85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "ui/screen/screen.h"
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#include "level/level_category.h"
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#include <map>
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#include <vector>
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namespace Ui
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{
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class CMainDialog;
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class CScreenLevelList : public CScreen
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{
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public:
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CScreenLevelList(Ui::CMainDialog* mainDialog);
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void SetLevelCategory(LevelCategory category);
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void CreateInterface() override;
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bool EventProcess(const Event &event) override;
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void SetSelection(LevelCategory category, int chap, int rank);
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bool GetSceneSoluce();
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bool GetPlusTrainer();
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bool GetPlusResearch();
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bool GetPlusExplorer();
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void AllMissionUpdate();
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void ShowSoluceUpdate();
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void UpdateChapterPassed();
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void NextMission();
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void UpdateCustomLevelList();
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std::string GetCustomLevelName(int id);
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const std::vector<std::string>& GetCustomLevelList();
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protected:
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void UpdateSceneChap(int &chap);
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void UpdateSceneList(int chap, int &sel);
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void UpdateSceneResume(int chap, int rank);
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protected:
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Ui::CMainDialog* m_dialog;
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LevelCategory m_category;
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bool m_sceneSoluce;
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bool m_plusTrainer;
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bool m_plusResearch;
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bool m_plusExplorer;
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std::map<LevelCategory, int> m_chap; // selected chapter (0..8)
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std::map<LevelCategory, int> m_sel; // chosen mission (0..98)
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int m_maxList;
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std::vector<std::string> m_customLevelList;
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int m_accessChap;
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};
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} // namespace Ui
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