colobot/colobot-base/ui/controls/slider.cpp

582 lines
14 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "ui/controls/slider.h"
#include "common/event.h"
#include "common/stringutils.h"
#include "graphics/core/renderers.h"
#include "graphics/core/transparency.h"
#include "graphics/engine/engine.h"
#include "graphics/engine/text.h"
#include "ui/controls/button.h"
#include <stdio.h>
namespace Ui
{
const float CURSOR_WIDTH = (10.0f/640.0f);
const float HOLE_WIDTH = (5.0f/480.0f);
// Object's constructor.
CSlider::CSlider() : CControl()
{
m_min = 0.0f;
m_max = 1.0f;
m_visibleValue = 0.0f;
m_step = 0.0f;
m_marginButton = 0.0f;
m_bHoriz = false;
m_bCapture = false;
m_pressValue = 0.0f;
}
// Object's destructor.
CSlider::~CSlider()
{
}
// Creates a new button.
bool CSlider::Create(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventType)
{
if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType();
CControl::Create(pos, dim, icon, eventType);
MoveAdjust();
return true;
}
void CSlider::SetPos(const glm::vec2& pos)
{
CControl::SetPos(pos);
MoveAdjust();
}
void CSlider::SetDim(const glm::vec2& dim)
{
CControl::SetDim(dim);
MoveAdjust();
}
void CSlider::MoveAdjust()
{
glm::vec2 pos, dim;
m_bHoriz = ( m_dim.x > m_dim.y );
if ( ( m_bHoriz && m_dim.x < m_dim.y*4.0f) ||
(!m_bHoriz && m_dim.y < m_dim.x*4.0f) ) // very short slider?
{
m_buttonLeft.reset();
m_buttonRight.reset();
m_marginButton = 0.0f;
}
else
{
if (m_buttonLeft == nullptr)
{
m_buttonLeft = std::make_unique<CButton>();
m_buttonLeft->Create({ 0.0f, 0.0f }, { 0.0f, 0.0f }, m_bHoriz ? 55 : 49, EVENT_NULL); // </^
m_buttonLeft->SetRepeat(true);
if ( m_state & STATE_SHADOW ) m_buttonLeft->SetState(STATE_SHADOW);
}
if (m_buttonRight == nullptr)
{
m_buttonRight = std::make_unique<CButton>();
m_buttonRight->Create({ 0.0f, 0.0f }, { 0.0f, 0.0f }, m_bHoriz ? 48 : 50, EVENT_NULL); // >/v
m_buttonRight->SetRepeat(true);
if ( m_state & STATE_SHADOW ) m_buttonRight->SetState(STATE_SHADOW);
}
m_marginButton = m_bHoriz?(m_dim.y*0.75f):(m_dim.x/0.75f);
}
if (m_buttonLeft != nullptr)
{
if ( m_bHoriz )
{
pos.x = m_pos.x;
pos.y = m_pos.y;
dim.x = m_dim.y*0.75f;
dim.y = m_dim.y;
}
else
{
pos.x = m_pos.x;
pos.y = m_pos.y+m_dim.y-m_dim.x/0.75f;
dim.x = m_dim.x;
dim.y = m_dim.x/0.75f;
}
m_buttonLeft->SetPos(pos);
m_buttonLeft->SetDim(dim);
}
if (m_buttonRight != nullptr)
{
if ( m_bHoriz )
{
pos.x = m_pos.x+m_dim.x-m_dim.y*0.75f;
pos.y = m_pos.y;
dim.x = m_dim.y*0.75f;
dim.y = m_dim.y;
}
else
{
pos.x = m_pos.x;
pos.y = m_pos.y;
dim.x = m_dim.x;
dim.y = m_dim.x/0.75f;
}
m_buttonRight->SetPos(pos);
m_buttonRight->SetDim(dim);
}
AdjustGlint();
}
// Adjusts the position of reflection.
void CSlider::AdjustGlint()
{
glm::vec2 ref;
float w;
if ( m_bHoriz )
{
w = m_dim.x-m_marginButton*0.75f;
ref.x = m_pos.x+m_marginButton;
ref.x += (w-CURSOR_WIDTH)*m_visibleValue;
ref.y = m_pos.y+m_dim.y;
}
else
{
w = m_dim.y-m_marginButton*2.0f;
ref.y = m_pos.y+m_marginButton+CURSOR_WIDTH;
ref.y += (w-CURSOR_WIDTH)*m_visibleValue;
ref.x = m_pos.x;
}
GlintCreate(ref);
}
bool CSlider::SetState(int state, bool bState)
{
if ( (state & STATE_ENABLE) ||
(state & STATE_SHADOW) )
{
if (m_buttonLeft != nullptr) m_buttonLeft->SetState(state, bState);
if (m_buttonRight != nullptr) m_buttonRight->SetState(state, bState);
}
return CControl::SetState(state, bState);
}
bool CSlider::SetState(int state)
{
if ( (state & STATE_ENABLE) ||
(state & STATE_SHADOW) )
{
if (m_buttonLeft != nullptr) m_buttonLeft->SetState(state);
if (m_buttonRight != nullptr) m_buttonRight->SetState(state);
}
return CControl::SetState(state);
}
bool CSlider::ClearState(int state)
{
if ( (state & STATE_ENABLE) ||
(state & STATE_SHADOW) )
{
if (m_buttonLeft != nullptr) m_buttonLeft->ClearState(state);
if (m_buttonRight != nullptr) m_buttonRight->ClearState(state);
}
return CControl::ClearState(state);
}
// Management of an event.
bool CSlider::EventProcess(const Event &event)
{
glm::vec2 pos, dim;
float value;
if ( (m_state & STATE_VISIBLE) == 0 ) return true;
CControl::EventProcess(event);
if (m_buttonLeft != nullptr && !m_bCapture)
{
if ( !m_buttonLeft->EventProcess(event) ) return false;
}
if (m_buttonRight != nullptr && !m_bCapture)
{
if ( !m_buttonRight->EventProcess(event) ) return false;
}
if (m_buttonLeft != nullptr && event.type == m_buttonLeft->GetEventType() && m_step > 0.0f )
{
m_visibleValue -= m_bHoriz?m_step:-m_step;
if ( m_visibleValue < 0.0f ) m_visibleValue = 0.0f;
if ( m_visibleValue > 1.0f ) m_visibleValue = 1.0f;
AdjustGlint();
m_event->AddEvent(Event(m_eventType));
}
if (m_buttonRight != nullptr && event.type == m_buttonRight->GetEventType() && m_step > 0.0f )
{
m_visibleValue += m_bHoriz?m_step:-m_step;
if ( m_visibleValue < 0.0f ) m_visibleValue = 0.0f;
if ( m_visibleValue > 1.0f ) m_visibleValue = 1.0f;
AdjustGlint();
m_event->AddEvent(Event(m_eventType));
}
if (event.type == EVENT_MOUSE_BUTTON_DOWN &&
event.GetData<MouseButtonEventData>()->button == MOUSE_BUTTON_LEFT &&
(m_state & STATE_VISIBLE) &&
(m_state & STATE_ENABLE))
{
if ( CControl::Detect(event.mousePos) )
{
if ( m_bHoriz )
{
pos.x = m_pos.x+m_marginButton;
dim.x = m_dim.x-m_marginButton*2.0f;
value = (event.mousePos.x-pos.x-CURSOR_WIDTH/2.0f);
value /= (dim.x-CURSOR_WIDTH);
}
else
{
pos.y = m_pos.y+m_marginButton;
dim.y = m_dim.y-m_marginButton*2.0f;
value = (event.mousePos.y-pos.y-CURSOR_WIDTH/2.0f);
value /= (dim.y-CURSOR_WIDTH);
}
if ( value < 0.0f ) value = 0.0f;
if ( value > 1.0f ) value = 1.0f;
m_visibleValue = value;
AdjustGlint();
m_event->AddEvent(Event(m_eventType));
m_bCapture = true;
m_pressPos = event.mousePos;
m_pressValue = m_visibleValue;
}
}
if ( event.type == EVENT_MOUSE_MOVE && m_bCapture )
{
if ( m_bHoriz )
{
pos.x = m_pos.x+m_marginButton;
dim.x = m_dim.x-m_marginButton*2.0f;
value = (event.mousePos.x-pos.x-CURSOR_WIDTH/2.0f);
value /= (dim.x-CURSOR_WIDTH);
}
else
{
pos.y = m_pos.y+m_marginButton;
dim.y = m_dim.y-m_marginButton*2.0f;
value = (event.mousePos.y-pos.y-CURSOR_WIDTH/2.0f);
value /= (dim.y-CURSOR_WIDTH);
}
if ( value < 0.0f ) value = 0.0f;
if ( value > 1.0f ) value = 1.0f;
if ( value != m_visibleValue )
{
m_visibleValue = value;
AdjustGlint();
m_event->AddEvent(Event(m_eventType));
}
}
if (event.type == EVENT_MOUSE_BUTTON_UP &&
event.GetData<MouseButtonEventData>()->button == MOUSE_BUTTON_LEFT &&
m_bCapture)
{
m_bCapture = false;
}
if (event.type == EVENT_MOUSE_WHEEL &&
Detect(event.mousePos))
{
auto data = event.GetData<MouseWheelEventData>();
if (data->y > 0)
{
if (m_buttonLeft != nullptr)
{
for (int i = 0; i < data->y; i++)
m_event->AddEvent(Event(m_buttonLeft->GetEventType()));
}
}
else
{
if (m_buttonRight != nullptr)
{
for (int i = 0; i < -(data->y); i++)
m_event->AddEvent(Event(m_buttonRight->GetEventType()));
}
}
return false;
}
return true;
}
// Draws button.
void CSlider::Draw()
{
glm::vec2 pos, dim, ppos, ddim, spos;
int icon;
float h;
if ( (m_state & STATE_VISIBLE) == 0 ) return;
if (m_buttonLeft != nullptr)
{
m_buttonLeft->Draw();
}
if ( m_bHoriz )
{
pos.x = m_pos.x+m_marginButton;
pos.y = m_pos.y;
dim.x = m_dim.x-m_marginButton*2.0f;
dim.y = m_dim.y;
}
else
{
pos.x = m_pos.x;
pos.y = m_pos.y+m_marginButton;
dim.x = m_dim.x;
dim.y = m_dim.y-m_marginButton*2.0f;
}
// Draws the bottom.
if ( m_bHoriz )
{
ppos.x = pos.x + CURSOR_WIDTH/2.0f;
ppos.y = pos.y + (dim.y-HOLE_WIDTH)/2.0f;
ddim.x = dim.x - CURSOR_WIDTH;
ddim.y = HOLE_WIDTH;
}
else
{
ppos.x = pos.x + (dim.x-HOLE_WIDTH*0.75f)/2.0f;
ppos.y = pos.y + CURSOR_WIDTH/2.0f;
ddim.x = HOLE_WIDTH*0.75f;
ddim.y = dim.y - CURSOR_WIDTH;
}
if ( m_state & STATE_SHADOW )
{
spos = ppos;
spos.x -= 0.005f*0.75f;
spos.y += 0.005f;
DrawShadow(spos, ddim);
}
if ( m_state & STATE_ENABLE ) icon = 0;
else icon = 1;
DrawVertex(ppos, ddim, icon);
// Draws the cabin.
if ( m_state & STATE_ENABLE )
{
if ( m_bHoriz )
{
ppos.x = pos.x + (dim.x-CURSOR_WIDTH)*m_visibleValue;
ppos.y = pos.y;
ddim.x = CURSOR_WIDTH;
ddim.y = dim.y;
}
else
{
ppos.x = pos.x;
ppos.y = pos.y + (dim.y-CURSOR_WIDTH)*m_visibleValue;
ddim.x = dim.x;
ddim.y = CURSOR_WIDTH;
}
DrawShadow(ppos, ddim, 0.7f);
DrawVertex(ppos, ddim, 2);
}
if (m_buttonRight != nullptr)
{
m_buttonRight->Draw();
}
if ( m_bHoriz )
{
if ( m_state & STATE_ENABLE )
{
std::string text = GetLabel();
h = m_engine->GetText()->GetHeight(m_fontType, m_fontSize);
pos.x = m_pos.x+m_dim.x+(10.0f/640.0f);
pos.y = m_pos.y+(m_dim.y-h)/2.0f;
m_engine->GetText()->DrawText(text, m_fontType, m_fontSize, pos, m_dim.x, Gfx::TEXT_ALIGN_LEFT, 0);
}
}
else
{
if ( m_state & STATE_VALUE && m_state & STATE_ENABLE )
{
pos.x = m_pos.x+m_dim.x+4.0f/640.0f;
h = m_dim.y-m_marginButton*2.0f;
pos.y = m_pos.y+m_marginButton-4.0f/480.0f;
pos.y += (h-CURSOR_WIDTH)*m_visibleValue;
dim.x = 50.0f/640.0f;
dim.y = 16.0f/480.0f;
std::string text = GetLabel();
m_engine->GetText()->DrawText(text, m_fontType, m_fontSize, pos, dim.x, Gfx::TEXT_ALIGN_RIGHT, 0);
}
}
}
std::string CSlider::GetLabel()
{
return StrUtils::ToString<int>(static_cast<int>(round(m_min+(m_visibleValue*(m_max-m_min)))));
}
// Draws a rectangle.
void CSlider::DrawVertex(const glm::vec2& pos, const glm::vec2& dim, int icon)
{
glm::vec2 uv1, uv2, corner;
float ex, dp;
auto renderer = m_engine->GetUIRenderer();
if ( icon == 0 )
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 0.0f/256.0f; // yellow rectangle
uv1.y = 32.0f/256.0f;
uv2.x = 32.0f/256.0f;
uv2.y = 64.0f/256.0f;
corner.x = 2.0f/640.0f;
corner.y = 2.0f/480.0f;
ex = 4.0f/256.0f;
}
else if ( icon == 1 )
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 128.0f/256.0f; // gray rectangle
uv1.y = 32.0f/256.0f;
uv2.x = 160.0f/256.0f;
uv2.y = 64.0f/256.0f;
corner.x = 2.0f/640.0f;
corner.y = 2.0f/480.0f;
ex = 4.0f/256.0f;
}
else
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 224.0f/256.0f; // cursor
uv1.y = 32.0f/256.0f;
uv2.x = 256.0f/256.0f;
uv2.y = 64.0f/256.0f;
if ( !m_bHoriz )
{
uv1.y += 64.0f/256.0f;
uv2.y += 64.0f/256.0f;
}
corner.x = 2.0f/640.0f;
corner.y = 2.0f/480.0f;
ex = 4.0f/256.0f;
}
dp = 0.5f/256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(pos, dim, uv1, uv2, corner, ex);
}
void CSlider::SetLimit(float min, float max)
{
m_min = min;
m_max = max;
}
void CSlider::SetVisibleValue(float value)
{
value = (value-m_min)/(m_max-m_min);
if ( value < 0.0 ) value = 0.0f;
if ( value > 1.0 ) value = 1.0f;
m_visibleValue = value;
AdjustGlint();
}
float CSlider::GetVisibleValue()
{
return m_min+m_visibleValue*(m_max-m_min);
}
void CSlider::SetArrowStep(float step)
{
m_step = step/(m_max-m_min);
}
float CSlider::GetArrowStep()
{
return m_step*(m_max-m_min);
}
}