/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file app/controller.h * \brief CController class */ #pragma once #include "common/event.h" #include "common/singleton.h" class CApplication; class CRobotMain; namespace Ui { class CMainDialog; } /** * \class CController * \brief Entry point into CRobotMain and CMainDialog */ class CController : public CSingleton { public: CController(CApplication* app, bool loadProfile = true); ~CController(); //! Return CApplication instance CApplication* GetApplication(); //! Return CRobotMain instance CRobotMain* GetRobotMain(); //! Return CMainDialog instance Ui::CMainDialog* GetMainDialog(); //! Event processing void ProcessEvent(Event &event); //! Start the application void StartApp(); //! Starts the simulation, loading the given scene void StartGame(std::string cat, int chap, int lvl); private: CApplication* m_app; CRobotMain* m_main; Ui::CMainDialog* m_dialog; };