colobot/src/graphics/engine/text.h

345 lines
10 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
/**
* \file graphics/engine/text.h
* \brief Text rendering - CText class
*/
#pragma once
#include "graphics/core/color.h"
#include "math/point.h"
#include <vector>
#include <map>
// Graphics module namespace
namespace Gfx {
class CEngine;
class CDevice;
//! Standard small font size
const float FONT_SIZE_SMALL = 12.0f;
//! Standard big font size
const float FONT_SIZE_BIG = 18.0f;
/**
* \enum TextAlign
* \brief Type of text alignment
*/
enum TextAlign
{
TEXT_ALIGN_RIGHT,
TEXT_ALIGN_LEFT,
TEXT_ALIGN_CENTER
};
/* Font meta char constants */
//! Type used for font character metainfo
typedef short FontMetaChar;
/**
* \enum FontType
* \brief Type of font
*
* Bitmask in lower 4 bits (mask 0x00f)
*/
enum FontType
{
//! Flag for bold font subtype
FONT_BOLD = 0x04,
//! Flag for italic font subtype
FONT_ITALIC = 0x08,
//! Default colobot font used for interface
FONT_COLOBOT = 0x00,
//! Alias for bold colobot font
FONT_COLOBOT_BOLD = FONT_COLOBOT | FONT_BOLD,
//! Alias for italic colobot font
FONT_COLOBOT_ITALIC = FONT_COLOBOT | FONT_ITALIC,
//! Courier (monospace) font used mainly in code editor (only regular & bold)
FONT_COURIER = 0x01,
//! Alias for bold courier font
FONT_COURIER_BOLD = FONT_COURIER | FONT_BOLD,
// 0x02 left for possible another font
//! Pseudo-font loaded from textures for buttons, icons, etc.
FONT_BUTTON = 0x03,
};
/**
* \enum FontTitle
* \brief Size of font title
*
* Used internally by CEdit
*
* Bitmask in 2 bits left shifted 4 (mask 0x030)
*/
enum FontTitle
{
FONT_TITLE_BIG = 0x01 << 4,
FONT_TITLE_NORM = 0x02 << 4,
FONT_TITLE_LITTLE = 0x03 << 4,
};
/**
* \enum FontHighlight
* \brief Type of color highlight for text
*
* Bitmask in 3 bits left shifted 6 (mask 0x1c0)
*/
enum FontHighlight
{
FONT_HIGHLIGHT_NONE = 0x00 << 6,
FONT_HIGHLIGHT_LINK = 0x01 << 6,
FONT_HIGHLIGHT_TOKEN = 0x02 << 6,
FONT_HIGHLIGHT_TYPE = 0x03 << 6,
FONT_HIGHLIGHT_CONST = 0x04 << 6,
FONT_HIGHLIGHT_REM = 0x05 << 6,
FONT_HIGHLIGHT_KEY = 0x06 << 6,
FONT_HIGHLIGHT_TABLE = 0x07 << 6,
};
/**
* \enum FontMask
* \brief Masks in FontMetaChar for different attributes
*/
enum FontMask
{
//! Mask for FontType
FONT_MASK_FONT = 0x00f,
//! Mask for FontTitle
FONT_MASK_TITLE = 0x030,
//! Mask for FontHighlight
FONT_MASK_HIGHLIGHT = 0x1c0,
//! Mask for image bit (TODO: not used?)
FONT_MASK_IMAGE = 0x200
};
/**
* \struct UTF8Char
* \brief UTF-8 character in font cache
*
* Only 3-byte chars are supported
*/
struct UTF8Char
{
char c1, c2, c3;
// Padding for 4-byte alignment
// It also seems to fix some problems reported by valgrind
char pad;
explicit UTF8Char(char ch1 = '\0', char ch2 = '\0', char ch3 = '\0')
: c1(ch1), c2(ch2), c3(ch3), pad('\0') {}
inline bool operator<(const UTF8Char &other) const
{
if (c1 < other.c1)
return true;
else if (c1 > other.c1)
return false;
if (c2 < other.c2)
return true;
else if (c2 > other.c2)
return false;
return c3 < other.c3;
}
inline bool operator==(const UTF8Char &other) const
{
return c1 == other.c1 && c2 == other.c2 && c3 == other.c3;
}
};
/**
* \struct CharTexture
* \brief Texture of font character
*/
struct CharTexture
{
unsigned int id;
Math::Point texSize;
Math::Point charSize;
CharTexture() : id(0) {}
};
// Definition is private - in text.cpp
struct CachedFont;
/**
* \struct MultisizeFont
* \brief Font with multiple possible sizes
*/
struct MultisizeFont
{
std::string fileName;
std::map<int, CachedFont*> fonts;
MultisizeFont(const std::string &fn)
: fileName(fn) {}
};
/**
* \enum SpecialChar
* \brief Special codes for certain characters
*/
enum SpecialChar
{
CHAR_TAB = '\t', //! Tab character - :
CHAR_NEWLINE = '\n', //! Newline character - arrow pointing down and left
CHAR_DOT = 1, //! Single dot in the middle
CHAR_SQUARE = 2, //! Square
CHAR_SKIP_RIGHT = 5, //! Filled triangle pointing right
CHAR_SKIP_LEFT = 6 //! Filled triangle pointing left
};
/**
* \class CText
* \brief Text rendering engine
*
* CText is responsible for drawing text in 2D interface. Font rendering is done using
* textures generated by SDL_ttf from TTF font files.
*
* All functions rendering text are divided into two types:
* - single font - function takes a single FontType argument that (along with size)
* determines the font to be used for all characters,
* - multi-font - function takes the text as one argument and a std::vector of FontMetaChar
* with per-character formatting information (font, highlights and some other info used by CEdit)
*
* All font rendering is done in UTF-8.
*/
class CText
{
public:
CText(CEngine* engine);
virtual ~CText();
//! Sets the device to be used
void SetDevice(CDevice *device);
//! Returns the last encountered error
std::string GetError();
//! Initializes the font engine; must be called after SetDevice()
bool Create();
//! Frees resources before exit
void Destroy();
//! Flushes cached textures
void FlushCache();
//@{
//! Tab size management
void SetTabSize(int tabSize);
int GetTabSize();
//@}
//! Draws text (multi-format)
void DrawText(const std::string &text, std::vector<FontMetaChar>::iterator format,
std::vector<FontMetaChar>::iterator end,
float size, Math::Point pos, float width, TextAlign align,
int eol, Color color = Color(0.0f, 0.0f, 0.0f, 1.0f));
//! Draws text (one font)
void DrawText(const std::string &text, FontType font,
float size, Math::Point pos, float width, TextAlign align,
int eol, Color color = Color(0.0f, 0.0f, 0.0f, 1.0f));
//! Calculates dimensions for text (multi-format)
void SizeText(const std::string &text, std::vector<FontMetaChar>::iterator format,
std::vector<FontMetaChar>::iterator endFormat,
float size, Math::Point pos, TextAlign align,
Math::Point &start, Math::Point &end);
//! Calculates dimensions for text (one font)
void SizeText(const std::string &text, FontType font,
float size, Math::Point pos, TextAlign align,
Math::Point &start, Math::Point &end);
//! Returns the ascent font metric
float GetAscent(FontType font, float size);
//! Returns the descent font metric
float GetDescent(FontType font, float size);
//! Returns the height font metric
float GetHeight(FontType font, float size);
//! Returns width of string (multi-format)
TEST_VIRTUAL float GetStringWidth(const std::string& text,
std::vector<FontMetaChar>::iterator format,
std::vector<FontMetaChar>::iterator end, float size);
//! Returns width of string (single font)
TEST_VIRTUAL float GetStringWidth(std::string text, FontType font, float size);
//! Returns width of single character
TEST_VIRTUAL float GetCharWidth(UTF8Char ch, FontType font, float size, float offset);
//! Justifies a line of text (multi-format)
int Justify(const std::string &text, std::vector<FontMetaChar>::iterator format,
std::vector<FontMetaChar>::iterator end,
float size, float width);
//! Justifies a line of text (one font)
int Justify(const std::string &text, FontType font, float size, float width);
//! Returns the most suitable position to a given offset (multi-format)
int Detect(const std::string &text, std::vector<FontMetaChar>::iterator format,
std::vector<FontMetaChar>::iterator end,
float size, float offset);
//! Returns the most suitable position to a given offset (one font)
int Detect(const std::string &text, FontType font, float size, float offset);
UTF8Char TranslateSpecialChar(int specialChar);
protected:
CachedFont* GetOrOpenFont(FontType type, float size);
CharTexture CreateCharTexture(UTF8Char ch, CachedFont* font);
void DrawString(const std::string &text, std::vector<FontMetaChar>::iterator format,
std::vector<FontMetaChar>::iterator end,
float size, Math::Point pos, float width, int eol, Color color);
void DrawString(const std::string &text, FontType font,
float size, Math::Point pos, float width, int eol, Color color);
void DrawHighlight(FontHighlight hl, Math::Point pos, Math::Point size);
void DrawCharAndAdjustPos(UTF8Char ch, FontType font, float size, Math::Point &pos, Color color);
void StringToUTFCharList(const std::string &text, std::vector<UTF8Char> &chars);
protected:
CEngine* m_engine;
CDevice* m_device;
std::string m_error;
float m_defaultSize;
int m_tabSize;
std::map<FontType, MultisizeFont*> m_fonts;
FontType m_lastFontType;
int m_lastFontSize;
CachedFont* m_lastCachedFont;
};
} // namespace Gfx