/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/subclass/base_robot.h" #include "graphics/engine/oldmodelmanager.h" #include "object/object_create_params.h" #include "object/motion/motionhuman.h" #include "object/motion/motionlevelcontroller.h" #include "object/motion/motiontoto.h" #include "object/motion/motionvehicle.h" #include "physics/physics.h" CBaseRobot::CBaseRobot(int id, ObjectType type) : CBaseVehicle(id, type) {} CBaseRobot::~CBaseRobot() {} std::unique_ptr CBaseRobot::Create( const ObjectCreateParams& params, Gfx::COldModelManager* modelManager, Gfx::CEngine* engine) { auto obj = std::make_unique(params.id, params.type); obj->SetOption(params.option); obj->SetTeam(params.team); if ( params.type == OBJECT_TOTO ) { auto motion = std::make_unique(obj.get()); motion->Create(params.pos, params.angle, params.type, 1.0f, modelManager); obj->SetMovable(std::move(motion), nullptr); return obj; } if ( params.type == OBJECT_HUMAN || params.type == OBJECT_TECH ) { obj->SetTrainer(false); } else { obj->SetTrainer(params.trainer || obj->GetPlusTrainer()); } obj->SetToy(params.toy); auto physics = std::make_unique(obj.get()); std::unique_ptr motion; if ( params.type == OBJECT_HUMAN || params.type == OBJECT_TECH ) { motion = std::make_unique(obj.get()); } else if ( params.type == OBJECT_CONTROLLER ) { motion = std::make_unique(obj.get()); } else { motion = std::make_unique(obj.get()); } motion->SetPhysics(physics.get()); physics->SetMotion(motion.get()); motion->Create(params.pos, params.angle, params.type, params.power, modelManager); obj->SetProgrammable(); obj->SetMovable(std::move(motion), std::move(physics)); return obj; }