464 lines
11 KiB
C++
464 lines
11 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// robotmain.h
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#ifndef _ROBOTMAIN_H_
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#define _ROBOTMAIN_H_
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#include "d3dengine.h"
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#include "struct.h"
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#include "object.h"
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#include "mainmovie.h"
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#include "camera.h"
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#include "particule.h"
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enum Phase
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{
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PHASE_INIT,
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PHASE_TERM,
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PHASE_NAME,
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PHASE_PERSO,
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PHASE_TRAINER,
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PHASE_DEFI,
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PHASE_MISSION,
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PHASE_FREE,
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PHASE_TEEN,
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PHASE_USER,
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PHASE_PROTO,
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PHASE_LOADING,
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PHASE_SIMUL,
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PHASE_MODEL,
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PHASE_SETUPd,
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PHASE_SETUPg,
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PHASE_SETUPp,
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PHASE_SETUPc,
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PHASE_SETUPs,
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PHASE_SETUPds,
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PHASE_SETUPgs,
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PHASE_SETUPps,
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PHASE_SETUPcs,
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PHASE_SETUPss,
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PHASE_WRITE,
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PHASE_READ,
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PHASE_WRITEs,
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PHASE_READs,
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PHASE_WIN,
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PHASE_LOST,
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PHASE_WELCOME1,
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PHASE_WELCOME2,
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PHASE_WELCOME3,
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PHASE_GENERIC,
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};
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class CInstanceManager;
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class CMainDialog;
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class CMainShort;
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class CMainMap;
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class CEvent;
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class CD3DEngine;
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class CLight;
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class CWater;
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class CCloud;
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class CBlitz;
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class CPlanet;
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class CTerrain;
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class CModel;
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class CInterface;
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class CWindow;
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class CControl;
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class CDisplayText;
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class CDisplayInfo;
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class CSound;
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typedef struct
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{
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D3DVECTOR pos;
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float dist;
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ObjectType type;
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int min; // wins if>
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int max; // wins if <
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int lost; // lost if <=
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BOOL bImmediat;
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char message[100];
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}
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EndTake;
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#define MAXNEWSCRIPTNAME 20
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typedef struct
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{
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BOOL bUsed;
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ObjectType type;
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char name[40];
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}
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NewScriptName;
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#define MAXSHOWLIMIT 5
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#define MAXSHOWPARTI 200
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#define SHOWLIMITTIME 20.0f
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typedef struct
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{
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BOOL bUsed;
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D3DVECTOR pos;
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float radius;
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int total;
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int parti[MAXSHOWPARTI];
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CObject* link;
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float duration;
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float time;
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}
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ShowLimit;
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#define SATCOM_HUSTON 0
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#define SATCOM_SAT 1
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#define SATCOM_OBJECT 2
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#define SATCOM_LOADING 3
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#define SATCOM_PROG 4
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#define SATCOM_SOLUCE 5
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#define SATCOM_MAX 6
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class CRobotMain
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{
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public:
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CRobotMain(CInstanceManager* iMan);
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~CRobotMain();
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void CreateIni();
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void ChangePhase(Phase phase);
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BOOL EventProcess(const Event &event);
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BOOL CreateShortcuts();
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void ScenePerso();
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void SetMovieLock(BOOL bLock);
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BOOL RetMovieLock();
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BOOL RetInfoLock();
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void SetSatComLock(BOOL bLock);
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BOOL RetSatComLock();
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void SetEditLock(BOOL bLock, BOOL bEdit);
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BOOL RetEditLock();
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void SetEditFull(BOOL bFull);
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BOOL RetEditFull();
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BOOL RetFreePhoto();
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void SetFriendAim(BOOL bFriend);
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BOOL RetFriendAim();
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void SetTracePrecision(float factor);
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float RetTracePrecision();
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void ChangePause(BOOL bPause);
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void SetSpeed(float speed);
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float RetSpeed();
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void UpdateShortcuts();
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void SelectHuman();
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CObject* SearchHuman();
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CObject* SearchToto();
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CObject* SearchNearest(D3DVECTOR pos, CObject* pExclu);
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BOOL SelectObject(CObject* pObj, BOOL bDisplayError=TRUE);
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CObject* RetSelectObject();
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CObject* DeselectAll();
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BOOL DeleteObject();
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void ResetObject();
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void ResetCreate();
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Error CheckEndMission(BOOL bFrame);
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void CheckEndMessage(char *message);
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int RetObligatoryToken();
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char* RetObligatoryToken(int i);
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int IsObligatoryToken(char *token);
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BOOL IsProhibitedToken(char *token);
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void UpdateMap();
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BOOL RetShowMap();
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MainMovieType RetMainMovie();
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void FlushDisplayInfo();
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void StartDisplayInfo(int index, BOOL bMovie);
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void StartDisplayInfo(char *filename, int index);
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void StopDisplayInfo();
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char* RetDisplayInfoName(int index);
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int RetDisplayInfoPosition(int index);
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void SetDisplayInfoPosition(int index, int pos);
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void StartSuspend();
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void StopSuspend();
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float RetGameTime();
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void SetFontSize(float size);
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float RetFontSize();
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void SetWindowPos(FPOINT pos);
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FPOINT RetWindowPos();
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void SetWindowDim(FPOINT dim);
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FPOINT RetWindowDim();
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void SetIOPublic(BOOL bMode);
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BOOL RetIOPublic();
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void SetIOPos(FPOINT pos);
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FPOINT RetIOPos();
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void SetIODim(FPOINT dim);
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FPOINT RetIODim();
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char* RetTitle();
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char* RetResume();
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char* RetScriptName();
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char* RetScriptFile();
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BOOL RetTrainerPilot();
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BOOL RetFixScene();
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BOOL RetGlint();
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BOOL RetSoluce4();
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BOOL RetMovies();
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BOOL RetNiceReset();
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BOOL RetHimselfDamage();
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BOOL RetShowSoluce();
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BOOL RetSceneSoluce();
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BOOL RetShowAll();
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BOOL RetCheatRadar();
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char* RetSavegameDir();
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char* RetPublicDir();
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char* RetFilesDir();
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void SetGamerName(char *name);
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char* RetGamerName();
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int RetGamerFace();
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int RetGamerGlasses();
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BOOL RetGamerOnlyHead();
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float RetPersoAngle();
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void StartMusic();
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void ClearInterface();
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void ChangeColor();
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float SearchNearestObject(D3DVECTOR center, CObject *exclu);
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BOOL FreeSpace(D3DVECTOR ¢er, float minRadius, float maxRadius, float space, CObject *exclu);
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float RetFlatZoneRadius(D3DVECTOR center, float maxRadius, CObject *exclu);
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void HideDropZone(CObject* metal);
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void ShowDropZone(CObject* metal, CObject* truck);
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void FlushShowLimit(int i);
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void SetShowLimit(int i, ParticuleType parti, CObject *pObj, D3DVECTOR pos, float radius, float duration=SHOWLIMITTIME);
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void AdjustShowLimit(int i, D3DVECTOR pos);
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void StartShowLimit();
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void FrameShowLimit(float rTime);
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void CompileScript(BOOL bSoluce);
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void LoadOneScript(CObject *pObj, int &nbError);
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void LoadFileScript(CObject *pObj, char* filename, int objRank, int &nbError);
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void SaveAllScript();
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void SaveOneScript(CObject *pObj);
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void SaveFileScript(CObject *pObj, char* filename, int objRank);
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BOOL SaveFileStack(CObject *pObj, FILE *file, int objRank);
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BOOL ReadFileStack(CObject *pObj, FILE *file, int objRank);
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BOOL FlushNewScriptName();
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BOOL AddNewScriptName(ObjectType type, char *name);
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char* RetNewScriptName(ObjectType type, int rank);
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void WriteFreeParam();
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void ReadFreeParam();
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BOOL IsBusy();
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BOOL IOWriteScene(char *filename, char *filecbot, char *info);
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CObject* IOReadScene(char *filename, char *filecbot);
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void IOWriteObject(FILE *file, CObject* pObj, char *cmd);
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CObject* IOReadObject(char *line, char* filename, int objRank);
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int CreateSpot(D3DVECTOR pos, D3DCOLORVALUE color);
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protected:
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BOOL EventFrame(const Event &event);
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BOOL EventObject(const Event &event);
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void InitEye();
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void Convert();
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void CreateScene(BOOL bSoluce, BOOL bFixScene, BOOL bResetObject);
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void CreateModel();
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D3DVECTOR LookatPoint( D3DVECTOR eye, float angleH, float angleV, float length );
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CObject* CreateObject(D3DVECTOR pos, float angle, float zoom, float height, ObjectType type, float power=1.0f, BOOL bTrainer=FALSE, BOOL bToy=FALSE, int option=0);
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int CreateLight(D3DVECTOR direction, D3DCOLORVALUE color);
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void HiliteClear();
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void HiliteObject(FPOINT pos);
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void HiliteFrame(float rTime);
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void CreateTooltip(FPOINT pos, char* text);
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void ClearTooltip();
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CObject* DetectObject(FPOINT pos);
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void ChangeCamera();
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void RemoteCamera(float pan, float zoom, float rTime);
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void KeyCamera(EventMsg event, long param);
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void AbortMovie();
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BOOL IsSelectable(CObject* pObj);
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void SelectOneObject(CObject* pObj, BOOL bDisplayError=TRUE);
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void HelpObject();
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BOOL DeselectObject();
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void DeleteAllObjects();
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void UpdateInfoText();
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CObject* SearchObject(ObjectType type);
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CObject* RetSelect();
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void StartDisplayVisit(EventMsg event);
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void FrameVisit(float rTime);
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void StopDisplayVisit();
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void ExecuteCmd(char *cmd);
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BOOL TestGadgetQuantity(int rank);
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protected:
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CInstanceManager* m_iMan;
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CMainMovie* m_movie;
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CMainDialog* m_dialog;
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CMainShort* m_short;
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CMainMap* m_map;
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CEvent* m_event;
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CD3DEngine* m_engine;
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CParticule* m_particule;
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CWater* m_water;
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CCloud* m_cloud;
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CBlitz* m_blitz;
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CPlanet* m_planet;
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CLight* m_light;
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CTerrain* m_terrain;
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CModel* m_model;
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CInterface* m_interface;
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CCamera* m_camera;
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CDisplayText* m_displayText;
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CDisplayInfo* m_displayInfo;
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CSound* m_sound;
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float m_time;
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float m_gameTime;
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float m_checkEndTime;
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float m_winDelay;
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float m_lostDelay;
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BOOL m_bFixScene; // scene fixed, no interraction
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BOOL m_bBase; // OBJECT_BASE exists in mission
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FPOINT m_lastMousePos;
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CObject* m_selectObject;
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Phase m_phase;
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int m_cameraRank;
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D3DCOLORVALUE m_color;
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BOOL m_bFreePhoto;
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BOOL m_bCmdEdit;
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BOOL m_bShowPos;
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BOOL m_bSelectInsect;
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BOOL m_bShowSoluce;
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BOOL m_bShowAll;
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BOOL m_bCheatRadar;
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BOOL m_bAudioRepeat;
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BOOL m_bShortCut;
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int m_audioTrack;
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int m_delayWriteMessage;
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int m_movieInfoIndex;
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BOOL m_bImmediatSatCom; // SatCom immediately?
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BOOL m_bBeginSatCom; // messages SatCom poster?
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BOOL m_bMovieLock; // movie in progress?
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BOOL m_bSatComLock; // call of SatCom is possible?
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BOOL m_bEditLock; // edition in progress?
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BOOL m_bEditFull; // edition in full screen?
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BOOL m_bPause; // simulation paused
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BOOL m_bHilite;
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BOOL m_bTrainerPilot; // remote trainer?
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BOOL m_bSuspend;
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BOOL m_bFriendAim;
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BOOL m_bResetCreate;
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BOOL m_bMapShow;
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BOOL m_bMapImage;
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char m_mapFilename[100];
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FPOINT m_tooltipPos;
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char m_tooltipName[100];
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float m_tooltipTime;
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char m_infoFilename[SATCOM_MAX][100]; // names of text files
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CObject* m_infoObject;
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int m_infoIndex;
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int m_infoPos[SATCOM_MAX];
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int m_infoUsed;
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char m_title[100];
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char m_resume[500];
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char m_scriptName[100];
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char m_scriptFile[100];
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int m_endingWinRank;
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int m_endingLostRank;
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BOOL m_bWinTerminate;
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float m_fontSize;
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FPOINT m_windowPos;
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FPOINT m_windowDim;
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BOOL m_IOPublic;
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FPOINT m_IOPos;
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FPOINT m_IODim;
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NewScriptName m_newScriptName[MAXNEWSCRIPTNAME];
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float m_cameraPan;
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float m_cameraZoom;
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EventMsg m_visitLast;
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CObject* m_visitObject;
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CObject* m_visitArrow;
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float m_visitTime;
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float m_visitParticule;
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D3DVECTOR m_visitPos;
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D3DVECTOR m_visitPosArrow;
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int m_endTakeTotal;
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EndTake m_endTake[10];
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long m_endTakeResearch;
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float m_endTakeWinDelay;
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float m_endTakeLostDelay;
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int m_obligatoryTotal;
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char m_obligatoryToken[100][20];
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int m_prohibitedTotal;
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char m_prohibitedToken[100][20];
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char m_gamerName[100];
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long m_freeBuild; // constructible buildings
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long m_freeResearch; // researches possible
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ShowLimit m_showLimit[MAXSHOWLIMIT];
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D3DCOLORVALUE m_colorRefBot;
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D3DCOLORVALUE m_colorNewBot;
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D3DCOLORVALUE m_colorRefAlien;
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D3DCOLORVALUE m_colorNewAlien;
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D3DCOLORVALUE m_colorRefGreen;
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D3DCOLORVALUE m_colorNewGreen;
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D3DCOLORVALUE m_colorRefWater;
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D3DCOLORVALUE m_colorNewWater;
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float m_colorShiftWater;
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};
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#endif //_ROBOTMAIN_H_
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