colobot/src/object/auto/autoderrick.cpp

593 lines
15 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "object/auto/autoderrick.h"
#include "common/iman.h"
#include "graphics/engine/terrain.h"
#include "math/geometry.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/window.h"
#include "ui/displaytext.h"
#include <stdio.h>
#include <string.h>
const float DERRICK_DELAY = 10.0f; // duration of the extraction
const float DERRICK_DELAYu = 30.0f; // same, but for uranium
// Object's constructor.
CAutoDerrick::CAutoDerrick(CObject* object) : CAuto(object)
{
Init();
m_phase = ADP_WAIT; // paused until the first Init ()
m_soundChannel = -1;
}
// Object's destructor.
CAutoDerrick::~CAutoDerrick()
{
}
// Destroys the object.
void CAutoDerrick::DeleteObject(bool bAll)
{
CObject* fret;
if ( !bAll )
{
fret = SearchFret();
if ( fret != 0 && fret->GetLock() )
{
fret->DeleteObject();
delete fret;
}
}
if ( m_soundChannel != -1 )
{
m_sound->FlushEnvelope(m_soundChannel);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
m_soundChannel = -1;
}
CAuto::DeleteObject(bAll);
}
// Initialize the object.
void CAutoDerrick::Init()
{
Math::Matrix* mat;
Math::Vector pos;
Gfx::TerrainRes res;
pos = m_object->GetPosition(0);
res = m_terrain->GetResource(pos);
if ( res == Gfx::TR_STONE ||
res == Gfx::TR_URANIUM ||
res == Gfx::TR_KEY_A ||
res == Gfx::TR_KEY_B ||
res == Gfx::TR_KEY_C ||
res == Gfx::TR_KEY_D )
{
m_type = OBJECT_FRET;
if ( res == Gfx::TR_STONE ) m_type = OBJECT_STONE;
if ( res == Gfx::TR_URANIUM ) m_type = OBJECT_URANIUM;
if ( res == Gfx::TR_KEY_A ) m_type = OBJECT_KEYa;
if ( res == Gfx::TR_KEY_B ) m_type = OBJECT_KEYb;
if ( res == Gfx::TR_KEY_C ) m_type = OBJECT_KEYc;
if ( res == Gfx::TR_KEY_D ) m_type = OBJECT_KEYd;
m_phase = ADP_EXCAVATE;
m_progress = 0.0f;
m_speed = 1.0f/(m_type==OBJECT_URANIUM?DERRICK_DELAYu:DERRICK_DELAY);
}
else
{
m_phase = ADP_WAIT;
m_progress = 0.0f;
m_speed = 1.0f;
}
m_time = 0.0f;
m_timeVirus = 0.0f;
m_lastParticle = 0.0f;
m_lastTrack = 0.0f;
pos = Math::Vector(7.0f, 0.0f, 0.0f);
mat = m_object->GetWorldMatrix(0);
pos = Math::Transform(*mat, pos);
m_terrain->AdjustToFloor(pos);
m_fretPos = pos;
}
// Management of an event.
bool CAutoDerrick::EventProcess(const Event &event)
{
CObject* fret;
Math::Vector pos, speed;
Math::Point dim;
float angle, duration, factor;
CAuto::EventProcess(event);
if ( m_engine->GetPause() ) return true;
if ( event.type != EVENT_FRAME ) return true;
if ( m_phase == ADP_WAIT ) return true;
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
m_timeVirus = 0.1f+Math::Rand()*0.3f;
pos.x = 0.0f;
pos.z = 0.0f;
pos.y = -2.0f*Math::Rand();
m_object->SetPosition(1, pos); // up / down the drill
m_object->SetAngleY(1, Math::Rand()*0.5f); // rotates the drill
}
return true;
}
if ( m_phase == ADP_EXCAVATE )
{
if ( m_soundChannel == -1 )
{
if ( m_type == OBJECT_URANIUM )
{
factor = DERRICK_DELAYu/DERRICK_DELAY;
}
else
{
factor = 1.0f;
}
m_soundChannel = m_sound->Play(SOUND_DERRICK, m_object->GetPosition(0), 1.0f, 0.5f, true);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 4.0f*factor, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.3f, 6.0f*factor, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 1.0f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 4.0f, SOPER_STOP);
}
if ( m_progress >= 6.0f/16.0f && // penetrates into the ground?
m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
m_lastParticle = m_time;
pos = m_object->GetPosition(0);
speed.x = (Math::Rand()-0.5f)*10.0f;
speed.z = (Math::Rand()-0.5f)*10.0f;
speed.y = Math::Rand()*5.0f;
dim.x = Math::Rand()*3.0f+2.0f;
dim.y = dim.x;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f);
}
if ( m_progress >= 6.0f/16.0f && // penetrates into the ground?
m_lastTrack+m_engine->ParticleAdapt(0.5f) <= m_time )
{
m_lastTrack = m_time;
pos = m_object->GetPosition(0);
speed.x = (Math::Rand()-0.5f)*12.0f;
speed.z = (Math::Rand()-0.5f)*12.0f;
speed.y = Math::Rand()*10.0f+10.0f;
dim.x = 0.6f;
dim.y = dim.x;
pos.y += dim.y;
duration = Math::Rand()*2.0f+2.0f;
m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK5,
duration, Math::Rand()*10.0f+15.0f,
duration*0.2f, 1.0f);
}
if ( m_progress < 1.0f )
{
pos.x = 0.0f;
pos.z = 0.0f;
pos.y = -m_progress*16.0f;
m_object->SetPosition(1, pos); // down the drill
angle = m_object->GetAngleY(1);
angle += event.rTime*8.0f;
m_object->SetAngleY(1, angle); // rotates the drill
}
else
{
m_phase = ADP_ASCEND;
m_progress = 0.0f;
m_speed = 1.0f/5.0f;
}
}
if ( m_phase == ADP_ASCEND )
{
if ( m_progress <= 7.0f/16.0f &&
m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time )
{
m_lastParticle = m_time;
pos = m_object->GetPosition(0);
speed.x = (Math::Rand()-0.5f)*10.0f;
speed.z = (Math::Rand()-0.5f)*10.0f;
speed.y = Math::Rand()*5.0f;
dim.x = Math::Rand()*3.0f+2.0f;
dim.y = dim.x;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f);
}
if ( m_progress <= 4.0f/16.0f &&
m_lastTrack+m_engine->ParticleAdapt(1.0f) <= m_time )
{
m_lastTrack = m_time;
pos = m_object->GetPosition(0);
speed.x = (Math::Rand()-0.5f)*12.0f;
speed.z = (Math::Rand()-0.5f)*12.0f;
speed.y = Math::Rand()*10.0f+10.0f;
dim.x = 0.6f;
dim.y = dim.x;
pos.y += dim.y;
duration = Math::Rand()*2.0f+2.0f;
m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK5,
duration, Math::Rand()*10.0f+15.0f,
duration*0.2f, 1.0f);
}
if ( m_progress < 1.0f )
{
pos.x = 0.0f;
pos.z = 0.0f;
pos.y = -(1.0f-m_progress)*16.0f;
m_object->SetPosition(1, pos); // back the drill
angle = m_object->GetAngleY(1);
angle -= event.rTime*2.0f;
m_object->SetAngleY(1, angle); // rotates the drill
}
else
{
m_soundChannel = -1;
m_bSoundFall = false;
m_phase = ADP_EXPORT;
m_progress = 0.0f;
m_speed = 1.0f/5.0f;
}
}
if ( m_phase == ADP_ISFREE )
{
if ( m_progress >= 1.0f )
{
m_bSoundFall = false;
m_phase = ADP_EXPORT;
m_progress = 0.0f;
m_speed = 1.0f/5.0f;
}
}
if ( m_phase == ADP_EXPORT )
{
if ( m_progress == 0.0f )
{
if ( SearchFree(m_fretPos) )
{
angle = m_object->GetAngleY(0);
CreateFret(m_fretPos, angle, m_type, 16.0f);
}
else
{
m_phase = ADP_ISFREE;
m_progress = 0.0f;
m_speed = 1.0f/2.0f;
return true;
}
}
fret = SearchFret();
if ( fret != 0 &&
m_progress <= 0.5f &&
m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time )
{
m_lastParticle = m_time;
if ( m_progress < 0.3f )
{
pos = fret->GetPosition(0);
pos.x += (Math::Rand()-0.5f)*5.0f;
pos.z += (Math::Rand()-0.5f)*5.0f;
pos.y += (Math::Rand()-0.5f)*5.0f;
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 3.0f;
dim.y = dim.x;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIRE, 1.0f, 0.0f, 0.0f);
}
else
{
pos = fret->GetPosition(0);
pos.x += (Math::Rand()-0.5f)*5.0f;
pos.z += (Math::Rand()-0.5f)*5.0f;
pos.y += Math::Rand()*2.5f;
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 1.0f;
dim.y = dim.x;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f);
}
}
if ( m_progress < 1.0f )
{
if ( fret != 0 )
{
pos = fret->GetPosition(0);
pos.y -= event.rTime*20.0f; // grave
if ( !m_bSoundFall && pos.y < m_fretPos.y )
{
m_sound->Play(SOUND_BOUM, m_fretPos);
m_bSoundFall = true;
}
if ( pos.y < m_fretPos.y )
{
pos.y = m_fretPos.y;
fret->SetLock(false); // object usable
}
fret->SetPosition(0, pos);
}
}
else
{
if ( ExistKey() ) // key already exists?
{
m_phase = ADP_WAIT;
m_progress = 0.0f;
m_speed = 1.0f/10.0f;
}
else
{
m_phase = ADP_EXCAVATE;
m_progress = 0.0f;
m_speed = 1.0f/(m_type==OBJECT_URANIUM?DERRICK_DELAYu:DERRICK_DELAY);
}
}
}
return true;
}
// Creates all the interface when the object is selected.
bool CAutoDerrick::CreateInterface(bool bSelect)
{
Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
CAuto::CreateInterface(bSelect);
if ( !bSelect ) return true;
pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
ox = 3.0f/640.0f;
oy = 3.0f/480.0f;
sx = 33.0f/640.0f;
sy = 33.0f/480.0f;
pos.x = ox+sx*0.0f;
pos.y = oy+sy*0;
ddim.x = 66.0f/640.0f;
ddim.y = 66.0f/480.0f;
pw->CreateGroup(pos, ddim, 109, EVENT_OBJECT_TYPE);
return true;
}
// Saves all parameters of the controller.
bool CAutoDerrick::Write(char *line)
{
char name[100];
if ( m_phase == ADP_WAIT ) return false;
sprintf(name, " aExist=%d", 1);
strcat(line, name);
CAuto::Write(line);
sprintf(name, " aPhase=%d", m_phase);
strcat(line, name);
sprintf(name, " aProgress=%.2f", m_progress);
strcat(line, name);
sprintf(name, " aSpeed=%.2f", m_speed);
strcat(line, name);
return true;
}
// Restores all parameters of the controller.
bool CAutoDerrick::Read(char *line)
{
if ( OpInt(line, "aExist", 0) == 0 ) return false;
CAuto::Read(line);
m_phase = static_cast< AutoDerrickPhase >(OpInt(line, "aPhase", ADP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
m_lastParticle = 0.0f;
return true;
}
// Seeks the subject cargo.
CObject* CAutoDerrick::SearchFret()
{
CObject* pObj;
Math::Vector oPos;
ObjectType type;
int i;
for ( i=0 ; i<1000000 ; i++ )
{
pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
type = pObj->GetType();
if ( type == OBJECT_DERRICK ) continue;
oPos = pObj->GetPosition(0);
if ( oPos.x == m_fretPos.x &&
oPos.z == m_fretPos.z ) return pObj;
}
return 0;
}
// Seeks if a site is free.
bool CAutoDerrick::SearchFree(Math::Vector pos)
{
CObject* pObj;
Math::Vector sPos;
ObjectType type;
float sRadius, distance;
int i, j;
for ( i=0 ; i<1000000 ; i++ )
{
pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
type = pObj->GetType();
if ( type == OBJECT_DERRICK ) continue;
j = 0;
while ( pObj->GetCrashSphere(j++, sPos, sRadius) )
{
distance = Math::Distance(sPos, pos);
distance -= sRadius;
if ( distance < 2.0f ) return false; // location occupied
}
}
return true; // location free
}
// Create a transportable object.
void CAutoDerrick::CreateFret(Math::Vector pos, float angle, ObjectType type,
float height)
{
CObject* fret;
fret = new CObject();
if ( !fret->CreateResource(pos, angle, type) )
{
delete fret;
m_displayText->DisplayError(ERR_TOOMANY, m_object);
return;
}
fret->SetLock(true); // object not yet usable
if ( m_object->GetResetCap() == RESET_MOVE )
{
fret->SetResetCap(RESET_DELETE);
}
pos = fret->GetPosition(0);
pos.y += height;
fret->SetPosition(0, pos);
}
// Look if there is already a key.
bool CAutoDerrick::ExistKey()
{
CObject* pObj;
ObjectType type;
int i;
if ( m_type != OBJECT_KEYa &&
m_type != OBJECT_KEYb &&
m_type != OBJECT_KEYc &&
m_type != OBJECT_KEYd ) return false;
for ( i=0 ; i<1000000 ; i++ )
{
pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
type = pObj->GetType();
if ( type == m_type ) return true;
}
return false;
}
// returns an error due the state of the automaton.
Error CAutoDerrick::GetError()
{
if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
if ( m_phase == ADP_WAIT ) return ERR_DERRICK_NULL;
return ERR_OK;
}