colobot/src/graphics/engine/oldmodelmanager.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "graphics/engine/oldmodelmanager.h"
#include "app/app.h"
#include "common/logger.h"
#include "common/resources/inputstream.h"
#include "graphics/engine/engine.h"
#include "graphics/model/model_input.h"
#include "graphics/model/model_io_exception.h"
#include <cstdio>
namespace Gfx {
COldModelManager::COldModelManager(CEngine* engine)
{
m_engine = engine;
}
COldModelManager::~COldModelManager()
{
}
bool COldModelManager::LoadModel(const std::string& fileName, bool mirrored)
{
GetLogger()->Debug("Loading model '%s'\n", fileName.c_str());
CModel model;
try
{
CInputStream stream;
stream.open("models/" + fileName);
if (!stream.is_open())
throw CModelIOException(std::string("Could not open file '") + fileName + "'");
model = ModelInput::Read(stream, ModelFormat::Old);
}
catch (const CModelIOException& e)
{
GetLogger()->Error("Loading model '%s' failed: %s\n", fileName.c_str(), e.what());
return false;
}
CModelMesh* mesh = model.GetMesh("main");
assert(mesh != nullptr);
ModelInfo modelInfo;
modelInfo.baseObjRank = m_engine->CreateBaseObject();
modelInfo.triangles = mesh->GetTriangles();
if (mirrored)
Mirror(modelInfo.triangles);
FileInfo fileInfo(fileName, mirrored);
m_models[fileInfo] = modelInfo;
m_engine->AddBaseObjTriangles(modelInfo.baseObjRank, modelInfo.triangles);
return true;
}
bool COldModelManager::AddModelReference(const std::string& fileName, bool mirrored, int objRank)
{
auto it = m_models.find(FileInfo(fileName, mirrored));
if (it == m_models.end())
{
if (!LoadModel(fileName, mirrored))
return false;
it = m_models.find(FileInfo(fileName, mirrored));
}
m_engine->SetObjectBaseRank(objRank, (*it).second.baseObjRank);
return true;
}
bool COldModelManager::AddModelCopy(const std::string& fileName, bool mirrored, int objRank)
{
auto it = m_models.find(FileInfo(fileName, mirrored));
if (it == m_models.end())
{
if (!LoadModel(fileName, mirrored))
return false;
it = m_models.find(FileInfo(fileName, mirrored));
}
int copyBaseObjRank = m_engine->CreateBaseObject();
m_engine->CopyBaseObject((*it).second.baseObjRank, copyBaseObjRank);
m_engine->SetObjectBaseRank(objRank, copyBaseObjRank);
m_copiesBaseRanks.push_back(copyBaseObjRank);
return true;
}
bool COldModelManager::IsModelLoaded(const std::string& fileName, bool mirrored)
{
return m_models.count(FileInfo(fileName, mirrored)) > 0;
}
int COldModelManager::GetModelBaseObjRank(const std::string& fileName, bool mirrored)
{
auto it = m_models.find(FileInfo(fileName, mirrored));
if (it == m_models.end())
return -1;
return (*it).second.baseObjRank;
}
void COldModelManager::DeleteAllModelCopies()
{
for (int baseObjRank : m_copiesBaseRanks)
{
m_engine->DeleteBaseObject(baseObjRank);
}
m_copiesBaseRanks.clear();
}
void COldModelManager::UnloadModel(const std::string& fileName, bool mirrored)
{
auto it = m_models.find(FileInfo(fileName, mirrored));
if (it == m_models.end())
return;
m_engine->DeleteBaseObject((*it).second.baseObjRank);
m_models.erase(it);
}
void COldModelManager::UnloadAllModels()
{
for (auto& mf : m_models)
m_engine->DeleteBaseObject(mf.second.baseObjRank);
m_models.clear();
}
void COldModelManager::Mirror(std::vector<ModelTriangle>& triangles)
{
for (int i = 0; i < static_cast<int>( triangles.size() ); i++)
{
VertexTex2 t = triangles[i].p1;
triangles[i].p1 = triangles[i].p2;
triangles[i].p2 = t;
triangles[i].p1.coord.z = -triangles[i].p1.coord.z;
triangles[i].p2.coord.z = -triangles[i].p2.coord.z;
triangles[i].p3.coord.z = -triangles[i].p3.coord.z;
triangles[i].p1.normal.z = -triangles[i].p1.normal.z;
triangles[i].p2.normal.z = -triangles[i].p2.normal.z;
triangles[i].p3.normal.z = -triangles[i].p3.normal.z;
}
}
}