colobot/colobot-base/ui/controls/slider.h

82 lines
2.2 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "ui/controls/control.h"
#include <memory>
namespace Ui
{
class CButton;
class CSlider : public CControl
{
public:
CSlider();
~CSlider();
bool Create(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventType) override;
void SetPos(const glm::vec2& pos) override;
void SetDim(const glm::vec2& dim) override;
bool SetState(int state, bool bState) override;
bool SetState(int state) override;
bool ClearState(int state) override;
bool EventProcess(const Event &event) override;
void Draw() override;
void SetLimit(float min, float max);
void SetVisibleValue(float value);
float GetVisibleValue();
void SetArrowStep(float step);
float GetArrowStep();
protected:
void MoveAdjust();
void AdjustGlint();
void DrawVertex(const glm::vec2& pos, const glm::vec2& dim, int icon);
virtual std::string GetLabel();
protected:
std::unique_ptr<CButton> m_buttonLeft;
std::unique_ptr<CButton> m_buttonRight;
float m_min;
float m_max;
float m_visibleValue;
float m_step;
bool m_bHoriz;
float m_marginButton;
bool m_bCapture;
glm::vec2 m_pressPos;
float m_pressValue;
};
}