85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// autoderrick.h
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#ifndef _AUTODERRICK_H_
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#define _AUTODERRICK_H_
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#include "object.h"
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#include "misc.h"
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class CInstanceManager;
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class CD3DEngine;
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class CParticule;
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class CTerrain;
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class CCamera;
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class CObject;
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enum AutoDerrickPhase
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{
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ADP_WAIT = 1,
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ADP_EXCAVATE = 2, // down the drill
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ADP_ASCEND = 3, // up the drill
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ADP_EXPORT = 4, // exports matter
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ADP_ISFREE = 5, // expected material loss
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};
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class CAutoDerrick : public CAuto
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{
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public:
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CAutoDerrick(CInstanceManager* iMan, CObject* object);
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~CAutoDerrick();
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void DeleteObject(BOOL bAll=FALSE);
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void Init();
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BOOL EventProcess(const Event &event);
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Error RetError();
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BOOL CreateInterface(BOOL bSelect);
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BOOL Write(char *line);
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BOOL Read(char *line);
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protected:
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CObject* SearchFret();
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BOOL SearchFree(D3DVECTOR pos);
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void CreateFret(D3DVECTOR pos, float angle, ObjectType type, float height);
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BOOL ExistKey();
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protected:
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AutoDerrickPhase m_phase;
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float m_progress;
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float m_speed;
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float m_timeVirus;
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float m_lastParticule;
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float m_lastTrack;
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D3DVECTOR m_fretPos;
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int m_soundChannel;
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BOOL m_bSoundFall;
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};
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#endif //_AUTODERRICK_H_
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