colobot/colobot-base/ui/controls/key.h

72 lines
1.7 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file ui/controls/key.h
* \brief Key slot control
*/
#pragma once
#include "ui/controls/control.h"
#include "app/input.h"
#include "common/event.h"
#include "common/key.h"
#include "common/restext.h"
namespace Ui
{
class CKey : public CControl
{
public:
CKey();
virtual ~CKey();
//! Creates a new key slot button
bool Create(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg) override;
//! Management of an event
bool EventProcess(const Event &event) override;
//! Draws button
void Draw() override;
//! Management of binding
//@{
void SetBinding(InputBinding b);
InputBinding GetBinding();
//@}
protected:
//! Checks if a key is already used
bool TestKey(unsigned int key);
protected:
CInput* m_input;
InputBinding m_binding;
bool m_catch;
};
} // namespace Ui