colobot/colobot-base/graphics/opengl33/glutil.cpp

637 lines
17 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "graphics/opengl33/glutil.h"
#include "graphics/core/renderers.h"
#include "graphics/opengl33/gl33_device.h"
#include "common/image.h"
#include "common/logger.h"
#include <SDL.h>
#include <physfs.h>
#include <cstring>
#include <vector>
#include <sstream>
#include <algorithm>
// Graphics module namespace
namespace Gfx
{
bool InitializeGLEW()
{
static bool glewInited = false;
if (!glewInited)
{
glewExperimental = GL_TRUE;
if (glewInit() != GLEW_OK)
{
GetLogger()->Error("GLEW initialization failed\n");
return false;
}
glewInited = true;
}
return true;
}
std::unique_ptr<CDevice> CreateDevice(const DeviceConfig &config, const std::string& name)
{
if (name == "default") return std::make_unique<CGL33Device>(config);
else if (name == "opengl") return std::make_unique<CGL33Device>(config);
else if (name == "gl33") return std::make_unique<CGL33Device>(config);
else if (name == "auto")
{
int version = GetOpenGLVersion();
if (version >= 33) return std::make_unique<CGL33Device>(config);
}
return nullptr;
}
int GetOpenGLVersion()
{
int major, minor;
return GetOpenGLVersion(major, minor);
}
int GetOpenGLVersion(int &major, int &minor)
{
const char* version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
sscanf(version, "%d.%d", &major, &minor);
return 10 * major + minor;
}
bool AreExtensionsSupported(std::string list)
{
// Extract extensions to find
std::vector<std::string> extensions;
std::stringstream stream(list);
std::string value;
while (true)
{
stream >> value;
if (stream.eof())
break;
extensions.push_back(value);
}
int version = GetOpenGLVersion();
// Use glGetString
if (version < 30)
{
const char* text = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
std::stringstream stream(text);
while (!extensions.empty())
{
stream >> value;
if (stream.eof())
break;
auto result = std::remove(extensions.begin(), extensions.end(), value);
if (result != extensions.end())
extensions.erase(result);
}
}
// Use glGetStringi
else
{
int n;
glGetIntegerv(GL_NUM_EXTENSIONS, &n);
for (int i = 0; i < n; i++)
{
const char* name = reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i));
value = std::string(name);
auto result = std::remove(extensions.begin(), extensions.end(), value);
if (result != extensions.end())
extensions.erase(result);
if (extensions.empty())
break;
}
}
// Return true if found all required extensions
return extensions.empty();
}
std::string GetHardwareInfo(bool full)
{
int glversion = GetOpenGLVersion();
std::stringstream result;
// basic hardware information
const char* version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const char* renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
result << "Hardware information:\n\n";
result << "OpenGL Version:\t\t" << version << '\n';
result << "Hardware Vendor:\t\t" << vendor << '\n';
result << "Renderer:\t\t\t" << renderer << '\n';
// GLSL version if available
if (glversion >= 20)
{
const char* glslVersion = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
result << "Shading Language Version:\t" << glslVersion << '\n';
}
if (!full) return result.str();
// extended hardware information
int value = 0;
result << "\nCapabilities:\n\n";
// texture size
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
result << "Max Texture Size:\t\t" << value << '\n';
if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
{
result << "Anisotropic filtering:\t\tsupported\n";
float level;
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &level);
result << " Max Level:\t\t" << static_cast<int>(level) << '\n';
}
else
{
result << "Anisotropic filtering:\t\tunsupported\n";
}
// multitexturing
if (glversion >= 13)
{
result << "Multitexturing:\t\tsupported\n";
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &value);
result << " Max Texture Units:\t\t" << value << '\n';
if (glversion >= 20)
{
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &value);
result << " Max Texture Image Units:\t" << value << '\n';
}
}
else
{
result << "Multitexturing:\t\tunsupported\n";
}
// FBO support
result << "Framebuffer Object:\t\tsupported\n";
result << " Type:\t\t\tCore/ARB\n";
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &value);
result << " Max Renderbuffer Size:\t" << value << '\n';
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &value);
result << " Max Color Attachments:\t" << value << '\n';
result << "Multisampling:\t\tsupported\n";
glGetIntegerv(GL_MAX_SAMPLES, &value);
result << " Max Framebuffer Samples:\t" << value << '\n';
// VBO support
result << "VBO:\t\t\tsupported (core)\n";
return result.str();
}
int ClearGLErrors()
{
int result = 0;
while (true)
{
GLint error = glGetError();
if (error == GL_NO_ERROR)
break;
result++;
}
return result;
}
bool CheckGLErrors()
{
GLint error = glGetError();
bool result = false;
while (error != GL_NO_ERROR)
{
GetLogger()->Error("OpenGL error: %d\n", error);
result = true;
error = glGetError();
}
return result;
}
GLenum TranslateGfxPrimitive(PrimitiveType type)
{
GLenum flag = 0;
switch (type)
{
case PrimitiveType::POINTS: flag = GL_POINTS; break;
case PrimitiveType::LINES: flag = GL_LINES; break;
case PrimitiveType::LINE_STRIP: flag = GL_LINE_STRIP; break;
case PrimitiveType::LINE_LOOP: flag = GL_LINE_LOOP; break;
case PrimitiveType::TRIANGLES: flag = GL_TRIANGLES; break;
case PrimitiveType::TRIANGLE_STRIP: flag = GL_TRIANGLE_STRIP; break;
case PrimitiveType::TRIANGLE_FAN: flag = GL_TRIANGLE_FAN; break;
default: assert(false); break;
}
return flag;
}
bool InPlane(glm::vec3 normal, float originPlane, glm::vec3 center, float radius)
{
float distance = originPlane + glm::dot(normal, center);
if (distance < -radius)
return false;
return true;
}
GLenum TranslateType(Type type)
{
switch (type)
{
case Type::BYTE: return GL_BYTE;
case Type::UBYTE: return GL_UNSIGNED_BYTE;
case Type::SHORT: return GL_SHORT;
case Type::USHORT: return GL_UNSIGNED_SHORT;
case Type::INT: return GL_INT;
case Type::UINT: return GL_UNSIGNED_INT;
case Type::HALF: return GL_HALF_FLOAT;
case Type::FLOAT: return GL_FLOAT;
case Type::DOUBLE: return GL_DOUBLE;
default: return 0;
}
}
std::string lastShaderError;
std::string GetLastShaderError()
{
return lastShaderError;
}
std::string LoadSource(const std::string& path)
{
PHYSFS_file* file = PHYSFS_openRead(path.c_str());
if (file == nullptr)
{
GetLogger()->Error("Cannot read shader source file\n");
GetLogger()->Error("Missing file \"%s\"\n", path.c_str());
return {};
}
size_t len = PHYSFS_fileLength(file);
std::string source(len, ' ');
size_t length = PHYSFS_read(file, source.data(), 1, len);
PHYSFS_close(file);
return source;
}
GLint CreateShader(GLint type, const std::vector<std::string>& sources)
{
std::vector<const GLchar*> parts;
for (const auto& source : sources)
{
parts.push_back(source.c_str());
}
GLuint shader = glCreateShader(type);
glShaderSource(shader, parts.size(), parts.data(), nullptr);
glCompileShader(shader);
GLint status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE)
{
GLint len;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
auto message = std::make_unique<GLchar[]>(len + 1);
glGetShaderInfoLog(shader, len + 1, nullptr, message.get());
GetLogger()->Error("Shader compilation error occurred!\n%s\n", message.get());
lastShaderError = std::string("Shader compilation error occurred!\n\n") + std::string(message.get());
glDeleteShader(shader);
return 0;
}
return shader;
}
GLint LoadShader(GLint type, const char* filename)
{
PHYSFS_file *file = PHYSFS_openRead(filename);
if (file == nullptr)
{
GetLogger()->Error("Cannot read shader source file\n");
GetLogger()->Error("Missing file \"%s\"\n", filename);
return 0;
}
size_t len = PHYSFS_fileLength(file);
std::vector<GLchar> source(len + 1);
GLchar *sources[] = { source.data() };
size_t length = PHYSFS_readBytes(file, source.data(), len);
source[length] = '\0';
PHYSFS_close(file);
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, const_cast<const GLchar**>(sources), nullptr);
glCompileShader(shader);
GLint status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE)
{
GLint len;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
auto message = std::make_unique<GLchar[]>(len + 1);
glGetShaderInfoLog(shader, len + 1, nullptr, message.get());
GetLogger()->Error("Shader compilation error occurred!\n%s\n", message.get());
lastShaderError = std::string("Shader compilation error occurred!\n\n") + std::string(message.get());
glDeleteShader(shader);
return 0;
}
return shader;
}
GLint LinkProgram(int count, const GLint* shaders)
{
GLint program = glCreateProgram();
for (int i = 0; i < count; i++)
glAttachShader(program, shaders[i]);
glLinkProgram(program);
for (int i = 0; i < count; i++)
glDetachShader(program, shaders[i]);
GLint status;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (status != GL_TRUE)
{
GLint len;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len);
auto message = std::make_unique<GLchar[]>(len + 1);
glGetProgramInfoLog(program, len + 1, nullptr, message.get());
GetLogger()->Error("Shader program linking error occurred!\n%s\n", message.get());
lastShaderError = std::string("Shader program linking error occurred!\n\n") + std::string(message.get());
glDeleteProgram(program);
return 0;
}
return program;
}
GLint LinkProgram(const std::vector<GLint>& shaders)
{
GLint program = glCreateProgram();
for (auto shader : shaders)
glAttachShader(program, shader);
glLinkProgram(program);
for (auto shader : shaders)
glDetachShader(program, shader);
GLint status;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (status != GL_TRUE)
{
GLint len;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len);
std::string message(len, ' ');
glGetProgramInfoLog(program, len + 1, nullptr, message.data());
GetLogger()->Error("Shader program linking error occurred!\n%s\n", message.c_str());
lastShaderError = std::string("Shader program linking error occurred!\n\n") + std::string(message.c_str());
glDeleteProgram(program);
return 0;
}
return program;
}
class CGLFrameBufferPixels : public CFrameBufferPixels
{
public:
CGLFrameBufferPixels(std::size_t size)
: m_pixels(std::make_unique<GLubyte[]>(size))
{}
void* GetPixelsData() override
{
return static_cast<void*>(m_pixels.get());
}
private:
std::unique_ptr<GLubyte[]> m_pixels;
};
std::unique_ptr<CFrameBufferPixels> GetGLFrameBufferPixels(const glm::ivec2& size)
{
auto pixels = std::make_unique<CGLFrameBufferPixels>(4 * size.x * size.y);
glReadPixels(0, 0, size.x, size.y, GL_RGBA, GL_UNSIGNED_BYTE, pixels->GetPixelsData());
GLuint* p = static_cast<GLuint*> ( pixels->GetPixelsData() );
for (int i = 0; i < size.x * size.y; ++i)
p[i] |= 0xFF000000;
return pixels;
}
PreparedTextureData PrepareTextureData(ImageData* imageData, TextureFormat format)
{
PreparedTextureData texData;
bool convert = false;
texData.sourceFormat = 0;
if (format == TextureFormat::RGB)
{
texData.sourceFormat = GL_RGB;
texData.alpha = false;
}
else if (format == TextureFormat::BGR)
{
texData.sourceFormat = GL_BGR;
texData.alpha = false;
}
else if (format == TextureFormat::RGBA)
{
texData.sourceFormat = GL_RGBA;
texData.alpha = true;
}
else if (format == TextureFormat::BGRA)
{
texData.sourceFormat = GL_BGRA;
texData.alpha = true;
}
else if (format == TextureFormat::AUTO)
{
if (imageData->surface->format->BytesPerPixel == 4)
{
if ((imageData->surface->format->Amask == 0xFF000000) &&
(imageData->surface->format->Rmask == 0x00FF0000) &&
(imageData->surface->format->Gmask == 0x0000FF00) &&
(imageData->surface->format->Bmask == 0x000000FF))
{
texData.sourceFormat = GL_BGRA;
texData.alpha = true;
}
else if ((imageData->surface->format->Amask == 0xFF000000) &&
(imageData->surface->format->Bmask == 0x00FF0000) &&
(imageData->surface->format->Gmask == 0x0000FF00) &&
(imageData->surface->format->Rmask == 0x000000FF))
{
texData.sourceFormat = GL_RGBA;
texData.alpha = true;
}
else
{
texData.sourceFormat = GL_RGBA;
convert = true;
}
}
else if (imageData->surface->format->BytesPerPixel == 3)
{
if ((imageData->surface->format->Rmask == 0xFF0000) &&
(imageData->surface->format->Gmask == 0x00FF00) &&
(imageData->surface->format->Bmask == 0x0000FF))
{
texData.sourceFormat = GL_BGR;
texData.alpha = false;
}
else if ((imageData->surface->format->Bmask == 0xFF0000) &&
(imageData->surface->format->Gmask == 0x00FF00) &&
(imageData->surface->format->Rmask == 0x0000FF))
{
texData.sourceFormat = GL_RGB;
texData.alpha = false;
}
else
{
texData.sourceFormat = GL_RGBA;
convert = true;
}
}
else
{
GetLogger()->Error("Unknown data surface format");
assert(false);
}
}
else
assert(false);
texData.actualSurface = imageData->surface;
texData.convertedSurface = nullptr;
if (convert)
{
SDL_PixelFormat format = {};
format.BytesPerPixel = 4;
format.BitsPerPixel = 32;
format.Aloss = format.Bloss = format.Gloss = format.Rloss = 0;
format.Amask = 0xFF000000;
format.Ashift = 24;
format.Bmask = 0x00FF0000;
format.Bshift = 16;
format.Gmask = 0x0000FF00;
format.Gshift = 8;
format.Rmask = 0x000000FF;
format.Rshift = 0;
format.palette = nullptr;
texData.convertedSurface = SDL_ConvertSurface(imageData->surface, &format, SDL_SWSURFACE);
if (texData.convertedSurface != nullptr)
texData.actualSurface = texData.convertedSurface;
}
return texData;
}
} // namespace Gfx