/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2018, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file graphics/opengl/gl33device.h * \brief OpenGL 3.3 implementation - CGL33Device class */ #pragma once #include "graphics/core/device.h" #include "graphics/core/material.h" #include "graphics/opengl/glframebuffer.h" #include "graphics/opengl/glutil.h" #include "math/matrix.h" #include #include #include #include #include // Graphics module namespace namespace Gfx { //! Struct for dynamic buffers struct DynamicBuffer { //! Auxiliary VAO for rendering primitives with DrawPrimitive* GLuint vao = 0; //! Dynamic buffer GLuint vbo = 0; //! Dynamic buffer size unsigned int size = 0; //! Dynamic buffer offset unsigned int offset = 0; }; /** \class CGL33Device \brief Implementation of CDevice interface in OpenGL 3.3 Provides the concrete implementation of 3D device in OpenGL. This class should be initialized (by calling Initialize() ) only after setting the video mode by CApplication, once the OpenGL context is defined. Because of that, CGLDeviceConfig is outside the CDevice class and must be set in CApplication. */ class CGL33Device : public CDevice { public: CGL33Device(const DeviceConfig &config); virtual ~CGL33Device(); void DebugHook() override; void DebugLights() override; std::string GetName() override; bool Create() override; void Destroy() override; void ConfigChanged(const DeviceConfig &newConfig) override; void BeginScene() override; void EndScene() override; void Clear() override; void SetRenderMode(RenderMode mode) override; void SetTransform(TransformType type, const Math::Matrix &matrix) override; void SetMaterial(const Material &material) override; int GetMaxLightCount() override; void SetLight(int index, const Light &light) override; void SetLightEnabled(int index, bool enabled) override; Texture CreateTexture(CImage *image, const TextureCreateParams ¶ms) override; Texture CreateTexture(ImageData *data, const TextureCreateParams ¶ms) override; Texture CreateDepthTexture(int width, int height, int depth) override; void UpdateTexture(const Texture& texture, Math::IntPoint offset, ImageData* data, TexImgFormat format) override; void DestroyTexture(const Texture &texture) override; void DestroyAllTextures() override; int GetMaxTextureStageCount() override; void SetTexture(int index, const Texture &texture) override; void SetTexture(int index, unsigned int textureId) override; void SetTextureEnabled(int index, bool enabled) override; void SetTextureStageParams(int index, const TextureStageParams ¶ms) override; void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) override; virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount, Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override; virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount, Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override; virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) override; virtual void DrawPrimitives(PrimitiveType type, const Vertex *vertices, int first[], int count[], int drawCount, Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override; virtual void DrawPrimitives(PrimitiveType type, const VertexTex2 *vertices, int first[], int count[], int drawCount, Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override; virtual void DrawPrimitives(PrimitiveType type, const VertexCol *vertices, int first[], int count[], int drawCount) override; unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) override { return CreateStaticBufferImpl(primitiveType, vertices, vertexCount); } unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) override { return CreateStaticBufferImpl(primitiveType, vertices, vertexCount); } unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) override { return CreateStaticBufferImpl(primitiveType, vertices, vertexCount); } void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) override { UpdateStaticBufferImpl(bufferId, primitiveType, vertices, vertexCount); } void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) override { UpdateStaticBufferImpl(bufferId, primitiveType, vertices, vertexCount); } void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) override { UpdateStaticBufferImpl(bufferId, primitiveType, vertices, vertexCount); } void DrawStaticBuffer(unsigned int bufferId) override; void DestroyStaticBuffer(unsigned int bufferId) override; int ComputeSphereVisibility(const Math::Vector ¢er, float radius) override; void SetViewport(int x, int y, int width, int height) override; void SetRenderState(RenderState state, bool enabled) override; void SetColorMask(bool red, bool green, bool blue, bool alpha) override; void SetDepthTestFunc(CompFunc func) override; void SetDepthBias(float factor, float units) override; void SetAlphaTestFunc(CompFunc func, float refValue) override; void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend) override; void SetClearColor(const Color &color) override; void SetGlobalAmbient(const Color &color) override; void SetFogParams(FogMode mode, const Color &color, float start, float end, float density) override; void SetCullMode(CullMode mode) override; void SetShadeModel(ShadeModel model) override; void SetShadowColor(float value) override; void SetFillMode(FillMode mode) override; void CopyFramebufferToTexture(Texture& texture, int xOffset, int yOffset, int x, int y, int width, int height) override; std::unique_ptr GetFrameBufferPixels() const override; CFramebuffer* GetFramebuffer(std::string name) override; CFramebuffer* CreateFramebuffer(std::string name, const FramebufferParams& params) override; void DeleteFramebuffer(std::string name) override; bool IsAnisotropySupported() override; int GetMaxAnisotropyLevel() override; int GetMaxSamples() override; bool IsShadowMappingSupported() override; int GetMaxTextureSize() override; bool IsFramebufferSupported() override; private: //! Updates the texture params for given texture stage void UpdateTextureParams(int index); //! Updates texture state inline void UpdateTextureState(int index); //! Update light parameters void UpdateLights(); //! Binds VBO inline void BindVBO(GLuint vbo); //! Binds VAO inline void BindVAO(GLuint vao); //! Binds texture inline void BindTexture(int index, GLuint texture); //! Uploads data to dynamic buffer and returns offset to it unsigned int UploadVertexData(DynamicBuffer& buffer, const void* data, unsigned int size); template unsigned int CreateStaticBufferImpl(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount); template void UpdateStaticBufferImpl(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount); private: //! Current config DeviceConfig m_config; //! Current world matrix Math::Matrix m_worldMat; //! Current view matrix Math::Matrix m_viewMat; //! OpenGL modelview matrix = world matrix * view matrix Math::Matrix m_modelviewMat; //! Current projection matrix Math::Matrix m_projectionMat; //! Combined world-view-projection matrix Math::Matrix m_combinedMatrix; //! true means combined matrix is outdated bool m_combinedMatrixOutdated = true; //! The current material Material m_material; //! Whether lighting is enabled bool m_lighting = false; //! true means that light update is needed bool m_updateLights = false; //! Current lights std::vector m_lights; //! Current lights enable status std::vector m_lightsEnabled; //! Current textures; \c nullptr value means unassigned std::vector m_currentTextures; //! Current texture stages enable status std::vector m_texturesEnabled; //! Current texture params std::vector m_textureStageParams; //! Set of all created textures std::set m_allTextures; //! Free texture unit const int m_freeTexture = 3; //! Info about static VBO buffers struct VertexBufferInfo { PrimitiveType primitiveType = {}; GLuint vbo = 0; GLuint vao = 0; VertexType vertexType = {}; int vertexCount = 0; unsigned int size = 0; }; //! Detected capabilities //! Map of saved VBO objects std::map m_vboObjects; //! Last ID of VBO object unsigned int m_lastVboId = 0; //! Currently bound VBO GLuint m_currentVBO = 0; //! Currently bound VAO GLuint m_currentVAO = 0; //! Total memory allocated in VBOs unsigned long m_vboMemory = 0; //! Map of framebuffers std::map> m_framebuffers; //! Shader program for normal rendering GLuint m_normalProgram = 0; //! Shader program for interface rendering GLuint m_interfaceProgram = 0; //! Shader program for shadow rendering GLuint m_shadowProgram = 0; DynamicBuffer m_dynamicBuffer; //! Current mode unsigned int m_mode = 0; //! Uniform locations for all modes UniformLocations m_uniforms[3]; //! Uniform locations for current mode UniformLocations* m_uni = nullptr; }; } // namespace Gfx