colobot/src/autotower.h

87 lines
2.0 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// autotower.h
#ifndef _AUTOTOWER_H_
#define _AUTOTOWER_H_
#include "auto.h"
#include "misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
enum AutoTowerPhase
{
ATP_WAIT = 1,
ATP_ZERO = 2, // more energy
ATP_SEARCH = 3, // search a target
ATP_TURN = 4, // turns to the target
ATP_FIRE = 5, // shoots on the target
};
class CAutoTower : public CAuto
{
public:
CAutoTower(CInstanceManager* iMan, CObject* object);
~CAutoTower();
void DeleteObject(BOOL bAll=FALSE);
void Init();
BOOL EventProcess(const Event &event);
Error RetError();
BOOL CreateInterface(BOOL bSelect);
BOOL Write(char *line);
BOOL Read(char *line);
protected:
void UpdateInterface(float rTime);
CObject* SearchTarget(D3DVECTOR &impact);
void FireStopUpdate(float progress, BOOL bLightOn);
protected:
AutoTowerPhase m_phase;
float m_progress;
float m_speed;
float m_timeVirus;
float m_lastUpdateTime;
float m_lastParticule;
D3DVECTOR m_targetPos;
float m_angleYactual;
float m_angleZactual;
float m_angleYfinal;
float m_angleZfinal;
int m_partiStop[4];
};
#endif //_AUTOTOWER_H_