98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "ui/maindialog.h"
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#include "ui/screen/screen_setup.h"
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#include <unordered_map>
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#include <boost/optional.hpp>
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class CPathManager;
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struct Mod
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{
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std::string name{};
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std::string path{};
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bool enabled = false;
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//TODO: add metadata for UI
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};
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/**
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* \class CModManager
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* \brief This class handles the list of mods.
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*
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* The order matters since the order in which files are loaded matters,
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* because some files can be overwritten.
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*
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* The list can be kept in the config file with the \ref SaveMods function.
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*
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* The changes in the list do not immediately apply.
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* Separate calls to \ref UpdatePaths and \ref ReloadResources, probably in this order,
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* need to be done for the changes to apply.
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*
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*/
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class CModManager
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{
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public:
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CModManager(CApplication* app, CPathManager* pathManager);
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//! Finds all the mods along with their metadata
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void FindMods();
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//! Removes a mod from the list of loaded mods
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void EnableMod(size_t i);
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//! Adds a mod to the list of loaded mods
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void DisableMod(size_t i);
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//! Moves the selected mod up in the list so that it's loaded sooner than others, returns the new index
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size_t MoveUp(size_t i);
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//! Moves the selected mod down in the list so that it's loaded later than others, returns the new index
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size_t MoveDown(size_t i);
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//! Reloads application resources so the enabled mods are applied
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void ReloadResources();
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//! Saves the current configuration of mods to the config file
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void SaveMods();
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//! Updates the paths in Path Manager according to the current mod configuration
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void UpdatePaths();
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//! Number of mods loaded
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size_t CountMods() const;
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//! Returns the reference to the mod in given position
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const Mod& GetMod(size_t i) const;
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//! Returns the list of mods
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const std::vector<Mod>& GetMods() const;
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private:
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CApplication* m_app;
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CPathManager* m_pathManager;
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//TODO: better data structure?
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std::vector<Mod> m_mods;
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};
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