836 lines
26 KiB
C++
836 lines
26 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "ui/mainui.h"
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#include "app/app.h"
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#include "common/event.h"
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#include "common/logger.h"
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#include "common/make_unique.h"
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#include "common/settings.h"
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#include "common/resources/resourcemanager.h"
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#include "level/robotmain.h"
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#include "sound/sound.h"
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#include "ui/maindialog.h"
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#include "ui/controls/group.h"
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#include "ui/controls/interface.h"
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#include "ui/controls/label.h"
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#include "ui/controls/window.h"
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#include "ui/screen/screen.h"
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#include "ui/screen/screen_apperance.h"
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#include "ui/screen/screen_io_read.h"
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#include "ui/screen/screen_io_write.h"
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#include "ui/screen/screen_level_list.h"
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#include "ui/screen/screen_loading.h"
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#include "ui/screen/screen_main_menu.h"
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#include "ui/screen/screen_player_select.h"
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#include "ui/screen/screen_quit.h"
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#include "ui/screen/screen_setup_controls.h"
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#include "ui/screen/screen_setup_display.h"
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#include "ui/screen/screen_setup_game.h"
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#include "ui/screen/screen_setup_graphics.h"
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#include "ui/screen/screen_setup_sound.h"
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#include "ui/screen/screen_welcome.h"
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namespace Ui
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{
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// Constructor of robot application.
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CMainUserInterface::CMainUserInterface()
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{
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m_app = CApplication::GetInstancePointer();
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m_main = CRobotMain::GetInstancePointer();
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m_engine = Gfx::CEngine::GetInstancePointer();
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m_particle = m_engine->GetParticle();
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m_interface = m_main->GetInterface();
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m_sound = m_app->GetSound();
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m_settings = CSettings::GetInstancePointer();
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m_dialog = MakeUnique<CMainDialog>();
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m_screenAppearance = MakeUnique<CScreenApperance>();
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m_screenLevelList = MakeUnique<CScreenLevelList>(m_dialog.get());
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m_screenIORead = MakeUnique<CScreenIORead>(m_screenLevelList.get());
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m_screenIOWrite = MakeUnique<CScreenIOWrite>(m_screenLevelList.get());
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m_screenLoading = MakeUnique<CScreenLoading>();
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m_screenSetupControls = MakeUnique<CScreenSetupControls>();
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m_screenSetupDisplay = MakeUnique<CScreenSetupDisplay>();
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m_screenSetupGame = MakeUnique<CScreenSetupGame>();
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m_screenSetupGraphics = MakeUnique<CScreenSetupGraphics>();
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m_screenSetupSound = MakeUnique<CScreenSetupSound>();
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m_screenMainMenu = MakeUnique<CScreenMainMenu>();
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m_screenPlayerSelect = MakeUnique<CScreenPlayerSelect>(m_dialog.get());
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m_screenQuit = MakeUnique<CScreenQuit>();
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m_screenWelcome = MakeUnique<CScreenWelcome>();
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m_currentScreen = nullptr;
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m_phase = PHASE_PLAYER_SELECT;
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m_glintMouse = Math::Point(0.0f, 0.0f);
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m_glintTime = 1000.0f;
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m_shotDelay = 0;
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}
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// Destructor of robot application.
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CMainUserInterface::~CMainUserInterface()
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{
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}
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CMainDialog* CMainUserInterface::GetDialog()
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{
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return m_dialog.get();
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}
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void CMainUserInterface::ShowLoadingScreen(bool show)
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{
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if (show)
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{
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m_app->SetMouseMode(MOUSE_NONE);
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m_currentScreen = m_screenLoading.get();
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m_screenLoading->CreateInterface();
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}
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else
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{
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if (m_currentScreen == m_screenLoading.get())
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{
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m_screenLoading->DestroyInterface();
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m_currentScreen = nullptr;
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}
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m_app->SetMouseMode(MOUSE_ENGINE);
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}
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}
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CScreenLoading* CMainUserInterface::GetLoadingScreen()
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{
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return m_screenLoading.get();
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}
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// Changes phase.
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CScreenSetup* CMainUserInterface::GetSetupScreen(Phase phase)
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{
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if(phase == PHASE_SETUPd) return m_screenSetupDisplay.get();
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if(phase == PHASE_SETUPg) return m_screenSetupGraphics.get();
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if(phase == PHASE_SETUPp) return m_screenSetupGame.get();
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if(phase == PHASE_SETUPc) return m_screenSetupControls.get();
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if(phase == PHASE_SETUPs) return m_screenSetupSound.get();
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assert(false);
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return nullptr;
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}
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void CMainUserInterface::ChangePhase(Phase phase)
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{
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m_main->GetCamera()->SetType(Gfx::CAM_TYPE_NULL);
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m_engine->SetOverFront(false);
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m_engine->SetOverColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), Gfx::ENG_RSTATE_TCOLOR_BLACK); // TODO: color ok?
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m_phase = phase; // copy the info from CRobotMain
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m_currentScreen = nullptr;
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if (m_phase == PHASE_QUIT_SCREEN)
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{
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m_currentScreen = m_screenQuit.get();
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}
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if (m_phase >= PHASE_WELCOME1 && m_phase <= PHASE_WELCOME3)
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{
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m_screenWelcome->SetImageIndex(m_phase - PHASE_WELCOME1);
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m_currentScreen = m_screenWelcome.get();
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}
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if (m_phase == PHASE_PLAYER_SELECT)
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{
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m_currentScreen = m_screenPlayerSelect.get();
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}
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if (m_phase == PHASE_APPERANCE)
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{
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m_currentScreen = m_screenAppearance.get();
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}
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if (m_phase == PHASE_MAIN_MENU)
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{
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m_currentScreen = m_screenMainMenu.get();
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}
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if (m_phase == PHASE_LEVEL_LIST)
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{
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m_screenLevelList->SetLevelCategory(m_main->GetLevelCategory());
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m_currentScreen = m_screenLevelList.get();
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}
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if (m_phase >= PHASE_SETUPd && m_phase <= PHASE_SETUPs)
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{
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CScreenSetup* screenSetup = GetSetupScreen(m_phase);
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screenSetup->SetInSimulation(false);
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screenSetup->SetActive();
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m_currentScreen = screenSetup;
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}
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if (m_phase >= PHASE_SETUPds && m_phase <= PHASE_SETUPss)
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{
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CScreenSetup* screenSetup = GetSetupScreen(static_cast<Phase>(m_phase - PHASE_SETUPds + PHASE_SETUPd));
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screenSetup->SetInSimulation(true);
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screenSetup->SetActive();
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m_currentScreen = screenSetup;
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}
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if (m_phase == PHASE_WRITEs)
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{
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m_currentScreen = m_screenIOWrite.get();
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}
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if (m_phase == PHASE_READ || m_phase == PHASE_READs)
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{
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m_currentScreen = m_screenIORead.get();
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m_screenIORead->SetInSimulation(m_phase == PHASE_READs);
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}
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if (m_currentScreen != nullptr)
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{
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m_currentScreen->CreateInterface();
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}
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if ( IsMainMenuPhase(m_phase) )
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{
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if (!m_sound->IsPlayingMusic())
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{
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m_sound->PlayMusic("music/Intro1.ogg", false);
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m_sound->CacheMusic("music/Intro2.ogg");
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}
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}
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m_engine->LoadAllTextures();
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}
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// Processing an event.
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// Returns false if the event has been processed completely.
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bool CMainUserInterface::EventProcess(const Event &event)
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{
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if ( !m_interface->EventProcess(event) )
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{
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return false;
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}
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if (m_currentScreen != nullptr && !m_currentScreen->EventProcess(event)) return false;
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if ( event.type == EVENT_FRAME )
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{
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if ( IsMainMenuPhase(m_phase) )
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{
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if (!m_sound->IsPlayingMusic() && m_sound->IsCachedMusic("music/Intro2.ogg"))
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{
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m_sound->PlayMusic("music/Intro2.ogg", true);
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}
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}
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m_glintTime += event.rTime;
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GlintMove(); // moves reflections
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FrameParticle(event.rTime);
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}
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if ( event.type == EVENT_MOUSE_MOVE )
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{
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m_glintMouse = event.mousePos;
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NiceParticle(event.mousePos, event.mouseButtonsState & MOUSE_BUTTON_LEFT);
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}
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if (!m_dialog->EventProcess(event)) return false;
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return true;
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}
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// Moves the reflections.
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void CMainUserInterface::GlintMove()
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{
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CWindow* pw;
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CGroup* pg;
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Math::Point pos, dim, zoom;
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if ( m_phase == PHASE_SIMUL ) return;
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pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if ( pw == nullptr ) return;
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if ( m_phase == PHASE_MAIN_MENU )
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{
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pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
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if ( pg != nullptr )
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{
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zoom.x = sinf(m_glintTime*0.23f);
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zoom.y = sinf(m_glintTime*0.37f);
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pos.x = 0.35f;
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pos.y = 0.90f;
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dim.x = 0.30f-0.10f*(zoom.x+1.0f)/2.0f;
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dim.y = 0.50f-0.30f*(zoom.y+1.0f)/2.0f;
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pos.y -= dim.y;
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pg->SetPos(pos);
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pg->SetDim(dim);
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}
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pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
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if ( pg != nullptr )
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{
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zoom.x = sinf(m_glintTime*0.21f);
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zoom.y = sinf(m_glintTime*0.26f);
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pos.x = 0.65f;
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pos.y = 0.10f;
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dim.x = 0.30f-0.10f*(zoom.x+1.0f)/2.0f;
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dim.y = 0.50f-0.30f*(zoom.y+1.0f)/2.0f;
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pos.x -= dim.x;
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pg->SetPos(pos);
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pg->SetDim(dim);
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}
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}
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if ( m_phase == PHASE_PLAYER_SELECT ||
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m_phase == PHASE_LEVEL_LIST )
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{
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pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
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if ( pg != nullptr )
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{
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zoom.x = sinf(m_glintTime*0.22f);
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zoom.y = sinf(m_glintTime*0.37f);
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pos.x = 0.10f;
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pos.y = 0.90f;
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dim.x = 0.60f+0.30f*zoom.x;
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dim.y = 0.60f+0.30f*zoom.y;
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pos.y -= dim.y;
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pg->SetPos(pos);
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pg->SetDim(dim);
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}
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pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
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if ( pg != nullptr )
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{
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zoom.x = sinf(m_glintTime*0.19f);
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zoom.y = sinf(m_glintTime*0.28f);
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pos.x = 0.90f;
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pos.y = 0.10f;
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dim.x = 0.60f+0.30f*zoom.x;
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dim.y = 0.60f+0.30f*zoom.y;
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pos.x -= dim.x;
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pg->SetPos(pos);
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pg->SetDim(dim);
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}
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}
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if ( m_phase == PHASE_SETUPd ||
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m_phase == PHASE_SETUPg ||
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m_phase == PHASE_SETUPp ||
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m_phase == PHASE_SETUPc ||
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m_phase == PHASE_SETUPs ||
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m_phase == PHASE_SETUPds ||
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m_phase == PHASE_SETUPgs ||
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m_phase == PHASE_SETUPps ||
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m_phase == PHASE_SETUPcs ||
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m_phase == PHASE_SETUPss )
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{
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pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTu));
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if ( pg != nullptr )
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{
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zoom.y = sinf(m_glintTime*0.27f);
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pos.x = 0.10f;
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pos.y = 0.76f;
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dim.x = 0.80f;
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dim.y = 0.32f+0.20f*zoom.y;
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pos.y -= dim.y;
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pg->SetPos(pos);
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pg->SetDim(dim);
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}
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pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
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if ( pg != nullptr )
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{
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zoom.x = sinf(m_glintTime*0.29f);
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zoom.y = sinf(m_glintTime*0.14f);
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pos.x = 0.90f;
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pos.y = 0.10f;
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dim.x = 0.40f+0.20f*zoom.x;
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dim.y = 0.40f+0.20f*zoom.y;
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pos.x -= dim.x;
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pg->SetPos(pos);
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pg->SetDim(dim);
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}
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}
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if ( m_phase == PHASE_WRITEs ||
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m_phase == PHASE_READ ||
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m_phase == PHASE_READs )
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{
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pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTl));
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if ( pg != nullptr )
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{
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zoom.x = sinf(m_glintTime*0.22f);
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zoom.y = sinf(m_glintTime*0.37f);
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pos.x = 0.10f;
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pos.y = 0.90f;
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dim.x = 0.60f+0.30f*zoom.x;
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dim.y = 0.60f+0.30f*zoom.y;
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pos.y -= dim.y;
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pg->SetPos(pos);
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pg->SetDim(dim);
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}
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pg = static_cast<CGroup*>(pw->SearchControl(EVENT_INTERFACE_GLINTr));
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if ( pg != nullptr )
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{
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zoom.x = sinf(m_glintTime*0.19f);
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zoom.y = sinf(m_glintTime*0.28f);
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pos.x = 0.90f;
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pos.y = 0.10f;
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dim.x = 0.60f+0.30f*zoom.x;
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dim.y = 0.60f+0.30f*zoom.y;
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pos.x -= dim.x;
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pg->SetPos(pos);
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pg->SetDim(dim);
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}
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}
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}
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// Returns the position for a sound.
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Math::Vector SoundPos(Math::Point pos)
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{
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Math::Vector s;
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s.x = (pos.x-0.5f)*2.0f;
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s.y = (pos.y-0.5f)*2.0f;
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s.z = 0.0f;
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return s;
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}
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// Returns a random position for a sound.
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Math::Vector SoundRand()
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{
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Math::Vector s;
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s.x = (Math::Rand()-0.5f)*2.0f;
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s.y = (Math::Rand()-0.5f)*2.0f;
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s.z = 0.0f;
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return s;
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}
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// Makes pretty qq particles evolve.
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void CMainUserInterface::FrameParticle(float rTime)
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{
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Math::Vector pos, speed;
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Math::Point dim;
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float *pParti, *pGlint;
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int nParti, nGlint;
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int i, r, ii;
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static float partiPosInit[1+5*12] =
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{ // x x t2 t2 type
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12.0f,
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607.0f, 164.0f, 0.2f, 0.8f, 1.0f, // upper cable
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604.0f, 205.0f, 0.1f, 0.3f, 1.0f, // middle cable
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603.0f, 247.0f, 0.1f, 0.3f, 1.0f, // lower cable
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119.0f, 155.0f, 0.2f, 0.4f, 2.0f, // left pipe
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366.0f, 23.0f, 0.5f, 1.5f, 4.0f, // upper pipe
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560.0f, 414.0f, 0.1f, 0.1f, 1.0f, // button lower/right
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20.0f, 413.0f, 0.1f, 0.1f, 2.0f, // button lower/left
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39.0f, 78.0f, 0.1f, 0.2f, 1.0f, // left pot
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39.0f, 78.0f, 0.5f, 0.9f, 1.0f, // left pot
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170.0f, 229.0f, 0.5f, 0.5f, 3.0f, // left smoke
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170.0f, 229.0f, 0.5f, 0.5f, 3.0f, // left smoke
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474.0f, 229.0f, 0.5f, 0.5f, 3.0f, // right smoke
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};
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static float glintPosInit[1+2*14] =
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{
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14.0f,
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15.0f, 407.0f,
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68.0f, 417.0f,
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548.0f, 36.0f,
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611.0f, 37.0f,
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611.0f, 100.0f,
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611.0f, 395.0f,
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36.0f, 35.0f,
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166.0f, 55.0f,
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166.0f, 94.0f,
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477.0f, 56.0f,
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31.0f, 190.0f,
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32.0f, 220.0f,
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65.0f, 221.0f,
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65.0f, 250.0f,
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};
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static float partiPosBig[1+5*12] =
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{ // x x t2 t2 type
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12.0f,
|
|
607.0f, 164.0f, 0.2f, 0.8f, 1.0f, // upper cable
|
|
604.0f, 205.0f, 0.1f, 0.3f, 1.0f, // middle cable
|
|
603.0f, 247.0f, 0.1f, 0.3f, 1.0f, // lower cable
|
|
64.0f, 444.0f, 0.2f, 0.8f, 1.0f, // down the left cable
|
|
113.0f, 449.0f, 0.1f, 0.3f, 1.0f, // down the left cable
|
|
340.0f, 463.0f, 0.2f, 0.8f, 1.0f, // down the middle cable
|
|
36.0f, 155.0f, 0.2f, 0.4f, 2.0f, // left pipe
|
|
366.0f, 23.0f, 0.5f, 1.5f, 4.0f, // upper pipe
|
|
612.0f, 414.0f, 0.1f, 0.1f, 1.0f, // button lower/right
|
|
20.0f, 413.0f, 0.1f, 0.1f, 2.0f, // button lower/left
|
|
39.0f, 78.0f, 0.1f, 0.2f, 1.0f, // left pot
|
|
39.0f, 78.0f, 0.5f, 0.9f, 1.0f, // left pot
|
|
};
|
|
|
|
static float glintPosBig[1+2*12] =
|
|
{
|
|
12.0f,
|
|
15.0f, 407.0f,
|
|
48.0f, 399.0f,
|
|
611.0f, 37.0f,
|
|
611.0f, 100.0f,
|
|
611.0f, 395.0f,
|
|
36.0f, 35.0f,
|
|
31.0f, 190.0f,
|
|
32.0f, 220.0f,
|
|
31.0f, 221.0f,
|
|
31.0f, 189.0f,
|
|
255.0f, 18.0f,
|
|
279.0f, 18.0f,
|
|
};
|
|
|
|
if ( m_dialog->IsDialog() || !m_settings->GetInterfaceRain() ) return;
|
|
|
|
if ( m_phase == PHASE_MAIN_MENU )
|
|
{
|
|
pParti = partiPosInit;
|
|
pGlint = glintPosInit;
|
|
}
|
|
else if ( m_phase == PHASE_PLAYER_SELECT ||
|
|
m_phase == PHASE_LEVEL_LIST ||
|
|
m_phase == PHASE_SETUPd ||
|
|
m_phase == PHASE_SETUPg ||
|
|
m_phase == PHASE_SETUPp ||
|
|
m_phase == PHASE_SETUPc ||
|
|
m_phase == PHASE_SETUPs ||
|
|
m_phase == PHASE_READ )
|
|
{
|
|
pParti = partiPosBig;
|
|
pGlint = glintPosBig;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
nParti = static_cast<int>(*pParti++);
|
|
nGlint = static_cast<int>(*pGlint++);
|
|
|
|
for ( i=0 ; i<10 ; i++ )
|
|
{
|
|
if ( m_particles[i].phase == 0 ) // waiting?
|
|
{
|
|
m_particles[i].time -= rTime;
|
|
if ( m_particles[i].time <= 0.0f )
|
|
{
|
|
r = rand()%3;
|
|
|
|
if ( r == 0 )
|
|
{
|
|
ii = rand()%nParti;
|
|
m_particles[i].pos.x = pParti[ii*5+0]/640.0f;
|
|
m_particles[i].pos.y = (480.0f-pParti[ii*5+1])/480.0f;
|
|
m_particles[i].time = pParti[ii*5+2]+Math::Rand()*pParti[ii*5+3];
|
|
m_particles[i].phase = static_cast<int>(pParti[ii*5+4]);
|
|
if ( m_particles[i].phase == 3 )
|
|
{
|
|
m_sound->Play(SOUND_PSHHH, SoundPos(m_particles[i].pos), 0.3f+Math::Rand()*0.3f);
|
|
}
|
|
else
|
|
{
|
|
m_sound->Play(SOUND_GGG, SoundPos(m_particles[i].pos), 0.1f+Math::Rand()*0.4f);
|
|
}
|
|
}
|
|
|
|
if ( r == 1 )
|
|
{
|
|
ii = rand()%nGlint;
|
|
pos.x = pGlint[ii*2+0]/640.0f;
|
|
pos.y = (480.0f-pGlint[ii*2+1])/480.0f;
|
|
pos.z = 0.0f;
|
|
speed.x = 0.0f;
|
|
speed.y = 0.0f;
|
|
speed.z = 0.0f;
|
|
dim.x = 0.04f+Math::Rand()*0.04f;
|
|
dim.y = dim.x/0.75f;
|
|
m_particle->CreateParticle(pos, speed, dim,
|
|
rand()%2?Gfx::PARTIGLINT:Gfx::PARTICONTROL,
|
|
Math::Rand()*0.4f+0.4f, 0.0f, 0.0f,
|
|
Gfx::SH_INTERFACE);
|
|
m_particles[i].time = 0.5f+Math::Rand()*0.5f;
|
|
}
|
|
|
|
if ( r == 2 )
|
|
{
|
|
ii = rand()%7;
|
|
if ( ii == 0 )
|
|
{
|
|
m_sound->Play(SOUND_ENERGY, SoundRand(), 0.2f+Math::Rand()*0.2f);
|
|
m_particles[i].time = 1.0f+Math::Rand()*1.0f;
|
|
}
|
|
if ( ii == 1 )
|
|
{
|
|
m_sound->Play(SOUND_STATION, SoundRand(), 0.2f+Math::Rand()*0.2f);
|
|
m_particles[i].time = 1.0f+Math::Rand()*2.0f;
|
|
}
|
|
if ( ii == 2 )
|
|
{
|
|
m_sound->Play(SOUND_ALARM, SoundRand(), 0.1f+Math::Rand()*0.1f);
|
|
m_particles[i].time = 2.0f+Math::Rand()*4.0f;
|
|
}
|
|
if ( ii == 3 )
|
|
{
|
|
m_sound->Play(SOUND_INFO, SoundRand(), 0.1f+Math::Rand()*0.1f);
|
|
m_particles[i].time = 2.0f+Math::Rand()*4.0f;
|
|
}
|
|
if ( ii == 4 )
|
|
{
|
|
m_sound->Play(SOUND_RADAR, SoundRand(), 0.2f+Math::Rand()*0.2f);
|
|
m_particles[i].time = 0.5f+Math::Rand()*1.0f;
|
|
}
|
|
if ( ii == 5 )
|
|
{
|
|
m_sound->Play(SOUND_GFLAT, SoundRand(), 0.3f+Math::Rand()*0.3f);
|
|
m_particles[i].time = 2.0f+Math::Rand()*4.0f;
|
|
}
|
|
if ( ii == 6 )
|
|
{
|
|
m_sound->Play(SOUND_ALARMt, SoundRand(), 0.1f+Math::Rand()*0.1f);
|
|
m_particles[i].time = 2.0f+Math::Rand()*4.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( m_particles[i].phase != 0 ) // generates?
|
|
{
|
|
m_particles[i].time -= rTime;
|
|
if ( m_particles[i].time > 0.0f )
|
|
{
|
|
if ( m_particles[i].phase == 1 ) // sparks?
|
|
{
|
|
pos.x = m_particles[i].pos.x;
|
|
pos.y = m_particles[i].pos.y;
|
|
pos.z = 0.0f;
|
|
pos.x += (Math::Rand()-0.5f)*0.01f;
|
|
pos.y += (Math::Rand()-0.5f)*0.01f;
|
|
speed.x = (Math::Rand()-0.5f)*0.2f;
|
|
speed.y = (Math::Rand()-0.5f)*0.2f;
|
|
speed.z = 0.0f;
|
|
dim.x = 0.005f+Math::Rand()*0.005f;
|
|
dim.y = dim.x/0.75f;
|
|
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ,
|
|
Math::Rand()*0.2f+0.2f, 0.0f, 0.0f,
|
|
Gfx::SH_INTERFACE);
|
|
pos.x = m_particles[i].pos.x;
|
|
pos.y = m_particles[i].pos.y;
|
|
pos.z = 0.0f;
|
|
speed.x = (Math::Rand()-0.5f)*0.5f;
|
|
speed.y = (0.3f+Math::Rand()*0.3f);
|
|
speed.z = 0.0f;
|
|
dim.x = 0.01f+Math::Rand()*0.01f;
|
|
dim.y = dim.x/0.75f;
|
|
m_particle->CreateParticle(pos, speed, dim,
|
|
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
|
|
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
|
|
Gfx::SH_INTERFACE);
|
|
}
|
|
if ( m_particles[i].phase == 2 ) // sparks?
|
|
{
|
|
pos.x = m_particles[i].pos.x;
|
|
pos.y = m_particles[i].pos.y;
|
|
pos.z = 0.0f;
|
|
pos.x += (Math::Rand()-0.5f)*0.01f;
|
|
pos.y += (Math::Rand()-0.5f)*0.01f;
|
|
speed.x = (Math::Rand()-0.5f)*0.2f;
|
|
speed.y = (Math::Rand()-0.5f)*0.2f;
|
|
speed.z = 0.0f;
|
|
dim.x = 0.005f+Math::Rand()*0.005f;
|
|
dim.y = dim.x/0.75f;
|
|
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ,
|
|
Math::Rand()*0.2f+0.2f, 0.0f, 0.0f,
|
|
Gfx::SH_INTERFACE);
|
|
pos.x = m_particles[i].pos.x;
|
|
pos.y = m_particles[i].pos.y;
|
|
pos.z = 0.0f;
|
|
speed.x = (Math::Rand()-0.5f)*0.5f;
|
|
speed.y = (0.3f+Math::Rand()*0.3f);
|
|
speed.z = 0.0f;
|
|
dim.x = 0.005f+Math::Rand()*0.005f;
|
|
dim.y = dim.x/0.75f;
|
|
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS,
|
|
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
|
|
Gfx::SH_INTERFACE);
|
|
}
|
|
if ( m_particles[i].phase == 3 ) // smoke?
|
|
{
|
|
pos.x = m_particles[i].pos.x;
|
|
pos.y = m_particles[i].pos.y;
|
|
pos.z = 0.0f;
|
|
pos.x += (Math::Rand()-0.5f)*0.03f;
|
|
pos.y += (Math::Rand()-0.5f)*0.03f;
|
|
speed.x = (Math::Rand()-0.5f)*0.2f;
|
|
speed.y = Math::Rand()*0.5f;
|
|
speed.z = 0.0f;
|
|
dim.x = 0.03f+Math::Rand()*0.07f;
|
|
dim.y = dim.x/0.75f;
|
|
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH,
|
|
Math::Rand()*0.4f+0.4f, 0.0f, 0.0f,
|
|
Gfx::SH_INTERFACE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_particles[i].phase = 0;
|
|
m_particles[i].time = 2.0f+Math::Rand()*4.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Some nice particles following the mouse.
|
|
|
|
void CMainUserInterface::NiceParticle(Math::Point mouse, bool bPress)
|
|
{
|
|
Math::Vector pos, speed;
|
|
Math::Point dim;
|
|
|
|
if ( !m_settings->GetInterfaceRain() ) return;
|
|
if ( (m_phase == PHASE_SIMUL ||
|
|
m_phase == PHASE_WIN ||
|
|
m_phase == PHASE_LOST ) &&
|
|
!m_dialog->IsDialog() ) return;
|
|
|
|
if ( bPress )
|
|
{
|
|
pos.x = mouse.x;
|
|
pos.y = mouse.y;
|
|
pos.z = 0.0f;
|
|
speed.x = (Math::Rand()-0.5f)*0.5f;
|
|
speed.y = (0.3f+Math::Rand()*0.3f);
|
|
speed.z = 0.0f;
|
|
dim.x = 0.005f+Math::Rand()*0.005f;
|
|
dim.y = dim.x/0.75f;
|
|
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS,
|
|
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
|
|
Gfx::SH_INTERFACE);
|
|
}
|
|
else
|
|
{
|
|
pos.x = mouse.x;
|
|
pos.y = mouse.y;
|
|
pos.z = 0.0f;
|
|
speed.x = (Math::Rand()-0.5f)*0.5f;
|
|
speed.y = (0.3f+Math::Rand()*0.3f);
|
|
speed.z = 0.0f;
|
|
dim.x = 0.01f+Math::Rand()*0.01f;
|
|
dim.y = dim.x/0.75f;
|
|
m_particle->CreateParticle(pos, speed, dim,
|
|
static_cast<Gfx::ParticleType>(Gfx::PARTILENS1+rand()%3),
|
|
Math::Rand()*0.5f+0.5f, 2.0f, 0.0f,
|
|
Gfx::SH_INTERFACE);
|
|
}
|
|
}
|
|
|
|
// Updates the lists according to the cheat code.
|
|
|
|
void CMainUserInterface::AllMissionUpdate()
|
|
{
|
|
if ( m_phase == PHASE_LEVEL_LIST )
|
|
{
|
|
m_screenLevelList->AllMissionUpdate();
|
|
}
|
|
}
|
|
|
|
// Updates the button "solution" according to cheat code.
|
|
|
|
void CMainUserInterface::ShowSoluceUpdate()
|
|
{
|
|
if ( m_phase == PHASE_LEVEL_LIST )
|
|
{
|
|
m_screenLevelList->ShowSoluceUpdate();
|
|
}
|
|
}
|
|
|
|
// Whether to show the solution.
|
|
|
|
bool CMainUserInterface::GetSceneSoluce()
|
|
{
|
|
return m_screenLevelList->GetSceneSoluce();
|
|
}
|
|
|
|
bool CMainUserInterface::GetGamerOnlyHead()
|
|
{
|
|
if (m_phase == PHASE_APPERANCE)
|
|
return m_screenAppearance->GetGamerOnlyHead();
|
|
|
|
return false;
|
|
}
|
|
|
|
float CMainUserInterface::GetPersoAngle()
|
|
{
|
|
if (m_phase == PHASE_APPERANCE)
|
|
return m_screenAppearance->GetPersoAngle();
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
void CMainUserInterface::UpdateChapterPassed()
|
|
{
|
|
m_screenLevelList->UpdateChapterPassed();
|
|
}
|
|
|
|
void CMainUserInterface::NextMission()
|
|
{
|
|
m_screenLevelList->NextMission();
|
|
}
|
|
|
|
void CMainUserInterface::UpdateCustomLevelList()
|
|
{
|
|
m_screenLevelList->UpdateCustomLevelList();
|
|
}
|
|
|
|
std::string CMainUserInterface::GetCustomLevelName(int id)
|
|
{
|
|
return m_screenLevelList->GetCustomLevelName(id);
|
|
}
|
|
|
|
const std::vector<std::string>& CMainUserInterface::GetCustomLevelList()
|
|
{
|
|
return m_screenLevelList->GetCustomLevelList();
|
|
}
|
|
|
|
|
|
} // namespace Ui
|