/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "app/controller.h" #include "object/robotmain.h" #include "ui/maindialog.h" CController::CController(CApplication* app, bool configLoaded) : m_app(app) , m_main(new CRobotMain(this)) , m_dialog(new Ui::CMainDialog()) { m_main->Create(); m_dialog->Create(); if (configLoaded) m_main->LoadConfigFile(); else m_main->CreateConfigFile(); } CController::~CController() { } CApplication* CController::GetApplication() { return m_app; } CRobotMain* CController::GetRobotMain() { return m_main.get(); } Ui::CMainDialog* CController::GetMainDialog() { return m_dialog.get(); } void CController::StartApp() { m_main->ChangePhase(PHASE_WELCOME1); } void CController::StartGame(LevelCategory cat, int chap, int lvl) { m_dialog->SetLevel(cat, chap, lvl); m_main->ChangePhase(PHASE_LOADING); } void CController::ProcessEvent(Event& event) { bool passOn = m_dialog->EventProcess(event); if (passOn) m_main->ProcessEvent(event); }