colobot/src/common/system/system_macosx.cpp

110 lines
3.2 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2018, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "common/system/system_macosx.h"
#include "common/logger.h"
#include <stdlib.h>
#include <unistd.h>
// MacOS-specific headers
#include <CoreFoundation/CFBundle.h>
#include <CoreServices/CoreServices.h>
#include <boost/filesystem.hpp>
inline std::string CFStringRefToStdString(CFStringRef str) {
std::string stdstr;
char *fullPath;
CFStringEncoding encodingMethod = CFStringGetSystemEncoding();
// 1st try for English system
fullPath = const_cast<char*>(CFStringGetCStringPtr(str, encodingMethod));
if( fullPath == nullptr )
{
// 2nd try for Japanese system
encodingMethod = kCFStringEncodingUTF8;
fullPath = const_cast<char*>(CFStringGetCStringPtr(str, encodingMethod));
}
// for safer operation.
if( fullPath == nullptr )
{
CFIndex length = CFStringGetLength(str);
fullPath = static_cast<char *>(malloc( length + 1 ));
// TODO: Check boolean result of that conversion
CFStringGetCString(str, fullPath, length, kCFStringEncodingUTF8 );
stdstr = fullPath;
free( fullPath );
}
else
stdstr = fullPath;
return stdstr;
}
void CSystemUtilsMacOSX::Init()
{
// These functions are a deprecated way to get the 'Application Support' folder, but they do work, in plain C++
FSRef ref;
OSType folderType = kApplicationSupportFolderType;
char path[PATH_MAX];
FSFindFolder( kUserDomain, folderType, kCreateFolder, &ref );
FSRefMakePath( &ref, reinterpret_cast<UInt8*>(&path), PATH_MAX );
m_ASPath = path;
m_ASPath.append("/colobot/");
// Make sure the directory exists
boost::filesystem::create_directories(m_ASPath.c_str());
// Get the Resources bundle URL
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef resourcesURL = CFBundleCopyBundleURL(mainBundle);
CFStringRef str = CFURLCopyFileSystemPath( resourcesURL, kCFURLPOSIXPathStyle );
CFRelease(resourcesURL);
m_dataPath = CFStringRefToStdString(str);
m_dataPath += "/Contents/Resources";
}
std::string CSystemUtilsMacOSX::GetDataPath()
{
return m_dataPath;
}
std::string CSystemUtilsMacOSX::GetLangPath()
{
return m_dataPath + "/i18n";
}
std::string CSystemUtilsMacOSX::GetSaveDir()
{
std::string savegameDir = m_ASPath;
GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str());
return savegameDir;
}