/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #version 120 uniform sampler2D uni_PrimaryTexture; uniform sampler2D uni_SecondaryTexture; uniform sampler2DShadow uni_ShadowTexture; uniform bool uni_TextureEnabled[3]; uniform bool uni_AlphaTestEnabled; uniform float uni_AlphaReference; uniform bool uni_FogEnabled; uniform vec2 uni_FogRange; uniform vec4 uni_FogColor; uniform float uni_ShadowColor; varying float pass_Distance; void main() { vec4 color = gl_Color; if (uni_TextureEnabled[0]) { color = color * texture2D(uni_PrimaryTexture, gl_TexCoord[0].st); } if (uni_TextureEnabled[1]) { color = color * texture2D(uni_SecondaryTexture, gl_TexCoord[1].st); } if (uni_TextureEnabled[2]) { color = color * mix(uni_ShadowColor, 1.0f, shadow2D(uni_ShadowTexture, gl_TexCoord[2].xyz).x); } if (uni_FogEnabled) { float interpolate = (pass_Distance - uni_FogRange.x) / (uni_FogRange.y - uni_FogRange.x); color = mix(color, uni_FogColor, clamp(interpolate, 0.0f, 1.0f)); } if (uni_AlphaTestEnabled) { if(color.a < uni_AlphaReference) discard; } gl_FragColor = color; }