219 lines
5.0 KiB
C++
219 lines
5.0 KiB
C++
/*
|
||
* This file is part of the Colobot: Gold Edition source code
|
||
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||
*
|
||
* This program is free software: you can redistribute it and/or modify
|
||
* it under the terms of the GNU General Public License as published by
|
||
* the Free Software Foundation, either version 3 of the License, or
|
||
* (at your option) any later version.
|
||
*
|
||
* This program is distributed in the hope that it will be useful,
|
||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
* See the GNU General Public License for more details.
|
||
*
|
||
* You should have received a copy of the GNU General Public License
|
||
* along with this program. If not, see http://gnu.org/licenses
|
||
*/
|
||
|
||
|
||
#include "object/motion/motion.h"
|
||
|
||
#include "app/app.h"
|
||
|
||
#include "object/robotmain.h"
|
||
#include "object/level/parserline.h"
|
||
#include "object/level/parserparam.h"
|
||
|
||
|
||
|
||
#include <stdio.h>
|
||
#include <string.h>
|
||
|
||
|
||
// Object's constructor.
|
||
|
||
CMotion::CMotion(CObject* object)
|
||
{
|
||
m_app = CApplication::GetInstancePointer();
|
||
m_sound = m_app->GetSound();
|
||
m_engine = Gfx::CEngine::GetInstancePointer();
|
||
m_particle = m_engine->GetParticle();
|
||
m_water = m_engine->GetWater();
|
||
m_main = CRobotMain::GetInstancePointer();
|
||
m_terrain = m_main->GetTerrain();
|
||
m_camera = m_main->GetCamera();
|
||
|
||
m_object = object;
|
||
m_physics = 0;
|
||
m_brain = 0;
|
||
|
||
m_actionType = -1;
|
||
m_actionTime = 0.0f;
|
||
m_progress = 0.0f;
|
||
|
||
m_linVibration = Math::Vector(0.0f, 0.0f, 0.0f);
|
||
m_cirVibration = Math::Vector(0.0f, 0.0f, 0.0f);
|
||
m_inclinaison = Math::Vector(0.0f, 0.0f, 0.0f);
|
||
}
|
||
|
||
// Object's destructor.
|
||
|
||
CMotion::~CMotion()
|
||
{
|
||
}
|
||
|
||
void CMotion::SetPhysics(CPhysics* physics)
|
||
{
|
||
m_physics = physics;
|
||
}
|
||
|
||
void CMotion::SetBrain(CBrain* brain)
|
||
{
|
||
m_brain = brain;
|
||
}
|
||
|
||
// Management of an event.
|
||
|
||
bool CMotion::EventProcess(const Event &event)
|
||
{
|
||
Math::Vector pos, dir;
|
||
float time;
|
||
|
||
if ( m_object->GetType() != OBJECT_TOTO &&
|
||
m_engine->GetPause() ) return true;
|
||
|
||
if ( event.type != EVENT_FRAME ) return true;
|
||
|
||
m_progress += event.rTime*m_actionTime;
|
||
if ( m_progress > 1.0f ) m_progress = 1.0f; // (*)
|
||
|
||
pos = m_object->GetPosition(0);
|
||
if ( pos.y < m_water->GetLevel(m_object) ) // underwater?
|
||
{
|
||
time = event.rTime*3.0f; // everything is slower
|
||
}
|
||
else
|
||
{
|
||
time = event.rTime*10.0f;
|
||
}
|
||
|
||
dir = m_object->GetLinVibration();
|
||
dir.x = Math::Smooth(dir.x, m_linVibration.x, time);
|
||
dir.y = Math::Smooth(dir.y, m_linVibration.y, time);
|
||
dir.z = Math::Smooth(dir.z, m_linVibration.z, time);
|
||
m_object->SetLinVibration(dir);
|
||
|
||
dir = m_object->GetCirVibration();
|
||
dir.x = Math::Smooth(dir.x, m_cirVibration.x, time);
|
||
dir.y = Math::Smooth(dir.y, m_cirVibration.y, time);
|
||
dir.z = Math::Smooth(dir.z, m_cirVibration.z, time);
|
||
m_object->SetCirVibration(dir);
|
||
|
||
dir = m_object->GetTilt();
|
||
dir.x = Math::Smooth(dir.x, m_inclinaison.x, time);
|
||
dir.y = Math::Smooth(dir.y, m_inclinaison.y, time);
|
||
dir.z = Math::Smooth(dir.z, m_inclinaison.z, time);
|
||
m_object->SetTilt(dir);
|
||
|
||
return true;
|
||
}
|
||
|
||
// (*) Avoids the bug of ants returned by the thumper and
|
||
// whose abdomen grown to infinity!
|
||
|
||
|
||
// Start an action.
|
||
|
||
Error CMotion::SetAction(int action, float time)
|
||
{
|
||
m_actionType = action;
|
||
m_actionTime = 1.0f/time;
|
||
m_progress = 0.0f;
|
||
return ERR_OK;
|
||
}
|
||
|
||
// Returns the current action.
|
||
|
||
int CMotion::GetAction()
|
||
{
|
||
return m_actionType;
|
||
}
|
||
|
||
|
||
// Specifies a special parameter.
|
||
|
||
bool CMotion::SetParam(int rank, float value)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
float CMotion::GetParam(int rank)
|
||
{
|
||
return 0.0f;
|
||
}
|
||
|
||
|
||
// Saves all parameters of the object.
|
||
|
||
bool CMotion::Write(CLevelParserLine* line)
|
||
{
|
||
if ( m_actionType == -1 ) return false;
|
||
|
||
line->AddParam("mType", CLevelParserParamUPtr{new CLevelParserParam(m_actionType)});
|
||
line->AddParam("mTime", CLevelParserParamUPtr{new CLevelParserParam(m_actionTime)});
|
||
line->AddParam("mProgress", CLevelParserParamUPtr{new CLevelParserParam(m_progress)});
|
||
|
||
return false;
|
||
}
|
||
|
||
// Restores all parameters of the object.
|
||
|
||
bool CMotion::Read(CLevelParserLine* line)
|
||
{
|
||
m_actionType = line->GetParam("mType")->AsInt(-1);
|
||
m_actionTime = line->GetParam("mTime")->AsFloat(0.0f);
|
||
m_progress = line->GetParam("mProgress")->AsFloat(0.0f);
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
// Getes the linear vibration.
|
||
|
||
void CMotion::SetLinVibration(Math::Vector dir)
|
||
{
|
||
m_linVibration = dir;
|
||
}
|
||
|
||
Math::Vector CMotion::GetLinVibration()
|
||
{
|
||
return m_linVibration;
|
||
}
|
||
|
||
// Getes the circular vibration.
|
||
|
||
void CMotion::SetCirVibration(Math::Vector dir)
|
||
{
|
||
m_cirVibration = dir;
|
||
}
|
||
|
||
Math::Vector CMotion::GetCirVibration()
|
||
{
|
||
return m_cirVibration;
|
||
}
|
||
|
||
// Getes the tilt.
|
||
|
||
void CMotion::SetTilt(Math::Vector dir)
|
||
{
|
||
m_inclinaison = dir;
|
||
}
|
||
|
||
Math::Vector CMotion::GetTilt()
|
||
{
|
||
return m_inclinaison;
|
||
}
|
||
|