42 lines
1.2 KiB
GLSL
42 lines
1.2 KiB
GLSL
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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// FRAGMENT SHADER - PARTICLE RENDERER
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uniform sampler2D uni_Texture;
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uniform float uni_AlphaScissor;
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in VertexData
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{
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vec4 Color;
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vec2 TexCoord;
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} data;
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out vec4 out_FragColor;
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void main()
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{
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vec4 color = texture(uni_Texture, data.TexCoord);
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if (color.a < uni_AlphaScissor) discard;
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out_FragColor = data.Color * color;
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}
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