/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "common/event.h" #include "common/restext.h" #include #include class CSettings; class CSoundInterface; class CRobotMain; namespace Gfx { class CEngine; class CParticle; } namespace Ui { class CInterface; class CMainDialog { public: CMainDialog(); ~CMainDialog(); bool EventProcess(const Event &event); typedef std::function DialogCallback; void StartQuestion(const std::string& text, bool warningYes = false, bool warningNo = false, bool fireParticles = false, DialogCallback yes = nullptr, DialogCallback no = nullptr); void StartQuestion(ResTextType text, bool warningYes = false, bool warningNo = false, bool fireParticles = false, DialogCallback yes = nullptr, DialogCallback no = nullptr); void StartInformation(const std::string& title, const std::string& text, const std::string& details, bool warning = false, bool fireParticles = false, DialogCallback ok = nullptr); void StartPauseMenu(); void StopDialog(); bool IsDialog(); protected: void StartDialog(Math::Point dim, bool fireParticles); void FrameDialog(float rTime); protected: CRobotMain* m_main; Gfx::CEngine* m_engine; Gfx::CParticle* m_particle; CInterface* m_interface; CSoundInterface* m_sound; CSettings* m_settings; enum class DialogType { Question, PauseMenu }; bool m_dialogOpen; DialogType m_dialogType; bool m_dialogFireParticles; Math::Point m_dialogPos; Math::Point m_dialogDim; float m_dialogTime; float m_dialogParti; DialogCallback m_callbackYes; DialogCallback m_callbackNo; }; } // namespace Ui