/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "object/task/task.h" #include "math/vector.h" enum TaskFireAnt { TFA_NULL = 0, // nothing to do TFA_TURN = 1, // turns TFA_PREPARE = 2, // prepares shooting position TFA_FIRE = 3, // shooting TFA_TERMINATE = 4, // ends shooting position }; class CTaskFireAnt : public CForegroundTask { public: CTaskFireAnt(COldObject* object); ~CTaskFireAnt(); bool EventProcess(const Event &event) override; Error Start(glm::vec3 impact); Error IsEnded() override; bool Abort() override; protected: protected: glm::vec3 m_impact = { 0, 0, 0 }; TaskFireAnt m_phase = TFA_NULL; float m_progress = 0.0f; float m_speed = 0.0f; float m_angle = 0.0f; bool m_bError = false; bool m_bFire = false; float m_time = 0.0f; float m_lastParticle = 0.0f; };