colobot/colobot-base/ui/controls/check.cpp

165 lines
3.7 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "ui/controls/check.h"
#include "common/event.h"
#include "common/restext.h"
#include "graphics/core/renderers.h"
#include "graphics/core/transparency.h"
#include "graphics/engine/engine.h"
#include "graphics/engine/text.h"
#include <string.h>
namespace Ui
{
// Object's constructor.
CCheck::CCheck() : CControl()
{
}
// Object's destructor.
CCheck::~CCheck()
{
}
// Creates a new button.
bool CCheck::Create(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventType)
{
if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType();
CControl::Create(pos, dim, icon, eventType);
std::string name = GetResourceName(eventType);
SetName(name);
return true;
}
// Management of an event.
bool CCheck::EventProcess(const Event &event)
{
if ( m_state & STATE_DEAD ) return true;
CControl::EventProcess(event);
if ( event.type == EVENT_MOUSE_BUTTON_DOWN &&
event.GetData<MouseButtonEventData>()->button == MOUSE_BUTTON_LEFT &&
(m_state & STATE_VISIBLE) &&
(m_state & STATE_ENABLE) )
{
if ( CControl::Detect(event.mousePos) )
{
m_event->AddEvent(Event(m_eventType));
return false;
}
}
return true;
}
// Draw button.
void CCheck::Draw()
{
glm::vec2 iDim, pos;
float zoomExt, zoomInt;
int icon;
auto renderer = m_engine->GetUIRenderer();
if ( (m_state & STATE_VISIBLE) == 0 ) return;
iDim = m_dim;
m_dim.x = m_dim.y * 0.75f; // square
if ( m_state & STATE_SHADOW )
{
DrawShadow(m_pos, m_dim);
}
auto texture = m_engine->LoadTexture("textures/interface/button1.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
zoomExt = 1.00f;
zoomInt = 0.95f;
icon = 2;
if ( m_state & STATE_DEFAULT )
{
DrawPart(23, 1.3f, 0.0f);
zoomExt *= 1.15f;
zoomInt *= 1.15f;
}
if ( m_state & STATE_HILIGHT )
{
icon = 1;
}
if ( m_state & STATE_PRESS )
{
icon = 3;
zoomInt *= 0.9f;
}
if ( (m_state & STATE_ENABLE) == 0 )
{
icon = 7;
}
if ( m_state & STATE_DEAD )
{
icon = 17;
}
DrawPart(icon, zoomExt, 0.0f); // draws the button
if ( (m_state & STATE_DEAD) == 0 )
{
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
if ( m_state & STATE_CHECK )
{
icon = 16; // seen
DrawPart(icon, zoomInt, 0.0f); // draw the icon
}
}
m_dim = iDim;
// Draw the name.
pos.x = m_pos.x + m_dim.y / 0.9f;
pos.y = m_pos.y + m_dim.y * 0.50f;
pos.y -= m_engine->GetText()->GetHeight(m_fontType, m_fontSize)/2.0f;
m_engine->GetText()->DrawText(m_name, m_fontType, m_fontSize, pos, m_dim.x, Gfx::TEXT_ALIGN_LEFT, 0);
}
}