colobot/src/object/auto/autofactory.h

76 lines
2.2 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// autofactory.h
#pragma once
#include "object/auto/auto.h"
enum AutoFactoryPhase
{
AFP_WAIT = 1, // expected metal
AFP_CLOSE_S = 2, // closes doors (shift)
AFP_CLOSE_T = 3, // closes doors (turn)
AFP_BUILD = 4, // building the vehicle
AFP_OPEN_T = 5, // opens the doors (turn)
AFP_OPEN_S = 6, // opens the doors (shift)
AFP_ADVANCE = 7, // advance at the door
};
class CAutoFactory : public CAuto
{
public:
CAutoFactory(CObject* object);
~CAutoFactory();
void DeleteObject(bool bAll=false);
void Init();
bool EventProcess(const Event &event);
bool CreateInterface(bool bSelect);
bool Write(char *line);
bool Read(char *line);
protected:
void UpdateInterface();
void UpdateButton(Ui::CWindow *pw, EventType event, bool bBusy);
CObject* SearchFret();
bool NearestVehicle();
bool CreateVehicle();
CObject* SearchVehicle();
void SoundManip(float time, float amplitude, float frequency);
protected:
AutoFactoryPhase m_phase;
float m_progress;
float m_speed;
float m_lastParticle;
Math::Vector m_fretPos;
int m_channelSound;
};