62 lines
2.4 KiB
Markdown
62 lines
2.4 KiB
Markdown
# Using Visual studio code to compile and install project
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### Prerequisites
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Before compilation you have to install tools and dependencies (points 1,2,3): [Installing tools and dependencies](https://github.com/colobot/colobot/wiki/How-to-Build-Colobot%3A-Gold-Edition-Using-MSVC#installing-tools-and-dependencies).
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### Cloning project
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In order to clone the project execute the following command:
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```
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git clone https://github.com/colobot/colobot.git
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```
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In order to clone the `data` submodule you also have to execute: **(this module is needed to launch the game)**
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```
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git submodule update --init
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```
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If you want you can combine this commands and execute:
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```
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git clone https://github.com/colobot/colobot.git --recurse-submodules
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```
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### Configuring vscode
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1. Open project folder in vscode.
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2. Install extension [CMake Tools](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools).
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3. Install extension [C/C++](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools).
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4. On the status line at the bottom you can choose cmake configuration and compiler (for reference see the image at the bottom).
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### Adding cmake settings:
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Create folder .vscode if there is none. Inside that folder create a file settings.json with the following content:
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```json
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{
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"cmake.configureSettings": {
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"name": "x64-Debug",
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"generator": "Ninja",
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"configurationType": "Debug",
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"inheritEnvironments": ["msvc_x64_x64"],
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"CMAKE_TOOLCHAIN_FILE": "input your path to the toolchain file",
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"VCPKG_TARGET_TRIPLET": "x64-windows-static",
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"BOOST_STATIC": "1",
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"GLEW_STATIC": "1",
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"MSVC_STATIC": "1"
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},
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"cmake.buildDirectory": "${workspaceFolder}\\out\\build\\x64-Debug",
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"cmake.installPrefix": "${workspaceFolder}\\out\\build\\x64-Debug",
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"cmake.generator": "ninja"
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}
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```
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### Compilation and installation
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1. Open cmake extension in the left menu and click on `build all projects`
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2. On the status line at the bottom change the compilation target to `install`.
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3. Click `build` to build the project.
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4. After the project is built, click on `launch` to run a game.
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If you have any problems create an issue or talk to us on our [Discord channel](https://discord.gg/56Fm9kb). |