/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/subclass/shielder.h" #include "graphics/engine/oldmodelmanager.h" #include "level/parser/parserline.h" #include "level/parser/parserparam.h" #include "object/object_create_params.h" #include "object/motion/motionvehicle.h" #include "object/task/taskshield.h" #include "physics/physics.h" CShielder::CShielder(int id) : CBaseRobot(id, OBJECT_MOBILErs), m_shieldRadius(1.0f) {} CShielder::~CShielder() {} std::unique_ptr CShielder::Create( const ObjectCreateParams& params, Gfx::COldModelManager* modelManager, Gfx::CEngine* engine) { assert(params.type == OBJECT_MOBILErs); auto obj = std::make_unique(params.id); obj->SetTeam(params.team); obj->SetTrainer(params.trainer || obj->GetPlusTrainer()); obj->SetToy(params.toy); auto physics = std::make_unique(obj.get()); auto motion = std::make_unique(obj.get()); motion->SetPhysics(physics.get()); physics->SetMotion(motion.get()); motion->Create(params.pos, params.angle, params.type, params.power, modelManager); obj->SetProgrammable(); obj->SetMovable(std::move(motion), std::move(physics)); return obj; } void CShielder::SetShieldRadius(float shieldRadius) { m_shieldRadius = shieldRadius; } float CShielder::GetShieldRadius() { return m_shieldRadius; } float CShielder::GetActiveShieldRadius() { if (IsBackgroundTask()) { CTaskShield* taskShield = dynamic_cast(GetBackgroundTask()); if (taskShield != nullptr) { return taskShield->GetActiveRadius(); } } return 0.0f; } // TODO: Is shield radius saved somewhere? I can't find it void CShielder::Read(CLevelParserLine* line) { COldObject::Read(line); if( line->GetParam("bShieldActive")->AsBool(false) ) { StartTaskShield(TSM_START); } } void CShielder::Write(CLevelParserLine* line) { COldObject::Write(line); line->AddParam("bShieldActive", std::make_unique(IsBackgroundTask())); }