colobot/colobot-base/ui/controls/window.h

158 lines
5.5 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "ui/controls/control.h"
#include <memory>
#include <string>
#include <vector>
namespace Gfx
{
enum EngineMouseType : unsigned char;
}
namespace Ui
{
class CButton;
class CColor;
class CCheck;
class CKey;
class CGroup;
class CImage;
class CLabel;
class CEdit;
class CEditValue;
class CScroll;
class CSlider;
class CEnumSlider;
class CList;
class CShortcut;
class CMap;
class CGauge;
class CTarget;
class CWindow : public CControl
{
public:
CWindow();
~CWindow();
void Flush();
bool Create(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg) override;
CButton* CreateButton(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CColor* CreateColor(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CCheck* CreateCheck(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CKey* CreateKey(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CGroup* CreateGroup(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CImage* CreateImage(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CLabel* CreateLabel(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg, std::string name);
CEdit* CreateEdit(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CEditValue* CreateEditValue(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CScroll* CreateScroll(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CSlider* CreateSlider(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CEnumSlider* CreateEnumSlider(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CList* CreateList(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg, float expand=1.2f);
CShortcut* CreateShortcut(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CMap* CreateMap(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CGauge* CreateGauge(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CTarget* CreateTarget(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
bool DeleteControl(EventType eventMsg);
CControl* SearchControl(EventType eventMsg);
EventType GetEventTypeReduce();
EventType GetEventTypeFull();
EventType GetEventTypeClose();
void SetName(std::string name, bool tooltip = true) override;
void SetTrashEvent(bool bTrash);
bool GetTrashEvent();
void SetPos(const glm::vec2& pos) override;
void SetDim(const glm::vec2& dim) override;
void SetMinDim(const glm::vec2& dim);
void SetMaxDim(const glm::vec2& dim);
glm::vec2 GetMinDim();
glm::vec2 GetMaxDim();
void SetMovable(bool bMode);
bool GetMovable();
void SetRedim(bool bMode);
bool GetRedim();
void SetClosable(bool bMode);
bool GetClosable();
void SetMaximized(bool bMaxi);
bool GetMaximized();
void SetMinimized(bool bMini);
bool GetMinimized();
void SetFixed(bool bFix);
bool GetFixed();
bool GetTooltip(const glm::vec2& pos, std::string &name) override;
bool EventProcess(const Event &event) override;
void Draw() override;
void SetFocus(CControl* focusControl) override;
protected:
int BorderDetect(const glm::vec2& pos);
void AdjustButtons();
void MoveAdjust();
void DrawVertex(const glm::vec2& pos, const glm::vec2& dim, int icon);
void DrawHach(const glm::vec2& pos, const glm::vec2& dim);
template<typename ControlClass>
ControlClass* CreateControl(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
protected:
std::vector<std::unique_ptr<CControl>> m_controls;
bool m_bTrashEvent;
bool m_bMaximized;
bool m_bMinimized;
bool m_bFixed;
glm::vec2 m_minDim;
glm::vec2 m_maxDim;
std::unique_ptr<CButton> m_buttonReduce;
std::unique_ptr<CButton> m_buttonFull;
std::unique_ptr<CButton> m_buttonClose;
bool m_bMovable;
bool m_bRedim;
bool m_bClosable;
bool m_bCapture;
glm::vec2 m_pressPos;
int m_pressFlags;
Gfx::EngineMouseType m_pressMouse;
};
} // namespace Ui