137 lines
3.9 KiB
C++
137 lines
3.9 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2014, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#include "app/gamedata.h"
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#include "app/app.h"
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#include <boost/filesystem.hpp>
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template<> CGameData* CSingleton<CGameData>::m_instance = nullptr;
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CGameData::CGameData()
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{
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m_dataDirSet = false;
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for (int i = 0; i < DIR_MAX; ++i)
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m_standardDataDirs[i] = nullptr;
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m_standardDataDirs[DIR_AI] = "ai";
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m_standardDataDirs[DIR_FONT] = "fonts";
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m_standardDataDirs[DIR_HELP] = "help";
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m_standardDataDirs[DIR_ICON] = "icons";
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m_standardDataDirs[DIR_LEVEL] = "levels";
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m_standardDataDirs[DIR_MODEL] = "models";
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m_standardDataDirs[DIR_MUSIC] = "music";
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m_standardDataDirs[DIR_SOUND] = "sounds";
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m_standardDataDirs[DIR_TEXTURE] = "textures";
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}
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CGameData::~CGameData()
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{
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}
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void CGameData::SetDataDir(std::string path)
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{
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assert(!m_dataDirSet);
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m_dataDirSet = true;
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m_dataDirs.insert(m_dataDirs.begin(), path);
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}
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void CGameData::AddMod(std::string path)
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{
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m_dataDirs.push_back(path);
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}
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void CGameData::Init()
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{
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std::string out = "Using datadirs: ";
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bool first = true;
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for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) {
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if(!first) out += ", ";
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first = false;
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out += *rit;
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}
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out += "\n";
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CLogger::GetInstancePointer()->Info(out.c_str());
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}
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std::string CGameData::GetFilePath(DataDir dir, const std::string& subpath)
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{
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int index = static_cast<int>(dir);
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assert(index >= 0 && index < DIR_MAX);
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for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) {
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std::stringstream str;
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if ( subpath.find("save") == std::string::npos ){ // if its NOT a path to a savefile screenshot
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str << *rit;
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str << "/";
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str << m_standardDataDirs[index];
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if (dir == DIR_HELP)
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{
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str << "/";
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str << CApplication::GetInstancePointer()->GetLanguageChar();
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}
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str << "/";
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}
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str << subpath;
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boost::filesystem::path path(str.str());
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if(boost::filesystem::exists(path))
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{
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return str.str();
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}
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}
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if(m_dataDirs.size() > 0) {
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std::stringstream str;
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if ( subpath.find("save") == std::string::npos ){ // if its NOT a path to a savefile screenshot
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str << m_dataDirs[0];
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str << "/";
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str << m_standardDataDirs[index];
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if (dir == DIR_HELP)
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{
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str << "/";
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str << CApplication::GetInstancePointer()->GetLanguageChar();
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}
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str << "/";
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}
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str << subpath;
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return str.str();
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}
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return subpath;
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}
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std::string CGameData::GetDataPath(const std::string &subpath)
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{
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for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) {
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std::string path = *rit + "/" + subpath;
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boost::filesystem::path boostPath(path);
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if(boost::filesystem::exists(boostPath))
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{
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return path;
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}
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}
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return m_dataDirs[0] + "/" + subpath;
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}
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