colobot/colobot-base/ui/controls/interface.h

108 lines
3.8 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "common/event.h"
#include <glm/glm.hpp>
#include <array>
#include <memory>
#include <string>
namespace Gfx
{
class CEngine;
} // namespace Gfx
namespace Ui
{
class CButton;
class CCheck;
class CColor;
class CControl;
class CEdit;
class CEditValue;
class CEnumSlider;
class CGroup;
class CImage;
class CKey;
class CLabel;
class CList;
class CMap;
class CScroll;
class CShortcut;
class CSlider;
class CTarget;
class CWindow;
const int MAXCONTROL = 100;
class CInterface
{
public:
CInterface();
~CInterface();
bool EventProcess(const Event &event);
bool GetTooltip(const glm::vec2& pos, std::string &name);
void Flush();
CButton* CreateButton(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CColor* CreateColor(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CCheck* CreateCheck(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CKey* CreateKey(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CGroup* CreateGroup(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CImage* CreateImage(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CEdit* CreateEdit(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CEditValue* CreateEditValue(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CScroll* CreateScroll(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CSlider* CreateSlider(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CEnumSlider* CreateEnumSlider(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CShortcut* CreateShortcut(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CTarget* CreateTarget(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CMap* CreateMap(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CWindow* CreateWindows(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CList* CreateList(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg, float expand=1.2f);
CLabel* CreateLabel(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg, std::string name);
bool DeleteControl(EventType eventMsg);
CControl* SearchControl(EventType eventMsg);
void Draw();
void SetFocus(CControl* focusControl);
protected:
int GetNextFreeControl();
template <typename ControlClass>
ControlClass* CreateControl(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
CEventQueue* m_event;
Gfx::CEngine* m_engine;
std::array<std::unique_ptr<CControl>, MAXCONTROL> m_controls;
};
} // namespace Ui