m_progress;
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}
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else
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{
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m_phase = AMP_ZOOM;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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}
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}
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if ( m_phase == AMP_ZOOM )
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{
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if ( m_progress < 1.0f )
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{
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factor = 1.0f;
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size = 1.0f+m_progress*0.3f;
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}
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else
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{
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m_sound->Play(SOUND_MUSHROOM, m_object->GetPosition());
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m_phase = AMP_FIRE;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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}
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}
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if ( m_phase == AMP_FIRE )
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{
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if ( m_progress < 1.0f )
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{
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factor = 1.0f-m_progress;
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size = 1.0f+(1.0f-m_progress)*0.3f;
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if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
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{
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m_lastParticle = m_time;
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for ( i=0 ; i<10 ; i++ )
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{
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pos = m_object->GetPosition();
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pos.y += 5.0f;
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speed.x = (Math::Rand()-0.5f)*200.0f;
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speed.z = (Math::Rand()-0.5f)*200.0f;
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speed.y = -(20.0f+Math::Rand()*20.0f);
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dim.x = 1.0f;
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dim.y = dim.x;
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channel = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGUN2, 2.0f, 100.0f, 0.0f);
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m_particle->SetObjectFather(channel, m_object);
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}
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}
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}
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else
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{
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m_phase = AMP_SMOKE;
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m_progress = 0.0f;
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m_speed = 1.0f/2.0f;
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}
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}
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if ( m_phase == AMP_SMOKE )
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{
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if ( m_progress < 1.0f )
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{
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if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time )
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{
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m_lastParticle = m_time;
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pos = m_object->GetPosition();
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pos.y += 5.0f;
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speed.x = (Math::Rand()-0.5f)*4.0f;
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speed.z = (Math::Rand()-0.5f)*4.0f;
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speed.y = -(0.5f+Math::Rand()*0.5f);
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dim.x = Math::Rand()*2.5f+2.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f, 0.0f, 0.0f);
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}
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}
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else
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{
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m_phase = AMP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f/(2.0f+Math::Rand()*2.0f);
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}
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}
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if ( factor != 0.0f || size != 1.0f )
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{
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dir.x = sinf(m_time*Math::PI*4.0f);
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dir.z = cosf(m_time*Math::PI*4.0f);
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angle = sinf(m_time*10.0f)*factor*0.04f;
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m_object->SetRotationX(angle*dir.z);
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m_object->SetRotationZ(angle*dir.x);
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zoom = 1.0f+sinf(m_time*8.0f)*factor*0.06f;
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m_object->SetScaleX(zoom*size);
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zoom = 1.0f+sinf(m_time*5.0f)*factor*0.06f;
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m_object->SetScaleY(zoom*size);
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zoom = 1.0f+sinf(m_time*7.0f)*factor*0.06f;
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m_object->SetScaleZ(zoom*size);
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}
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else
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{
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m_object->SetRotationX(0.0f);
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m_object->SetRotationZ(0.0f);
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m_object->SetScale(Math::Vector(1.0f, 1.0f, 1.0f));
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}
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return true;
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}
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// Seeking a nearby target.
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bool CAutoMush::SearchTarget()
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{
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Math::Vector iPos = m_object->GetPosition();
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for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
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{
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if ( obj->GetLock() ) continue;
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ObjectType type = obj->GetType();
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if ( type != OBJECT_MOBILEfa &&
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type != OBJECT_MOBILEta &&
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type != OBJECT_MOBILEwa &&
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type != OBJECT_MOBILEia &&
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type != OBJECT_MOBILEfb &&
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type != OBJECT_MOBILEtb &&
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type != OBJECT_MOBILEwb &&
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type != OBJECT_MOBILEib &&
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type != OBJECT_MOBILEfc &&
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type != OBJECT_MOBILEtc &&
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type != OBJECT_MOBILEwc &&
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type != OBJECT_MOBILEic &&
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type != OBJECT_MOBILEfi &&
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type != OBJECT_MOBILEti &&
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type != OBJECT_MOBILEwi &&
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type != OBJECT_MOBILEii &&
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type != OBJECT_MOBILEfs &&
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type != OBJECT_MOBILEts &&
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type != OBJECT_MOBILEws &&
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type != OBJECT_MOBILEis &&
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type != OBJECT_MOBILErt &&
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type != OBJECT_MOBILErc &&
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type != OBJECT_MOBILErr &&
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type != OBJECT_MOBILErs &&
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type != OBJECT_MOBILEsa &&
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type != OBJECT_MOBILEtg &&
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type != OBJECT_MOBILEft &&
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type != OBJECT_MOBILEtt &&
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type != OBJECT_MOBILEwt &&
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type != OBJECT_MOBILEit &&
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type != OBJECT_MOBILErp &&
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type != OBJECT_MOBILEst &&
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type != OBJECT_MOBILEdr &&
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type != OBJECT_DERRICK &&
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type != OBJECT_STATION &&
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type != OBJECT_FACTORY &&
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type != OBJECT_REPAIR &&
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type != OBJECT_DESTROYER&&
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type != OBJECT_CONVERT &&
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type != OBJECT_TOWER &&
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type != OBJECT_RESEARCH &&
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type != OBJECT_RADAR &&
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type != OBJECT_INFO &&
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type != OBJECT_ENERGY &&
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type != OBJECT_LABO &&
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type != OBJECT_NUCLEAR &&
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type != OBJECT_PARA &&
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type != OBJECT_HUMAN ) continue;
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Math::Vector oPos = obj->GetPosition();
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float dist = Math::Distance(oPos, iPos);
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if ( dist < 50.0f ) return true;
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}
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return false;
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}
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// Returns an error due the state of the automation.
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Error CAutoMush::GetError()
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{
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return ERR_OK;
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}
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// Saves all parameters of the controller.
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bool CAutoMush::Write(CLevelParserLine* line)
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{
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if ( m_phase == AMP_WAIT ) return false;
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line->AddParam("aExist", MakeUnique<CLevelParserParam>(true));
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CAuto::Write(line);
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line->AddParam("aPhase", MakeUnique<CLevelParserParam>(static_cast<int>(m_phase)));
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line->AddParam("aProgress", MakeUnique<CLevelParserParam>(m_progress));
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line->AddParam("aSpeed", MakeUnique<CLevelParserParam>(m_speed));
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return true;
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}
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// Restores all parameters of the controller.
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bool CAutoMush::Read(CLevelParserLine* line)
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{
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if ( !line->GetParam("aExist")->AsBool(false) ) return false;
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CAuto::Read(line);
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m_phase = static_cast< AutoMushPhase >(line->GetParam("aPhase")->AsInt(AMP_WAIT));
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m_progress = line->GetParam("aProgress")->AsFloat(0.0f);
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m_speed = line->GetParam("aSpeed")->AsFloat(1.0f);
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m_lastParticle = 0.0f;
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return true;
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}
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