/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/object_factory.h" #include "common/make_unique.h" #include "graphics/engine/engine.h" #include "graphics/engine/lightning.h" #include "graphics/engine/oldmodelmanager.h" #include "graphics/engine/terrain.h" #include "graphics/model/model_manager.h" #include "level/robotmain.h" #include "math/geometry.h" #include "object/object_create_params.h" #include "object/old_object.h" #include "object/auto/autobase.h" #include "object/auto/autoconvert.h" #include "object/auto/autoderrick.h" #include "object/auto/autodestroyer.h" #include "object/auto/autoegg.h" #include "object/auto/autofactory.h" #include "object/auto/autoflag.h" #include "object/auto/autohouston.h" #include "object/auto/autojostle.h" #include "object/auto/autolabo.h" #include "object/auto/automush.h" #include "object/auto/autonest.h" #include "object/auto/autonuclearplant.h" #include "object/auto/autoportico.h" #include "object/auto/autopowercaptor.h" #include "object/auto/autopowerplant.h" #include "object/auto/autopowerstation.h" #include "object/auto/autoradar.h" #include "object/auto/autorepair.h" #include "object/auto/autoresearch.h" #include "object/auto/autoroot.h" #include "object/auto/autotower.h" #include "object/auto/autovault.h" #include "object/motion/motionant.h" #include "object/motion/motionbee.h" #include "object/motion/motionhuman.h" #include "object/motion/motionlevelcontroller.h" #include "object/motion/motionqueen.h" #include "object/motion/motionspider.h" #include "object/motion/motiontoto.h" #include "object/motion/motionvehicle.h" #include "object/motion/motionworm.h" #include "object/subclass/exchange_post.h" #include "object/subclass/static_object.h" #include "physics/physics.h" using COldObjectUPtr = std::unique_ptr; CObjectFactory::CObjectFactory(Gfx::CEngine* engine, Gfx::CTerrain* terrain, Gfx::COldModelManager* oldModelManager, Gfx::CModelManager* modelManager, Gfx::CParticle* particle) : m_engine(engine) , m_terrain(terrain) , m_oldModelManager(oldModelManager) , m_modelManager(modelManager) , m_particle(particle) {} CObjectUPtr CObjectFactory::CreateObject(const ObjectCreateParams& params) { if (CStaticObject::IsStaticObject(params.type)) { return CStaticObject::Create(params.id, params.type, params.pos, params.angle, params.height, m_engine, m_modelManager, m_engine->GetTerrain()); } switch (params.type) { case OBJECT_NULL: return nullptr; case OBJECT_INFO: return CExchangePost::Create(params, m_oldModelManager, m_engine); case OBJECT_PORTICO: case OBJECT_BASE: case OBJECT_DERRICK: case OBJECT_FACTORY: case OBJECT_STATION: case OBJECT_CONVERT: case OBJECT_REPAIR: case OBJECT_DESTROYER: case OBJECT_TOWER: case OBJECT_NEST: case OBJECT_RESEARCH: case OBJECT_RADAR: case OBJECT_ENERGY: case OBJECT_LABO: case OBJECT_NUCLEAR: case OBJECT_PARA: case OBJECT_SAFE: case OBJECT_HUSTON: case OBJECT_TARGET1: case OBJECT_TARGET2: case OBJECT_START: case OBJECT_END: return CreateBuilding(params); case OBJECT_FRET: case OBJECT_STONE: case OBJECT_URANIUM: case OBJECT_METAL: case OBJECT_POWER: case OBJECT_ATOMIC: case OBJECT_BULLET: case OBJECT_BBOX: case OBJECT_KEYa: case OBJECT_KEYb: case OBJECT_KEYc: case OBJECT_KEYd: case OBJECT_TNT: case OBJECT_SCRAP1: case OBJECT_SCRAP2: case OBJECT_SCRAP3: case OBJECT_SCRAP4: case OBJECT_SCRAP5: case OBJECT_BOMB: case OBJECT_WAYPOINT: case OBJECT_SHOW: case OBJECT_WINFIRE: case OBJECT_BAG: case OBJECT_MARKPOWER: case OBJECT_MARKSTONE: case OBJECT_MARKURANIUM: case OBJECT_MARKKEYa: case OBJECT_MARKKEYb: case OBJECT_MARKKEYc: case OBJECT_MARKKEYd: case OBJECT_EGG: return CreateResource(params); case OBJECT_FLAGb: case OBJECT_FLAGr: case OBJECT_FLAGg: case OBJECT_FLAGy: case OBJECT_FLAGv: return CreateFlag(params); case OBJECT_BARRIER0: case OBJECT_BARRIER1: case OBJECT_BARRIER2: case OBJECT_BARRIER3: return CreateBarrier(params); case OBJECT_PLANT0: case OBJECT_PLANT1: case OBJECT_PLANT2: case OBJECT_PLANT3: case OBJECT_PLANT4: case OBJECT_PLANT5: case OBJECT_PLANT6: case OBJECT_PLANT7: case OBJECT_PLANT8: case OBJECT_PLANT9: case OBJECT_PLANT10: case OBJECT_PLANT11: case OBJECT_PLANT12: case OBJECT_PLANT13: case OBJECT_PLANT14: case OBJECT_PLANT15: case OBJECT_PLANT16: case OBJECT_PLANT17: case OBJECT_PLANT18: case OBJECT_PLANT19: case OBJECT_TREE1: case OBJECT_TREE2: case OBJECT_TREE3: case OBJECT_TREE4: case OBJECT_TREE5: return CreatePlant(params); case OBJECT_MUSHROOM1: case OBJECT_MUSHROOM2: return CreateMushroom(params); case OBJECT_QUARTZ0: case OBJECT_QUARTZ1: case OBJECT_QUARTZ2: case OBJECT_QUARTZ3: return CreateQuartz(params); case OBJECT_ROOT0: case OBJECT_ROOT1: case OBJECT_ROOT2: case OBJECT_ROOT3: case OBJECT_ROOT4: case OBJECT_ROOT5: return CreateRoot(params); case OBJECT_HOME1: return CreateHome(params); case OBJECT_RUINmobilew1: case OBJECT_RUINmobilew2: case OBJECT_RUINmobilet1: case OBJECT_RUINmobilet2: case OBJECT_RUINmobiler1: case OBJECT_RUINmobiler2: case OBJECT_RUINfactory: case OBJECT_RUINdoor: case OBJECT_RUINsupport: case OBJECT_RUINradar: case OBJECT_RUINconvert: case OBJECT_RUINbase: case OBJECT_RUINhead: return CreateRuin(params); case OBJECT_APOLLO1: case OBJECT_APOLLO3: case OBJECT_APOLLO4: case OBJECT_APOLLO5: return CreateApollo(params); case OBJECT_MOTHER: case OBJECT_ANT: case OBJECT_SPIDER: case OBJECT_BEE: case OBJECT_WORM: return CreateInsect(params); // no eggs case OBJECT_HUMAN: case OBJECT_TECH: case OBJECT_TOTO: case OBJECT_MOBILEfa: case OBJECT_MOBILEta: case OBJECT_MOBILEwa: case OBJECT_MOBILEia: case OBJECT_MOBILEfc: case OBJECT_MOBILEtc: case OBJECT_MOBILEwc: case OBJECT_MOBILEic: case OBJECT_MOBILEfi: case OBJECT_MOBILEti: case OBJECT_MOBILEwi: case OBJECT_MOBILEii: case OBJECT_MOBILEfs: case OBJECT_MOBILEts: case OBJECT_MOBILEws: case OBJECT_MOBILEis: case OBJECT_MOBILErt: case OBJECT_MOBILErc: case OBJECT_MOBILErr: case OBJECT_MOBILErs: case OBJECT_MOBILEsa: case OBJECT_MOBILEtg: case OBJECT_MOBILEft: case OBJECT_MOBILEtt: case OBJECT_MOBILEwt: case OBJECT_MOBILEit: case OBJECT_MOBILEdr: case OBJECT_APOLLO2: return CreateVehicle(params); default: break; } return nullptr; } // Creates a building laying on the ground. CObjectUPtr CObjectFactory::CreateBuilding(const ObjectCreateParams& params) { Math::Vector pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; float power = params.power; auto obj = MakeUnique(params.id); obj->SetType(type); obj->SetTeam(params.team); int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); if ( type == OBJECT_PORTICO ) { m_oldModelManager->AddModelReference("portico1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("portico2.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(1, Math::Vector(0.0f, 67.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(2, rank); obj->SetObjectParent(2, 1); m_oldModelManager->AddModelReference("portico3.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(2, Math::Vector(0.0f, 0.0f, -33.0f)); obj->SetPartRotationY(2, 45.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(3, rank); obj->SetObjectParent(3, 2); m_oldModelManager->AddModelReference("portico4.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(3, Math::Vector(50.0f, 0.0f, 0.0f)); obj->SetPartRotationY(3, -60.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(4, rank); obj->SetObjectParent(4, 3); m_oldModelManager->AddModelReference("portico5.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(4, Math::Vector(35.0f, 0.0f, 0.0f)); obj->SetPartRotationY(4, -55.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(5, rank); obj->SetObjectParent(5, 1); m_oldModelManager->AddModelReference("portico3.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(5, Math::Vector(0.0f, 0.0f, 33.0f)); obj->SetPartRotationY(5, -45.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(6, rank); obj->SetObjectParent(6, 5); m_oldModelManager->AddModelReference("portico4.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(6, Math::Vector(50.0f, 0.0f, 0.0f)); obj->SetPartRotationY(6, 60.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(7, rank); obj->SetObjectParent(7, 6); m_oldModelManager->AddModelReference("portico5.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(7, Math::Vector(35.0f, 0.0f, 0.0f)); obj->SetPartRotationY(7, 55.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(8, rank); obj->SetObjectParent(8, 0); m_oldModelManager->AddModelReference("portico6.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(8, Math::Vector(-35.0f, 50.0f, -35.0f)); obj->SetPartRotationY(8, -Math::PI/2.0f); obj->SetPartScale(8, 2.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(9, rank); obj->SetObjectParent(9, 8); m_oldModelManager->AddModelReference("portico7.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(9, Math::Vector(0.0f, 4.5f, 1.9f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(10, rank); obj->SetObjectParent(10, 0); m_oldModelManager->AddModelReference("portico6.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(10, Math::Vector(-35.0f, 50.0f, 35.0f)); obj->SetPartRotationY(10, -Math::PI/2.0f); obj->SetPartScale(10, 2.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(11, rank); obj->SetObjectParent(11, 10); m_oldModelManager->AddModelReference("portico7.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(11, Math::Vector(0.0f, 4.5f, 1.9f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 28.0f, 0.0f), 45.5f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 27.0f, 10.0f, -42.0f), 15.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 10.0f, -42.0f), 15.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-27.0f, 10.0f, -42.0f), 15.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 27.0f, 10.0f, 42.0f), 15.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 10.0f, 42.0f), 15.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-27.0f, 10.0f, 42.0f), 15.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-32.0f, 45.0f, -32.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-32.0f, 45.0f, 32.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 32.0f, 45.0f, -32.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 32.0f, 45.0f, 32.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 35.0f, 0.0f), 50.0f)); obj->CreateShadowCircle(50.0f, 1.0f); } if ( type == OBJECT_BASE ) { m_oldModelManager->AddModelReference("base1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); for (int i=0 ; i<8 ; i++ ) { rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1+i, rank); obj->SetObjectParent(1+i, 0); m_oldModelManager->AddModelReference("base2.mod", false, rank, obj->GetTeam()); Math::Point p = Math::RotatePoint(-Math::PI/4.0f*i, 27.8f); obj->SetPartPosition(1+i, Math::Vector(p.x, 30.0f, p.y)); obj->SetPartRotationY(1+i, Math::PI/4.0f*i); obj->SetPartRotationZ(1+i, Math::PI/2.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(10+i, rank); obj->SetObjectParent(10+i, 1+i); m_oldModelManager->AddModelReference("base4.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(10+i, Math::Vector(23.5f, 0.0f, 7.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(18+i, rank); obj->SetObjectParent(18+i, 1+i); m_oldModelManager->AddModelReference("base4.mod", true, rank, obj->GetTeam()); obj->SetPartPosition(18+i, Math::Vector(23.5f, 0.0f, -7.0f)); } rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(9, rank); obj->SetObjectParent(9, 0); m_oldModelManager->AddModelReference("base3.mod", false, rank, obj->GetTeam()); // central pillar obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 33.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 39.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 45.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 51.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 57.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 63.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 69.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 82.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 18.0f, 94.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-18.0f, 94.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 94.0f, 18.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 94.0f, -18.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 13.0f, 94.0f, 13.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-13.0f, 94.0f, 13.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 13.0f, 94.0f, -13.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-13.0f, 94.0f, -13.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f,104.0f, 0.0f), 14.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 45.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(60.0f, 1.0f); m_terrain->AddBuildingLevel(pos, 28.6f, 73.4f, 30.0f, 0.4f); } if ( type == OBJECT_DERRICK ) { m_oldModelManager->AddModelReference("derrick1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("derrick2.mod", false, rank, obj->GetTeam()); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 17.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 26.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(7.0f, 17.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(10.0f, 0.4f); } if ( type == OBJECT_RESEARCH ) { m_oldModelManager->AddModelReference("search1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("search2.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(1, Math::Vector(0.0f, 13.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(2, rank); obj->SetObjectParent(2, 1); m_oldModelManager->AddModelReference("search3.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(2, Math::Vector(0.0f, 4.0f, 0.0f)); obj->SetPartRotationZ(2, 35.0f*Math::PI/180.0f); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 6.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 14.0f, 0.0f), 7.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 8.0f, 0.0f), 12.0f)); obj->GetCharacter()->posPower = Math::Vector(7.5f, 3.0f, 0.0f); obj->CreateShadowCircle(12.0f, 1.0f); } if ( type == OBJECT_RADAR ) { m_oldModelManager->AddModelReference("radar1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("radar2.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(1, Math::Vector(0.0f, 5.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(2, rank); obj->SetObjectParent(2, 0); m_oldModelManager->AddModelReference("radar3.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(2, Math::Vector(0.0f, 11.0f, 0.0f)); obj->SetPartRotationY(2, -Math::PI/2.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(3, rank); obj->SetObjectParent(3, 2); m_oldModelManager->AddModelReference("radar4.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(3, Math::Vector(0.0f, 4.5f, 1.9f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 11.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 7.0f, 0.0f), 7.0f)); obj->CreateShadowCircle(8.0f, 1.0f); } if ( type == OBJECT_ENERGY ) { m_oldModelManager->AddModelCopy("energy.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f, 13.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-7.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(-7.0f, 5.0f, 0.0f), 5.0f)); obj->GetCharacter()->posPower = Math::Vector(0.0f, 3.0f, 0.0f); obj->SetEnergyLevel(power); // initializes the energy level obj->CreateShadowCircle(6.0f, 0.5f); } if ( type == OBJECT_LABO ) { m_oldModelManager->AddModelReference("labo1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("labo2.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(1, Math::Vector(-9.0f, 3.0f, 0.0f)); obj->SetPartRotationZ(1, Math::PI/2.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(2, rank); obj->SetObjectParent(2, 1); m_oldModelManager->AddModelReference("labo3.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(2, Math::Vector(9.0f, -1.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(3, rank); obj->SetObjectParent(3, 2); m_oldModelManager->AddModelReference("labo4.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(3, Math::Vector(0.0f, 0.0f, 0.0f)); obj->SetPartRotationZ(3, 80.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(4, rank); obj->SetObjectParent(4, 2); m_oldModelManager->AddModelReference("labo4.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(4, Math::Vector(0.0f, 0.0f, 0.0f)); obj->SetPartRotationZ(4, 80.0f*Math::PI/180.0f); obj->SetPartRotationY(4, Math::PI*2.0f/3.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(5, rank); obj->SetObjectParent(5, 2); m_oldModelManager->AddModelReference("labo4.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(5, Math::Vector(0.0f, 0.0f, 0.0f)); obj->SetPartRotationZ(5, 80.0f*Math::PI/180.0f); obj->SetPartRotationY(5, -Math::PI*2.0f/3.0f); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 11.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 10.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-12.0f, 3.0f, 3.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-12.0f, 3.0f, -3.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(-10.0f, 5.0f, 0.0f), 7.0f)); obj->GetCharacter()->posPower = Math::Vector(0.0f, 3.0f, 0.0f); obj->CreateShadowCircle(7.0f, 0.5f); } if ( type == OBJECT_FACTORY ) { m_oldModelManager->AddModelReference("factory1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); for (int i=0 ; i<9 ; i++ ) { rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1+i, rank); obj->SetObjectParent(1+i, 0); m_oldModelManager->AddModelReference("factory2.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(1+i, Math::Vector(10.0f, 2.0f*i, 10.0f)); obj->SetPartRotationZ(1+i, Math::PI/2.0f); obj->SetPartScaleZ(1+i, 0.30f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(10+i, rank); obj->SetObjectParent(10+i, 0); m_oldModelManager->AddModelReference("factory2.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(10+i, Math::Vector(10.0f, 2.0f*i, -10.0f)); obj->SetPartRotationZ(10+i, -Math::PI/2.0f); obj->SetPartRotationY(10+i, Math::PI); obj->SetPartScaleZ(10+i, 0.30f); } for (int i=0 ; i<2 ; i++ ) { float s = static_cast(i*2-1); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 10.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -3.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 10.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -3.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 10.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -3.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 10.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 2.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 9.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f)); } obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 21.0f, -4.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 10.0f, 0.0f), 18.0f)); obj->CreateShadowCircle(24.0f, 0.3f); } if ( type == OBJECT_REPAIR ) { m_oldModelManager->AddModelReference("repair1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("repair2.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(1, Math::Vector(-11.0f, 13.5f, 0.0f)); obj->SetPartRotationZ(1, Math::PI/2.0f); m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f); obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f, 0.0f, 4.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f, 0.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f, 10.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(-11.0f, 13.0f, 0.0f), 15.0f)); } if ( type == OBJECT_DESTROYER ) { m_oldModelManager->AddModelReference("destroy1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("destroy2.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(1, Math::Vector(0.0f, 0.0f, 0.0f)); m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f); obj->AddCrashSphere(CrashSphere(Math::Vector(-3.5f, 0.0f, -13.5f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.5f, 0.0f, -13.5f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-3.5f, 0.0f, 13.5f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.5f, 0.0f, 13.5f), 4.0f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(19.0f, 1.0f); } if ( type == OBJECT_STATION ) { m_oldModelManager->AddModelCopy("station.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f); obj->AddCrashSphere(CrashSphere(Math::Vector(-15.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-15.0f, 6.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(-15.0f, 5.0f, 0.0f), 6.0f)); obj->SetEnergyLevel(power); } if ( type == OBJECT_CONVERT ) { m_oldModelManager->AddModelReference("convert1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("convert2.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(1, Math::Vector(0.0f, 14.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(2, rank); obj->SetObjectParent(2, 0); m_oldModelManager->AddModelReference("convert3.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(2, Math::Vector(0.0f, 11.5f, 0.0f)); obj->SetPartRotationX(2, -Math::PI*0.35f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(3, rank); obj->SetObjectParent(3, 0); m_oldModelManager->AddModelReference("convert3.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(3, Math::Vector(0.0f, 11.5f, 0.0f)); obj->SetPartRotationY(3, Math::PI); obj->SetPartRotationX(3, -Math::PI*0.35f); m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 2.0f, 4.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 2.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 9.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 14.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(-3.0f, 8.0f, 0.0f), 14.0f)); } if ( type == OBJECT_TOWER ) { m_oldModelManager->AddModelReference("tower.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("roller2c.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(1, Math::Vector(0.0f, 20.0f, 0.0f)); obj->SetPartRotationZ(1, Math::PI/2.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(2, rank); obj->SetObjectParent(2, 1); m_oldModelManager->AddModelReference("roller3c.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(2, Math::Vector(4.5f, 0.0f, 0.0f)); obj->SetPartRotationZ(2, 0.0f); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.5f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 8.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 15.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 24.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 5.0f, 0.0f), 7.0f)); obj->GetCharacter()->posPower = Math::Vector(5.0f, 3.0f, 0.0f); obj->CreateShadowCircle(6.0f, 1.0f); } if ( type == OBJECT_NUCLEAR ) { m_oldModelManager->AddModelReference("nuclear1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("nuclear2.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(1, Math::Vector(20.0f, 10.0f, 0.0f)); obj->SetPartRotationZ(1, 135.0f*Math::PI/180.0f); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 0.0f, 0.0f), 19.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 24.0f, 0.0f), 15.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(22.0f, 1.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 17.0f, 0.0f), 26.0f)); obj->GetCharacter()->posPower = Math::Vector(22.0f, 3.0f, 0.0f); obj->CreateShadowCircle(21.0f, 1.0f); } if ( type == OBJECT_PARA ) { m_oldModelManager->AddModelReference("para.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); m_terrain->AddBuildingLevel(pos, 16.0f, 18.0f, 1.0f, 0.5f); obj->AddCrashSphere(CrashSphere(Math::Vector( 13.0f, 3.0f, 13.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 11.0f, 15.0f, 11.0f), 2.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-13.0f, 3.0f, 13.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f, 15.0f, -11.0f), 2.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 13.0f, 3.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 11.0f, 15.0f, -11.0f), 2.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-13.0f, 3.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f, 15.0f, -11.0f), 2.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 26.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 54.0f, 0.0f), 14.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 10.0f, 0.0f), 20.0f)); obj->CreateShadowCircle(21.0f, 1.0f); } if ( type == OBJECT_SAFE ) { m_oldModelManager->AddModelReference("safe1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("safe2.mod", false, rank, obj->GetTeam()); obj->SetPartScale(1, 1.05f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(2, rank); obj->SetObjectParent(2, 0); m_oldModelManager->AddModelReference("safe3.mod", false, rank, obj->GetTeam()); obj->SetPartScale(2, 1.05f); m_terrain->AddBuildingLevel(pos, 18.0f, 20.0f, 1.0f, 0.5f); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 13.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 1.0f, 0.0f), 13.0f)); obj->CreateShadowCircle(23.0f, 1.0f); } if ( type == OBJECT_HUSTON ) { m_oldModelManager->AddModelReference("huston1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("huston2.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(1, Math::Vector(0.0f, 39.0f, 30.0f)); obj->SetPartRotationY(1, -Math::PI/2.0f); obj->SetPartScale(1, 3.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(2, rank); obj->SetObjectParent(2, 1); m_oldModelManager->AddModelReference("huston3.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(2, Math::Vector(0.0f, 4.5f, 1.9f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 15.0f, 6.0f, -53.0f), 16.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-15.0f, 6.0f, -53.0f), 16.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 15.0f, 6.0f, -26.0f), 16.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-15.0f, 6.0f, -26.0f), 16.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 15.0f, 6.0f, 0.0f), 16.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-15.0f, 6.0f, 0.0f), 16.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 15.0f, 6.0f, 26.0f), 16.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-15.0f, 6.0f, 26.0f), 16.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 15.0f, 6.0f, 53.0f), 16.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-15.0f, 6.0f, 53.0f), 16.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 27.0f, 30.0f), 12.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 45.0f, 30.0f), 14.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 26.0f, 4.0f, -61.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-26.0f, 4.0f, -61.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 26.0f, 4.0f, 61.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-26.0f, 4.0f, 61.0f), 5.0f, SOUND_BOUMm, 0.45f)); } if ( type == OBJECT_TARGET1 ) { m_oldModelManager->AddModelReference("target1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(1.5f); obj->SetFloorHeight(0.0f); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 50.0f+14.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -7.0f, 50.0f+12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 7.0f, 50.0f+12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-12.0f, 50.0f+ 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 12.0f, 50.0f+ 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-14.0f, 50.0f+ 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 14.0f, 50.0f+ 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-12.0f, 50.0f- 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 12.0f, 50.0f- 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -7.0f, 50.0f-12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 7.0f, 50.0f-12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 50.0f-14.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 30.0f, 0.0f), 2.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 24.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 16.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(15.0f, 1.0f); } if ( type == OBJECT_TARGET2 ) { m_oldModelManager->AddModelReference("target2.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); height += 50.0f*1.5f; } if ( type == OBJECT_NEST ) { m_oldModelManager->AddModelReference("nest.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); m_terrain->AddBuildingLevel(pos, 3.0f, 5.0f, 1.0f, 0.5f); obj->CreateShadowCircle(4.0f, 1.0f); } if ( type == OBJECT_START ) { m_oldModelManager->AddModelReference("start.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f); } if ( type == OBJECT_END ) { m_oldModelManager->AddModelReference("end.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f); } pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); // to display the shadows immediately AddObjectAuto(obj.get()); m_engine->LoadAllTextures(); obj->UpdateMapping(); return std::move(obj); } // Creates a small resource set on the ground. CObjectUPtr CObjectFactory::CreateResource(const ObjectCreateParams& params) { Math::Vector pos = params.pos; float angle = params.angle; ObjectType type = params.type; float power = params.power; auto obj = MakeUnique(params.id); obj->SetType(type); obj->SetTeam(params.team); int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); obj->SetEnergyLevel(power); std::string name; if ( type == OBJECT_STONE ) name = "stone.mod"; if ( type == OBJECT_URANIUM ) name = "uranium.mod"; if ( type == OBJECT_METAL ) name = "metal.mod"; if ( type == OBJECT_POWER ) name = "power.mod"; if ( type == OBJECT_ATOMIC ) name = "atomic.mod"; if ( type == OBJECT_BULLET ) name = "bullet.mod"; if ( type == OBJECT_BBOX ) name = "bbox.mod"; if ( type == OBJECT_KEYa ) name = "keya.mod"; if ( type == OBJECT_KEYb ) name = "keyb.mod"; if ( type == OBJECT_KEYc ) name = "keyc.mod"; if ( type == OBJECT_KEYd ) name = "keyd.mod"; if ( type == OBJECT_TNT ) name = "tnt.mod"; if ( type == OBJECT_SCRAP1 ) name = "scrap1.mod"; if ( type == OBJECT_SCRAP2 ) name = "scrap2.mod"; if ( type == OBJECT_SCRAP3 ) name = "scrap3.mod"; if ( type == OBJECT_SCRAP4 ) name = "scrap4.mod"; if ( type == OBJECT_SCRAP5 ) name = "scrap5.mod"; if ( type == OBJECT_BOMB ) name = "bomb.mod"; if ( type == OBJECT_WAYPOINT ) name = "waypoint.mod"; if ( type == OBJECT_SHOW ) name = "show.mod"; if ( type == OBJECT_WINFIRE ) name = "winfire.mod"; if ( type == OBJECT_BAG ) name = "bag.mod"; if ( type == OBJECT_MARKSTONE ) name = "cross1.mod"; if ( type == OBJECT_MARKURANIUM ) name = "cross3.mod"; if ( type == OBJECT_MARKPOWER ) name = "cross2.mod"; if ( type == OBJECT_MARKKEYa ) name = "crossa.mod"; if ( type == OBJECT_MARKKEYb ) name = "crossb.mod"; if ( type == OBJECT_MARKKEYc ) name = "crossc.mod"; if ( type == OBJECT_MARKKEYd ) name = "crossd.mod"; if ( type == OBJECT_EGG ) name = "egg.mod"; if (type == OBJECT_POWER || type == OBJECT_ATOMIC) { m_oldModelManager->AddModelCopy(name, false, rank, obj->GetTeam()); } else { m_oldModelManager->AddModelReference(name, false, rank, obj->GetTeam()); } obj->SetPosition(pos); obj->SetRotationY(angle); if ( type == OBJECT_SHOW ) // remains in the air? { return std::move(obj); } float radius = 1.5f; float height = 0.0f; if ( type == OBJECT_MARKSTONE || type == OBJECT_MARKURANIUM || type == OBJECT_MARKKEYa || type == OBJECT_MARKKEYb || type == OBJECT_MARKKEYc || type == OBJECT_MARKKEYd || type == OBJECT_MARKPOWER || type == OBJECT_WAYPOINT ) { } else if ( type == OBJECT_EGG ) { obj->AddCrashSphere(CrashSphere(Math::Vector(-1.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f)); radius = 3.0f; } else if ( type == OBJECT_BOMB ) { obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f)); radius = 3.0f; } else if ( type == OBJECT_BAG ) { obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f)); obj->SetScale(1.5f); radius = 5.0f; height = -1.4f; } else { obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f)); } obj->CreateShadowCircle(radius, 1.0f); obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); m_engine->LoadAllTextures(); obj->FloorAdjust(); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); // to display the shadows immediately return std::move(obj); } // Creates a flag placed on the ground. CObjectUPtr CObjectFactory::CreateFlag(const ObjectCreateParams& params) { Math::Vector pos = params.pos; float angle = params.angle; ObjectType type = params.type; auto obj = MakeUnique(params.id); obj->SetType(type); obj->SetTeam(params.team); std::string name; name = ""; if ( type == OBJECT_FLAGb ) name = "flag1b.mod"; if ( type == OBJECT_FLAGr ) name = "flag1r.mod"; if ( type == OBJECT_FLAGg ) name = "flag1g.mod"; if ( type == OBJECT_FLAGy ) name = "flag1y.mod"; if ( type == OBJECT_FLAGv ) name = "flag1v.mod"; int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference(name, false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); name = ""; if ( type == OBJECT_FLAGb ) name = "flag2b.mod"; if ( type == OBJECT_FLAGr ) name = "flag2r.mod"; if ( type == OBJECT_FLAGg ) name = "flag2g.mod"; if ( type == OBJECT_FLAGy ) name = "flag2y.mod"; if ( type == OBJECT_FLAGv ) name = "flag2v.mod"; for (int i=0 ; i<4 ; i++ ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1+i, rank); obj->SetObjectParent(1+i, i); m_oldModelManager->AddModelReference(name, false, rank, obj->GetTeam()); if ( i == 0 ) obj->SetPartPosition(1+i, Math::Vector(0.15f, 5.0f, 0.0f)); else obj->SetPartPosition(1+i, Math::Vector(0.79f, 0.0f, 0.0f)); } obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 1.0f)); obj->CreateShadowCircle(2.0f, 0.3f); obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); m_engine->LoadAllTextures(); obj->FloorAdjust(); pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately return std::move(obj); } // Creates a barrier placed on the ground. CObjectUPtr CObjectFactory::CreateBarrier(const ObjectCreateParams& params) { Math::Vector pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = MakeUnique(params.id); obj->SetType(type); obj->SetTeam(params.team); if ( type == OBJECT_BARRIER0 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("barrier0.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(6.0f, 0.5f, Gfx::ENG_SHADOW_WORM); } if ( type == OBJECT_BARRIER1 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("barrier1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(12.0f, 0.5f, Gfx::ENG_SHADOW_WORM); } if ( type == OBJECT_BARRIER2 ) // cardboard? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("barrier2.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(12.0f, 0.8f, Gfx::ENG_SHADOW_WORM); } if ( type == OBJECT_BARRIER3 ) // match + straw? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("barrier3.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(10.0f, 0.5f, Gfx::ENG_SHADOW_WORM); } pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); obj->FloorAdjust(); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); return std::move(obj); } // Creates a plant placed on the ground. CObjectUPtr CObjectFactory::CreatePlant(const ObjectCreateParams& params) { Math::Vector pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = MakeUnique(params.id); obj->SetType(type); obj->SetTeam(params.team); if ( type == OBJECT_PLANT0 || type == OBJECT_PLANT1 || type == OBJECT_PLANT2 || type == OBJECT_PLANT3 || type == OBJECT_PLANT4 ) // standard? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); if ( type == OBJECT_PLANT0 ) m_oldModelManager->AddModelReference("plant0.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT1 ) m_oldModelManager->AddModelReference("plant1.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT2 ) m_oldModelManager->AddModelReference("plant2.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT3 ) m_oldModelManager->AddModelReference("plant3.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT4 ) m_oldModelManager->AddModelReference("plant4.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); height -= 2.0f; obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f)); obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f)); obj->CreateShadowCircle(8.0f, 0.5f); } if ( type == OBJECT_PLANT5 || type == OBJECT_PLANT6 || type == OBJECT_PLANT7 ) // clover? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); if ( type == OBJECT_PLANT5 ) m_oldModelManager->AddModelReference("plant5.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT6 ) m_oldModelManager->AddModelReference("plant6.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT7 ) m_oldModelManager->AddModelReference("plant7.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); //? obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f)); obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f)); obj->CreateShadowCircle(5.0f, 0.3f); } if ( type == OBJECT_PLANT8 || type == OBJECT_PLANT9 ) // squash? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); if ( type == OBJECT_PLANT8 ) m_oldModelManager->AddModelReference("plant8.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT9 ) m_oldModelManager->AddModelReference("plant9.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f)); obj->CreateShadowCircle(10.0f, 0.5f); } if ( type == OBJECT_PLANT10 || type == OBJECT_PLANT11 || type == OBJECT_PLANT12 || type == OBJECT_PLANT13 || type == OBJECT_PLANT14 ) // succulent? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); if ( type == OBJECT_PLANT10 ) m_oldModelManager->AddModelReference("plant10.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT11 ) m_oldModelManager->AddModelReference("plant11.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT12 ) m_oldModelManager->AddModelReference("plant12.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT13 ) m_oldModelManager->AddModelReference("plant13.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT14 ) m_oldModelManager->AddModelReference("plant14.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 12.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 6.0f, 0.0f), 6.0f)); obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 8.0f)); obj->CreateShadowCircle(8.0f, 0.3f); } if ( type == OBJECT_PLANT15 || type == OBJECT_PLANT16 || type == OBJECT_PLANT17 || type == OBJECT_PLANT18 || type == OBJECT_PLANT19 ) // fern? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); if ( type == OBJECT_PLANT15 ) m_oldModelManager->AddModelReference("plant15.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT16 ) m_oldModelManager->AddModelReference("plant16.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT17 ) m_oldModelManager->AddModelReference("plant17.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT18 ) m_oldModelManager->AddModelReference("plant18.mod", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT19 ) m_oldModelManager->AddModelReference("plant19.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); if ( type != OBJECT_PLANT19 ) { obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f)); } obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f)); obj->CreateShadowCircle(8.0f, 0.5f); } if ( type == OBJECT_TREE1 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("tree1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f, 11.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f, 19.0f, 2.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 2.0f, 26.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 2.0f, 34.0f,-2.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->CreateShadowCircle(8.0f, 0.5f); } if ( type == OBJECT_TREE2 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("tree2.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 3.0f, 1.0f), 3.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f, 10.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f, 19.0f, 2.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 2.0f, 25.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f, 32.0f,-2.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->CreateShadowCircle(8.0f, 0.5f); } if ( type == OBJECT_TREE3 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("tree3.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-3.0f, 9.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 18.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 27.0f, 7.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->CreateShadowCircle(8.0f, 0.5f); } if ( type == OBJECT_TREE4 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("tree4.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 21.0f, 0.0f), 8.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 32.0f, 0.0f), 7.0f, SOUND_BOUMs, 0.20f)); obj->CreateShadowCircle(8.0f, 0.5f); } if ( type == OBJECT_TREE5 ) // giant tree (for the world "teen") { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("tree5.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 5.0f,-10.0f), 25.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-65.0f, 5.0f, 65.0f), 20.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 38.0f, 5.0f, 21.0f), 18.0f, SOUND_BOUMs, 0.20f)); obj->CreateShadowCircle(50.0f, 0.5f); } pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); return std::move(obj); } // Creates a mushroom placed on the ground. CObjectUPtr CObjectFactory::CreateMushroom(const ObjectCreateParams& params) { Math::Vector pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = MakeUnique(params.id); obj->SetType(type); obj->SetTeam(params.team); if ( type == OBJECT_MUSHROOM1 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("mush1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.5f)); obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.5f)); obj->CreateShadowCircle(6.0f, 0.5f); } if ( type == OBJECT_MUSHROOM2 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("mush2.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.5f)); obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.5f)); obj->CreateShadowCircle(5.0f, 0.5f); } pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); return std::move(obj); } // Creates a crystal placed on the ground. CObjectUPtr CObjectFactory::CreateQuartz(const ObjectCreateParams& params) { Math::Vector pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = MakeUnique(params.id); obj->SetType(type); obj->SetTeam(params.team); if ( type == OBJECT_QUARTZ0 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("quartz0.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 3.5f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 2.0f, 0.0f), 3.5f)); obj->CreateShadowCircle(4.0f, 0.5f); } if ( type == OBJECT_QUARTZ1 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("quartz1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.0f)); obj->CreateShadowCircle(5.0f, 0.5f); } if ( type == OBJECT_QUARTZ2 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("quartz2.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 6.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 6.0f, 0.0f), 6.0f)); obj->CreateShadowCircle(6.0f, 0.5f); } if ( type == OBJECT_QUARTZ3 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("quartz3.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(10.0f, 0.5f); } pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); float radius = 0.0f; if ( type == OBJECT_QUARTZ0 ) { pos.y += 4.0f; radius = 2.0f; } if ( type == OBJECT_QUARTZ1 ) { pos.y += 6.0f; radius = 4.0f; } if ( type == OBJECT_QUARTZ2 ) { pos.y += 10.0f; radius = 5.0f; } if ( type == OBJECT_QUARTZ3 ) { pos.y += 16.0f; radius = 8.0f; } m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f); m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f); return std::move(obj); } // Creates a root placed on the ground. CObjectUPtr CObjectFactory::CreateRoot(const ObjectCreateParams& params) { Math::Vector pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = MakeUnique(params.id); obj->SetType(type); if ( type == OBJECT_ROOT0 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("root0.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(2.0f); obj->AddCrashSphere(CrashSphere(Math::Vector(-5.0f, 1.0f, 0.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 4.0f, 1.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 4.0f, 1.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 2.0f, 5.0f, -1.0f), 1.5f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-4.0f, 5.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f, 8.0f, -0.5f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 10.0f, -0.5f), 1.0f, SOUND_BOUMv, 0.15f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 6.0f, 0.0f), 11.0f)); obj->CreateShadowCircle(16.0f, 0.5f); } if ( type == OBJECT_ROOT1 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("root1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(2.0f); obj->AddCrashSphere(CrashSphere(Math::Vector(-4.0f, 1.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 1.0f, 2.0f), 1.5f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f, 5.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 2.0f, 5.0f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 8.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 12.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 6.0f, 0.0f), 12.0f)); obj->CreateShadowCircle(16.0f, 0.5f); } if ( type == OBJECT_ROOT2 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("root2.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(2.0f); obj->AddCrashSphere(CrashSphere(Math::Vector(-3.0f, 1.0f, 0.5f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f, 1.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-1.0f, 4.5f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f, 7.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 7.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 4.0f, 11.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 6.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(16.0f, 0.5f); } if ( type == OBJECT_ROOT3 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("root3.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(2.0f); obj->AddCrashSphere(CrashSphere(Math::Vector(-4.0f, 1.0f, 1.0f), 3.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 4.0f, 1.0f, -3.0f), 3.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 6.0f, 1.0f, 4.0f), 3.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-2.5f, 7.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 4.0f, 7.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f, 6.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 12.0f, 0.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 1.0f, 16.0f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 10.0f, 0.0f), 14.0f)); obj->CreateShadowCircle(22.0f, 0.5f); } if ( type == OBJECT_ROOT4 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("root4.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(2.0f); obj->AddCrashSphere(CrashSphere(Math::Vector( -7.0f, 2.0f, 3.0f), 4.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 5.0f, 2.0f, -6.0f), 4.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 6.0f, 2.0f, 6.0f), 3.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 1.0f, 1.0f, -7.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -4.0f, 10.0f, 3.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 1.0f, 11.0f, 7.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f, 11.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -3.0f, 17.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -3.0f, 23.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 12.0f, 0.0f), 20.0f)); obj->CreateShadowCircle(30.0f, 0.5f); } if ( type == OBJECT_ROOT5 ) // gravity root ? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("root4.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(2.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("root5.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(1, Math::Vector(-5.0f, 28.0f, -4.0f)); obj->SetPartRotationX(1, -30.0f*Math::PI/180.0f); obj->SetPartRotationZ(1, 20.0f*Math::PI/180.0f); obj->AddCrashSphere(CrashSphere(Math::Vector( -7.0f, 2.0f, 3.0f), 4.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 5.0f, 2.0f, -6.0f), 4.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 6.0f, 2.0f, 6.0f), 3.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 1.0f, 1.0f, -7.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -4.0f, 10.0f, 3.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 1.0f, 11.0f, 7.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f, 11.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -3.0f, 17.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -3.0f, 23.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 12.0f, 0.0f), 20.0f)); obj->CreateShadowCircle(30.0f, 0.5f); } pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); return std::move(obj); } // Creates a small home. CObjectUPtr CObjectFactory::CreateHome(const ObjectCreateParams& params) { Math::Vector pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = MakeUnique(params.id); obj->SetType(type); obj->SetTeam(params.team); if ( type == OBJECT_HOME1 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("home1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(1.3f); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUMs, 0.25f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 6.0f, 0.0f), 11.0f)); obj->CreateShadowCircle(16.0f, 0.5f); } pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); return std::move(obj); } // Creates ruin placed on the ground. CObjectUPtr CObjectFactory::CreateRuin(const ObjectCreateParams& params) { Math::Vector pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = MakeUnique(params.id); obj->SetType(type); obj->SetTeam(params.team); int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); std::string name; if ( type == OBJECT_RUINmobilew1 ) name = "ruin1.mod"; if ( type == OBJECT_RUINmobilew2 ) name = "ruin1.mod"; if ( type == OBJECT_RUINmobilet1 ) name = "ruin2.mod"; if ( type == OBJECT_RUINmobilet2 ) name = "ruin2.mod"; if ( type == OBJECT_RUINmobiler1 ) name = "ruin3.mod"; if ( type == OBJECT_RUINmobiler2 ) name = "ruin3.mod"; if ( type == OBJECT_RUINfactory ) name = "ruin4.mod"; if ( type == OBJECT_RUINdoor ) name = "ruin5.mod"; if ( type == OBJECT_RUINsupport ) name = "ruin6.mod"; if ( type == OBJECT_RUINradar ) name = "ruin7.mod"; if ( type == OBJECT_RUINconvert ) name = "ruin8.mod"; if ( type == OBJECT_RUINbase ) name = "ruin9.mod"; if ( type == OBJECT_RUINhead ) name = "ruin10.mod"; m_oldModelManager->AddModelReference(name, false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); if ( type == OBJECT_RUINmobilew1 ) // vehicle had wheels? { // Creates the right-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(6, rank); obj->SetObjectParent(6, 0); m_oldModelManager->AddModelReference("ruin1w.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(6, Math::Vector(-3.0f, 1.8f, -4.0f)); obj->SetPartRotationX(6, -Math::PI/2.0f); // Creates the left-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(7, rank); obj->SetObjectParent(7, 0); m_oldModelManager->AddModelReference("ruin1w.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f)); obj->SetPartRotationY(7, Math::PI-0.3f); obj->SetPartRotationX(7, -0.3f); // Creates the right-front wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(8, rank); obj->SetObjectParent(8, 0); m_oldModelManager->AddModelReference("ruin1w.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(8, Math::Vector(2.0f, 1.6f, -3.0f)); obj->SetPartRotationY(8, 0.3f); // Creates the left-front wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(9, rank); obj->SetObjectParent(9, 0); m_oldModelManager->AddModelReference("ruin1w.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(9, Math::Vector(2.0f, 1.0f, 3.0f)); obj->SetPartRotationY(9, Math::PI-0.2f); obj->SetPartRotationX(9, 0.2f); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(4.0f, 1.0f); } if ( type == OBJECT_RUINmobilew2 ) // vehicle has wheels? { // Creates the left-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(7, rank); obj->SetObjectParent(7, 0); m_oldModelManager->AddModelReference("ruin1w.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f)); obj->SetPartRotationY(7, Math::PI+0.3f); obj->SetPartRotationX(7, 0.4f); // Creates the left-front wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(9, rank); obj->SetObjectParent(9, 0); m_oldModelManager->AddModelReference("ruin1w.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(9, Math::Vector(2.0f, 1.0f, 3.0f)); obj->SetPartRotationY(9, Math::PI+0.3f); obj->SetPartRotationX(9, -0.3f); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(4.0f, 1.0f); } if ( type == OBJECT_RUINmobilet1 ) // vehicle have caterpillars? { // Creates the cannon. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("ruin2c.mod", false, rank, obj->GetTeam()); obj->SetPartPosition(1, Math::Vector(3.0f, 5.0f, -2.5f)); obj->SetPartRotationX(1, -Math::PI*0.85f); obj->SetPartRotationY(1, -0.4f); obj->SetPartRotationZ(1, -0.1f); obj->AddCrashSphere(CrashSphere(Math::Vector(1.0f, 2.8f, -1.0f), 5.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(1.0f, 5.0f, -1.0f), 10.0f)); obj->CreateShadowCircle(5.0f, 1.0f); } if ( type == OBJECT_RUINmobilet2 ) // vehicle have caterpillars? { obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 2.8f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(5.0f, 1.0f); } if ( type == OBJECT_RUINmobiler1 ) // vehicle skating? { obj->AddCrashSphere(CrashSphere(Math::Vector(1.0f, 2.8f, -1.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(1.0f, 5.0f, -1.0f), 10.0f)); obj->CreateShadowCircle(5.0f, 1.0f); } if ( type == OBJECT_RUINmobiler2 ) // vehicle skating? { obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(6.0f, 1.0f); } if ( type == OBJECT_RUINfactory ) // factory ? { obj->AddCrashSphere(CrashSphere(Math::Vector( 9.0f, 1.0f, -11.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 2.0f, -11.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 4.0f, -10.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-12.0f, 11.0f, -4.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 4.0f, -2.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f, 8.0f, 3.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f, 2.0f, 4.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f, 2.0f, 10.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -4.0f, 0.0f, 10.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 18.0f)); obj->CreateShadowCircle(20.0f, 0.7f); } if ( type == OBJECT_RUINdoor ) // converter holder? { obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.0f)); obj->CreateShadowCircle(6.0f, 1.0f); } if ( type == OBJECT_RUINsupport ) // radar holder? { obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f)); obj->CreateShadowCircle(3.0f, 1.0f); } if ( type == OBJECT_RUINradar ) // radar base? { obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.0f)); obj->CreateShadowCircle(6.0f, 1.0f); } if ( type == OBJECT_RUINconvert ) // converter? { m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 0.0f, 4.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f, 0.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(-3.0f, 0.0f, 0.0f), 14.0f)); } if ( type == OBJECT_RUINbase ) // base? { obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 15.0f, 0.0f),28.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 17.0f, 6.0f, 42.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 17.0f, 17.0f, 42.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-17.0f, 6.0f, 42.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-17.0f, 17.0f, 42.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-42.0f, 6.0f, 17.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-42.0f, 17.0f, 17.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-42.0f, 6.0f, -17.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-42.0f, 17.0f, -17.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-17.0f, 6.0f, -42.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-17.0f, 10.0f, -42.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 15.0f, 13.0f, -34.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 31.0f, 15.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 21.0f, 8.0f, -39.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 26.0f, 8.0f, -33.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 48.0f)); obj->CreateShadowCircle(40.0f, 1.0f); } if ( type == OBJECT_RUINhead ) // base cap? { obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 13.0f, 0.0f),20.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, -8.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f,-16.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f,-22.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-21.0f, 7.0f, 9.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -9.0f, 7.0f, 21.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 21.0f, 7.0f, 9.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 9.0f, 7.0f, 21.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-21.0f, 7.0f, -9.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( -9.0f, 7.0f, -21.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 21.0f, 7.0f, -9.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 9.0f, 7.0f, -21.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 35.0f)); obj->CreateShadowCircle(30.0f, 1.0f); } pos = obj->GetPosition(); obj->SetPosition(pos); //to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); if ( type != OBJECT_RUINfactory && type != OBJECT_RUINconvert && type != OBJECT_RUINbase ) { obj->FloorAdjust(); } pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); //to display the shadows immediately if ( type == OBJECT_RUINmobilew1 ) { pos = obj->GetPosition(); pos.y -= 0.5f; obj->SetPosition(pos); angle = obj->GetRotationX()-0.1f; obj->SetRotationX(angle); } if ( type == OBJECT_RUINmobilew2 ) { pos = obj->GetPosition(); pos.y -= 1.5f; obj->SetPosition(pos); angle = obj->GetRotationX()-0.9f; obj->SetRotationX(angle); angle = obj->GetRotationZ()-0.1f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINmobilet1 ) { pos = obj->GetPosition(); pos.y -= 0.9f; obj->SetPosition(pos); angle = obj->GetRotationX()-0.3f; obj->SetRotationX(angle); } if ( type == OBJECT_RUINmobilet2 ) { pos = obj->GetPosition(); pos.y -= 1.5f; obj->SetPosition(pos); angle = obj->GetRotationX()-0.3f; obj->SetRotationX(angle); angle = obj->GetRotationZ()+0.8f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINmobiler1 ) { pos = obj->GetPosition(); pos.y += 4.0f; obj->SetPosition(pos); angle = obj->GetRotationX()-Math::PI*0.6f; obj->SetRotationX(angle); angle = obj->GetRotationZ()-0.2f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINmobiler2 ) { pos = obj->GetPosition(); pos.y += 2.0f; obj->SetPosition(pos); angle = obj->GetRotationX()-0.1f; obj->SetRotationX(angle); angle = obj->GetRotationZ()-0.3f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINdoor ) { pos = obj->GetPosition(); pos.y -= 0.5f; obj->SetPosition(pos); angle = obj->GetRotationZ()-0.1f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINsupport ) { pos = obj->GetPosition(); pos.y += 0.5f; obj->SetPosition(pos); //? angle = GetRotationY()+0.1f; //? obj->SetRotationY(angle); angle = obj->GetRotationX()+0.1f; obj->SetRotationX(angle); angle = obj->GetRotationZ()+0.1f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINradar ) { pos = obj->GetPosition(); pos.y -= 0.5f; obj->SetPosition(pos); angle = obj->GetRotationX()+0.15f; obj->SetRotationX(angle); angle = obj->GetRotationZ()+0.1f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINconvert ) { pos = obj->GetPosition(); pos.y -= 1.0f; obj->SetPosition(pos); } if ( type == OBJECT_RUINbase ) { pos = obj->GetPosition(); pos.y -= 1.0f; obj->SetPosition(pos); angle = obj->GetRotationX()+0.15f; obj->SetRotationX(angle); } if ( type == OBJECT_RUINhead ) { pos = obj->GetPosition(); pos.y += 8.0f; obj->SetPosition(pos); angle = obj->GetRotationX()+Math::PI*0.4f; obj->SetRotationX(angle); } return std::move(obj); } // Creates a gadget apollo. CObjectUPtr CObjectFactory::CreateApollo(const ObjectCreateParams& params) { Math::Vector pos = params.pos; float angle = params.angle; ObjectType type = params.type; auto obj = MakeUnique(params.id); obj->SetType(type); obj->SetTeam(params.team); if ( type == OBJECT_APOLLO1 ) // LEM ? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("apollol1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(1.2f); obj->SetFloorHeight(0.0f); for (int i=0 ; i<4 ; i++ ) // creates feet { rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(i+1, rank); obj->SetObjectParent(i+1, 0); m_oldModelManager->AddModelReference("apollol2.mod", false, rank, obj->GetTeam()); obj->SetPartRotationY(i+1, Math::PI/2.0f*i); } rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(5, rank); obj->SetObjectParent(5, 0); m_oldModelManager->AddModelReference("apollol3.mod", false, rank, obj->GetTeam()); // ladder //? m_terrain->AddBuildingLevel(pos, 10.0f, 13.0f, 12.0f, 0.0f); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 4.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 11.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 5.0f, -11.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 5.0f, 11.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 9.0f)); obj->CreateShadowCircle(16.0f, 0.5f); } if ( type == OBJECT_APOLLO2 ) // jeep { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); //it is a stationary object obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("apolloj1.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); // Wheels. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("apolloj4.mod", false, rank, obj->GetTeam()); // wheel obj->SetPartPosition(1, Math::Vector(-5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(2, rank); obj->SetObjectParent(2, 0); m_oldModelManager->AddModelReference("apolloj4.mod", false, rank, obj->GetTeam()); // wheel obj->SetPartPosition(2, Math::Vector(-5.75f, 1.65f, 5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(3, rank); obj->SetObjectParent(3, 0); m_oldModelManager->AddModelReference("apolloj4.mod", false, rank, obj->GetTeam()); // wheel obj->SetPartPosition(3, Math::Vector(5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(4, rank); obj->SetObjectParent(4, 0); m_oldModelManager->AddModelReference("apolloj4.mod", false, rank, obj->GetTeam()); // wheel obj->SetPartPosition(4, Math::Vector(5.75f, 1.65f, 5.0f)); // Accessories: rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(5, rank); obj->SetObjectParent(5, 0); m_oldModelManager->AddModelReference("apolloj2.mod", false, rank, obj->GetTeam()); // antenna obj->SetPartPosition(5, Math::Vector(5.5f, 8.8f, 2.0f)); obj->SetPartRotationY(5, -120.0f*Math::PI/180.0f); obj->SetPartRotationZ(5, 45.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(6, rank); obj->SetObjectParent(6, 0); m_oldModelManager->AddModelReference("apolloj3.mod", false, rank, obj->GetTeam()); // camera obj->SetPartPosition(6, Math::Vector(5.5f, 2.8f, -2.0f)); obj->SetPartRotationY(6, 30.0f*Math::PI/180.0f); obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector(-3.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(Math::Vector( 7.0f, 9.0f, 2.0f), 2.0f, SOUND_BOUMm, 0.20f)); obj->CreateShadowCircle(7.0f, 0.8f); obj->FloorAdjust(); } if ( type == OBJECT_APOLLO3 ) // flag? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("apollof.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 1.0f)); obj->CreateShadowCircle(2.0f, 0.3f); } if ( type == OBJECT_APOLLO4 ) // module? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("apollom.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(5.0f, 0.8f); obj->FloorAdjust(); } if ( type == OBJECT_APOLLO5 ) // antenna? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("apolloa.mod", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("apolloj2.mod", false, rank, obj->GetTeam()); // antenna obj->SetPartPosition(1, Math::Vector(0.0f, 5.0f, 0.0f)); obj->SetPartRotationY(1, -120.0f*Math::PI/180.0f); obj->SetPartRotationZ(1, 45.0f*Math::PI/180.0f); obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.35f)); obj->CreateShadowCircle(3.0f, 0.7f); } AddObjectAuto(obj.get()); pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately return std::move(obj); } // Creates a vehicle traveling any pose on the floor. CObjectUPtr CObjectFactory::CreateVehicle(const ObjectCreateParams& params) { Math::Vector pos = params.pos; float angle = params.angle; ObjectType type = params.type; float power = params.power; bool trainer = params.trainer; bool toy = params.toy; int option = params.option; auto obj = MakeUnique(params.id); obj->SetType(type); obj->SetOption(option); obj->SetTeam(params.team); if ( type == OBJECT_TOTO ) { auto motion = MakeUnique(obj.get()); motion->Create(pos, angle, type, 1.0f, m_oldModelManager); obj->SetMovable(std::move(motion), nullptr); return std::move(obj); } if ( type == OBJECT_HUMAN || type == OBJECT_TECH ) { obj->SetTrainer(false); } else { obj->SetTrainer(trainer); } obj->SetToy(toy); auto physics = MakeUnique(obj.get()); std::unique_ptr motion; if ( type == OBJECT_HUMAN || type == OBJECT_TECH ) { motion = MakeUnique(obj.get()); } else if ( type == OBJECT_CONTROLLER ) { motion = MakeUnique(obj.get()); } else { motion = MakeUnique(obj.get()); } motion->SetPhysics(physics.get()); physics->SetMotion(motion.get()); motion->Create(pos, angle, type, power, m_oldModelManager); obj->SetProgrammable(); obj->SetMovable(std::move(motion), std::move(physics)); return std::move(obj); } // Creates an insect lands on any ground. CObjectUPtr CObjectFactory::CreateInsect(const ObjectCreateParams& params) { Math::Vector pos = params.pos; float angle = params.angle; ObjectType type = params.type; auto obj = MakeUnique(params.id); obj->SetType(type); obj->SetTeam(params.team); auto physics = MakeUnique(obj.get()); std::unique_ptr motion; if ( type == OBJECT_MOTHER ) { motion = MakeUnique(obj.get()); } if ( type == OBJECT_ANT ) { motion = MakeUnique(obj.get()); } if ( type == OBJECT_SPIDER ) { motion = MakeUnique(obj.get()); } if ( type == OBJECT_BEE ) { motion = MakeUnique(obj.get()); } if ( type == OBJECT_WORM ) { motion = MakeUnique(obj.get()); } assert(motion != nullptr); physics->SetMotion(motion.get()); motion->SetPhysics(physics.get()); motion->Create(pos, angle, type, 0.0f, m_oldModelManager); obj->SetProgrammable(); obj->SetMovable(std::move(motion), std::move(physics)); return std::move(obj); } // Creates all sub-objects for managing the object. void CObjectFactory::AddObjectAuto(COldObject* obj) { std::unique_ptr objAuto; auto type = obj->GetType(); if ( type == OBJECT_BASE ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_PORTICO ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_DERRICK ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_FACTORY ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_REPAIR ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_DESTROYER ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_STATION ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_CONVERT ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_TOWER ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_RESEARCH ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_RADAR ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_ENERGY ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_LABO ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_NUCLEAR ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_PARA ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_SAFE ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_HUSTON ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_EGG ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_NEST ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_ROOT5 ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_MUSHROOM2 ) { objAuto = MakeUnique(obj); } if ( type == OBJECT_FLAGb || type == OBJECT_FLAGr || type == OBJECT_FLAGg || type == OBJECT_FLAGy || type == OBJECT_FLAGv ) { objAuto = MakeUnique(obj); } if (objAuto != nullptr) { objAuto->Init(); obj->SetAuto(std::move(objAuto)); } }