63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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/**
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* \file graphics/core/material.h
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* \brief Material struct
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*/
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#pragma once
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#include "graphics/core/color.h"
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// Graphics module namespace
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namespace Gfx {
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/**
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* \struct Material
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* \brief Material of a surface
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*
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* This structure was created as analog to DirectX's D3DMATERIAL.
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*
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* It contains values of 3 material colors: diffuse, ambient and specular.
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* In D3DMATERIAL there are other fields, but they are not used
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* by the graphics engine.
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*/
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struct Material
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{
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//! Diffuse color
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Color diffuse;
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//! Ambient color
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Color ambient;
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//! Specular color
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Color specular;
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bool operator==(const Material &mat) const
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{
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return diffuse == mat.diffuse && ambient == mat.ambient && specular == mat.specular;
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}
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bool operator!=(const Material &mat) const
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{
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return ! operator==(mat);
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}
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};
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} // namespace Gfx
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