457 lines
12 KiB
C++
457 lines
12 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/auto/autonuclear.h"
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#include "math/geometry.h"
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#include "object/object_manager.h"
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#include "object/level/parserline.h"
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#include "object/level/parserparam.h"
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#include "ui/interface.h"
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#include "ui/window.h"
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#include <stdio.h>
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#include <string.h>
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const float NUCLEAR_DELAY = 30.0f; // duration of the generation
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// Object's constructor.
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CAutoNuclear::CAutoNuclear(CObject* object) : CAuto(object)
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{
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m_channelSound = -1;
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Init();
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}
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// Object's destructor.
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CAutoNuclear::~CAutoNuclear()
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{
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}
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// Destroys the object.
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void CAutoNuclear::DeleteObject(bool all)
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{
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if ( !all )
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{
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CObject* cargo = SearchUranium();
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if ( cargo != nullptr )
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{
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CObjectManager::GetInstancePointer()->DeleteObject(cargo);
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}
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}
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if ( m_channelSound != -1 )
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{
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m_sound->FlushEnvelope(m_channelSound);
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m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP);
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m_channelSound = -1;
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}
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CAuto::DeleteObject(all);
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}
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// Initialize the object.
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void CAutoNuclear::Init()
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{
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Math::Matrix* mat;
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m_time = 0.0f;
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m_timeVirus = 0.0f;
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m_lastParticle = 0.0f;
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mat = m_object->GetWorldMatrix(0);
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m_pos = Math::Transform(*mat, Math::Vector(22.0f, 4.0f, 0.0f));
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m_phase = ANUP_WAIT; // waiting ...
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m_progress = 0.0f;
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m_speed = 1.0f/2.0f;
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CAuto::Init();
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}
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// Management of an event.
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bool CAutoNuclear::EventProcess(const Event &event)
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{
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CObject* cargo;
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Math::Matrix* mat;
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Math::Vector pos, goal, speed;
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Math::Point dim, rot;
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float angle;
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int i, max;
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CAuto::EventProcess(event);
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if ( m_engine->GetPause() ) return true;
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if ( event.type != EVENT_FRAME ) return true;
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m_progress += event.rTime*m_speed;
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m_timeVirus -= event.rTime;
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if ( m_object->GetVirusMode() ) // contaminated by a virus?
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{
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if ( m_timeVirus <= 0.0f )
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{
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m_timeVirus = 0.1f+Math::Rand()*0.3f;
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}
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return true;
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}
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EventProgress(event.rTime);
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if ( m_phase == ANUP_WAIT )
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{
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if ( m_progress >= 1.0f )
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{
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cargo = SearchUranium(); // transform uranium?
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if ( cargo == 0 || SearchVehicle() )
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{
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m_phase = ANUP_WAIT; // still waiting ...
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m_progress = 0.0f;
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m_speed = 1.0f/2.0f;
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}
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else
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{
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cargo->SetLock(true); // usable uranium
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SetBusy(true);
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InitProgressTotal(1.5f+NUCLEAR_DELAY+1.5f);
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UpdateInterface();
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m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.4f);
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m_phase = ANUP_CLOSE;
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m_progress = 0.0f;
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m_speed = 1.0f/1.5f;
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}
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}
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}
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if ( m_phase == ANUP_CLOSE )
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{
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if ( m_progress < 1.0f )
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{
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angle = (1.0f-m_progress)*(135.0f*Math::PI/180.0f);
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m_object->SetAngleZ(1, angle);
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}
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else
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{
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m_object->SetAngleZ(1, 0.0f);
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mat = m_object->GetWorldMatrix(0);
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max = static_cast< int >(10.0f*m_engine->GetParticleDensity());
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for ( i=0 ; i<max ; i++ )
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{
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pos.x = 27.0f;
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pos.y = 0.0f;
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pos.z = (Math::Rand()-0.5f)*8.0f;
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pos = Transform(*mat, pos);
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speed.y = 0.0f;
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speed.x = 0.0f;
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speed.z = 0.0f;
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dim.x = Math::Rand()*1.0f+1.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH);
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}
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m_sound->Play(SOUND_CLOSE, m_object->GetPosition(0), 1.0f, 1.0f);
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m_channelSound = m_sound->Play(SOUND_NUCLEAR, m_object->GetPosition(0), 1.0f, 0.1f, true);
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m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, NUCLEAR_DELAY-1.0f, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP);
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m_phase = ANUP_GENERATE;
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m_progress = 0.0f;
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m_speed = 1.0f/NUCLEAR_DELAY;
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}
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}
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if ( m_phase == ANUP_GENERATE )
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{
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if ( m_progress < 1.0f )
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{
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if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time )
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{
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m_lastParticle = m_time;
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pos = m_object->GetPosition(0);
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pos.y += 30.0f;
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pos.x += (Math::Rand()-0.5f)*6.0f;
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pos.z += (Math::Rand()-0.5f)*6.0f;
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speed.y = Math::Rand()*15.0f+15.0f;
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speed.x = 0.0f;
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speed.z = 0.0f;
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dim.x = Math::Rand()*8.0f+8.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH);
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pos = m_pos;
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speed.x = (Math::Rand()-0.5f)*20.0f;
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speed.y = (Math::Rand()-0.5f)*20.0f;
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speed.z = (Math::Rand()-0.5f)*20.0f;
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dim.x = 2.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f);
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}
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}
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else
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{
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cargo = SearchUranium();
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if ( cargo != nullptr )
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{
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CObjectManager::GetInstancePointer()->DeleteObject(cargo);
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m_object->SetPower(nullptr);
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}
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CreatePower(); // creates the atomic cell
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max = static_cast< int >(20.0f*m_engine->GetParticleDensity());
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for ( i=0 ; i<max ; i++ )
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{
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pos = m_pos;
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pos.x += (Math::Rand()-0.5f)*3.0f;
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pos.y += (Math::Rand()-0.5f)*3.0f;
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pos.z += (Math::Rand()-0.5f)*3.0f;
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speed.y = 0.0f;
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speed.x = 0.0f;
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speed.z = 0.0f;
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dim.x = Math::Rand()*2.0f+2.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, Math::Rand()*5.0f+5.0f, 0.0f, 0.0f);
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}
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m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.4f);
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m_phase = ANUP_OPEN;
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m_progress = 0.0f;
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m_speed = 1.0f/1.5f;
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}
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}
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if ( m_phase == ANUP_OPEN )
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{
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if ( m_progress < 1.0f )
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{
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angle = m_progress*(135.0f*Math::PI/180.0f);
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m_object->SetAngleZ(1, angle);
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}
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else
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{
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m_object->SetAngleZ(1, 135.0f*Math::PI/180.0f);
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SetBusy(false);
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UpdateInterface();
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m_main->DisplayError(INFO_NUCLEAR, m_object);
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m_phase = ANUP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f/2.0f;
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}
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}
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return true;
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}
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// Creates all the interface when the object is selected.
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bool CAutoNuclear::CreateInterface(bool bSelect)
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{
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Ui::CWindow* pw;
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Math::Point pos, ddim;
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float ox, oy, sx, sy;
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CAuto::CreateInterface(bSelect);
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if ( !bSelect ) return true;
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pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
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if ( pw == 0 ) return false;
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ox = 3.0f/640.0f;
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oy = 3.0f/480.0f;
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sx = 33.0f/640.0f;
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sy = 33.0f/480.0f;
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pos.x = ox+sx*0.0f;
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pos.y = oy+sy*0;
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ddim.x = 66.0f/640.0f;
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ddim.y = 66.0f/480.0f;
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pw->CreateGroup(pos, ddim, 110, EVENT_OBJECT_TYPE);
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return true;
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}
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// Seeking the uranium.
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CObject* CAutoNuclear::SearchUranium()
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{
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CObject* pObj;
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pObj = m_object->GetPower();
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if ( pObj == 0 ) return 0;
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if ( pObj->GetType() == OBJECT_URANIUM ) return pObj;
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return 0;
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}
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// Seeks if a vehicle is too close.
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bool CAutoNuclear::SearchVehicle()
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{
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for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
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{
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ObjectType type = obj->GetType();
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if ( type != OBJECT_HUMAN &&
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type != OBJECT_MOBILEfa &&
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type != OBJECT_MOBILEta &&
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type != OBJECT_MOBILEwa &&
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type != OBJECT_MOBILEia &&
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type != OBJECT_MOBILEfc &&
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type != OBJECT_MOBILEtc &&
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type != OBJECT_MOBILEwc &&
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type != OBJECT_MOBILEic &&
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type != OBJECT_MOBILEfi &&
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type != OBJECT_MOBILEti &&
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type != OBJECT_MOBILEwi &&
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type != OBJECT_MOBILEii &&
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type != OBJECT_MOBILEfs &&
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type != OBJECT_MOBILEts &&
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type != OBJECT_MOBILEws &&
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type != OBJECT_MOBILEis &&
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type != OBJECT_MOBILErt &&
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type != OBJECT_MOBILErc &&
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type != OBJECT_MOBILErr &&
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type != OBJECT_MOBILErs &&
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type != OBJECT_MOBILEsa &&
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type != OBJECT_MOBILEtg &&
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type != OBJECT_MOBILEft &&
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type != OBJECT_MOBILEtt &&
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type != OBJECT_MOBILEwt &&
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type != OBJECT_MOBILEit &&
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type != OBJECT_MOBILEdr &&
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type != OBJECT_MOTHER &&
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type != OBJECT_ANT &&
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type != OBJECT_SPIDER &&
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type != OBJECT_BEE &&
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type != OBJECT_WORM ) continue;
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if (obj->GetCrashSphereCount() == 0) continue;
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auto crashSphere = obj->GetFirstCrashSphere();
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if (Math::DistanceToSphere(m_pos, crashSphere.sphere) < 10.0f)
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return true;
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}
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return false;
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}
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// Creates an object stack.
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void CAutoNuclear::CreatePower()
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{
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Math::Vector pos = m_object->GetPosition(0);
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float angle = m_object->GetAngleY(0);
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float powerLevel = 1.0f;
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CObject* power = CObjectManager::GetInstancePointer()->CreateObject(pos, angle, OBJECT_ATOMIC, powerLevel);
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power->SetTransporter(m_object);
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power->SetPosition(0, Math::Vector(22.0f, 3.0f, 0.0f));
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m_object->SetPower(power);
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}
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// Returns an error due the state of the automation.
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Error CAutoNuclear::GetError()
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{
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CObject* pObj;
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ObjectType type;
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//? TerrainRes res;
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if ( m_object->GetVirusMode() )
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{
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return ERR_BAT_VIRUS;
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}
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//? res = m_terrain->GetResource(m_object->GetPosition(0));
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//? if ( res != TR_POWER ) return ERR_NUCLEAR_NULL;
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//? if ( m_object->GetEnergy() < ENERGY_POWER ) return ERR_NUCLEAR_LOW;
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pObj = m_object->GetPower();
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if ( pObj == 0 ) return ERR_NUCLEAR_EMPTY;
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if ( pObj->GetLock() ) return ERR_OK;
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type = pObj->GetType();
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if ( type == OBJECT_ATOMIC ) return ERR_OK;
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if ( type != OBJECT_URANIUM ) return ERR_NUCLEAR_BAD;
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return ERR_OK;
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}
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// Saves all parameters of the controller.
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bool CAutoNuclear::Write(CLevelParserLine* line)
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{
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if ( m_phase == ANUP_STOP ||
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m_phase == ANUP_WAIT ) return false;
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line->AddParam("aExist", CLevelParserParamUPtr{new CLevelParserParam(true)});
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CAuto::Write(line);
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line->AddParam("aPhase", CLevelParserParamUPtr{new CLevelParserParam(static_cast<int>(m_phase))});
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line->AddParam("aProgress", CLevelParserParamUPtr{new CLevelParserParam(m_progress)});
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line->AddParam("aSpeed", CLevelParserParamUPtr{new CLevelParserParam(m_speed)});
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return true;
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}
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// Restores all parameters of the controller.
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bool CAutoNuclear::Read(CLevelParserLine* line)
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{
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if ( !line->GetParam("aExist")->AsBool(false) ) return false;
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CAuto::Read(line);
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m_phase = static_cast< AutoNuclearPhase >(line->GetParam("aPhase")->AsInt(ANUP_WAIT));
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m_progress = line->GetParam("aProgress")->AsFloat(0.0f);
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m_speed = line->GetParam("aSpeed")->AsFloat(1.0f);
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m_lastParticle = 0.0f;
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return true;
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}
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