/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/subclass/static_object.h" #include "graphics/engine/engine.h" #include "graphics/engine/terrain.h" #include "graphics/model/model.h" #include "graphics/model/model_io_exception.h" #include "graphics/model/model_manager.h" #include "math/geometry.h" #include "object/object_create_exception.h" const std::unordered_map CStaticObject::m_staticModelNames{}; // TODO: commenting out temporarily //= //{ // { OBJECT_TREE0, "tree0" } //}; CStaticObject::CStaticObject(int id, ObjectType type, const std::string& key, const glm::vec3& position, float angleY, const Gfx::CModel* model, Gfx::CEngine* engine) : CObject(id, type) , m_engine(engine) { const Gfx::CModelMesh* mesh = model->GetMesh("main"); assert(mesh != nullptr); m_position = position; m_rotation.y = angleY; glm::mat4 worldMatrix = ComputeWorldMatrix(position, angleY); m_meshHandle = m_engine->AddStaticMesh(key, mesh, worldMatrix, this); if (model->HasShadowSpot()) m_engine->AddStaticMeshShadowSpot(m_meshHandle, model->GetShadowSpot()); SetCrashSpheres(model->GetCrashSpheres()); if (model->HasCameraCollisionSphere()) SetCameraCollisionSphere(model->GetCameraCollisionSphere()); } CStaticObject::~CStaticObject() { m_engine->DeleteStaticMesh(m_meshHandle); } glm::mat4 CStaticObject::ComputeWorldMatrix(const glm::vec3& position, float angleY) { glm::mat4 translationMatrix; Math::LoadTranslationMatrix(translationMatrix, position); glm::mat4 rotationMatrix; Math::LoadRotationZXYMatrix(rotationMatrix, glm::vec3(0.0f, angleY, 0.0f)); return translationMatrix * rotationMatrix; } void CStaticObject::Read(CLevelParserLine* line) { } void CStaticObject::Write(CLevelParserLine* line) { } void CStaticObject::TransformCrashSphere(Math::Sphere& crashSphere) { glm::mat4 worldMatrix = m_engine->GetStaticMeshWorldMatrix(m_meshHandle); Math::Transform(worldMatrix, crashSphere.pos); } void CStaticObject::TransformCameraCollisionSphere(Math::Sphere& collisionSphere) { glm::mat4 worldMatrix = m_engine->GetStaticMeshWorldMatrix(m_meshHandle); Math::Transform(worldMatrix, collisionSphere.pos); } bool CStaticObject::IsStaticObject(ObjectType type) { return m_staticModelNames.count(type) > 0; } CStaticObjectUPtr CStaticObject::Create(int id, ObjectType type, const glm::vec3& position, float angleY, float height, Gfx::CEngine* engine, Gfx::CModelManager* modelManager, Gfx::CTerrain* terrain) { auto it = m_staticModelNames.find(type); if (it == m_staticModelNames.end()) throw CObjectCreateException("Object type is not static object", type); std::string modelFile = it->second; glm::vec3 adjustedPosition = position; terrain->AdjustToFloor(adjustedPosition); adjustedPosition.y += height; try { auto model = modelManager->GetModel(modelFile); if (model->GetMeshCount() != 1 || model->GetMesh("main") == nullptr) throw CObjectCreateException("Unexpected mesh configuration", type, modelFile); return std::make_unique(id, type, modelFile, adjustedPosition, angleY, model, engine); } catch (const Gfx::CModelIOException& e) { throw CObjectCreateException(std::string("Error loading model file: ") + e.what(), type, modelFile); } }