colobot/colobot-base/ui/screen/screen_mod_list.h

67 lines
1.7 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "app/modman.h"
#include "ui/maindialog.h"
#include "ui/screen/screen.h"
#include <map>
namespace Ui
{
/**
* \class CScreenModList
* \brief This class is the front-end for the \ref CModManager.
*/
class CScreenModList : public CScreen
{
public:
CScreenModList(CMainDialog* dialog, CModManager* modManager);
void CreateInterface() override;
bool EventProcess(const Event &event) override;
protected:
void FindMods();
void ApplyChanges();
void CloseWindow();
void UpdateAll();
void UpdateModList();
void UpdateModDetails();
void UpdateModSummary();
void UpdateEnableDisableButton();
void UpdateApplyButton();
void UpdateUpDownButtons();
protected:
Ui::CMainDialog* m_dialog;
CModManager* m_modManager;
size_t m_modSelectedIndex = 0;
};
} // namespace Ui