/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ // Modules inlcude #include "CBotWhile.h" #include "CBotBlock.h" #include "CBotCondition.h" #include "CBotStack.h" // Local include // Global include //////////////////////////////////////////////////////////////////////////////// CBotWhile::CBotWhile() { m_Condition = m_Block = nullptr; // nullptr so that delete is not possible further name = "CBotWhile"; // debug } //////////////////////////////////////////////////////////////////////////////// CBotWhile::~CBotWhile() { delete m_Condition; // frees the condition delete m_Block; // releases the block instruction } //////////////////////////////////////////////////////////////////////////////// CBotInstr* CBotWhile::Compile(CBotToken* &p, CBotCStack* pStack) { CBotWhile* inst = new CBotWhile(); // creates the object CBotToken* pp = p; // preserves at the ^ token (starting position) if ( IsOfType( p, TokenTypVar ) && IsOfType( p, ID_DOTS ) ) { inst->m_label = pp->GetString(); // records the name of the label } inst->SetToken(p); if (!IsOfType(p, ID_WHILE)) return nullptr; // should never happen CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp // a bit of battery please (??) if ( nullptr != (inst->m_Condition = CBotCondition::Compile( p, pStk )) ) { // the condition exists IncLvl(inst->m_label); inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true ); DecLvl(); if ( pStk->IsOk() ) { // the statement block is ok (it may be empty! return pStack->Return(inst, pStk); // return an object to the application // makes the object to which the application } } delete inst; // error, frees the place return pStack->Return(nullptr, pStk); // no object, the error is on the stack } //////////////////////////////////////////////////////////////////////////////// bool CBotWhile::Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // adds an item to the stack // or find in case of recovery // if ( pile == EOX ) return true; if ( pile->IfStep() ) return false; while( true ) switch( pile->GetState() ) // executes the loop { // there are two possible states (depending on recovery) case 0: // evaluates the condition if ( !m_Condition->Execute(pile) ) return false; // interrupted here? // the result of the condition is on the stack // terminates if an error or if the condition is false if ( !pile->IsOk() || pile->GetVal() != true ) { return pj->Return(pile); // sends the results and releases the stack } // the condition is true, pass in the second mode if (!pile->SetState(1)) return false; // ready for further case 1: // evaluates the associated statement block if ( m_Block != nullptr && !m_Block->Execute(pile) ) { if (pile->IfContinue(0, m_label)) continue; // if continued, will return to test return pj->BreakReturn(pile, m_label); // sends the results and releases the stack } // terminates if there is an error if ( !pile->IsOk() ) { return pj->Return(pile); // sends the results and releases the stack } // returns to the test again if (!pile->SetState(0, 0)) return false; continue; } } //////////////////////////////////////////////////////////////////////////////// void CBotWhile::RestoreState(CBotStack* &pj, bool bMain) { if ( !bMain ) return; CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack if ( pile == nullptr ) return; switch( pile->GetState() ) { // there are two possible states (depending on recovery) case 0: // evaluates the condition m_Condition->RestoreState(pile, bMain); return; case 1: // evaluates the associated statement block if ( m_Block != nullptr ) m_Block->RestoreState(pile, bMain); return; } }