/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file object/object_factory.h * \brief CObjectFactory - factory for game objects */ #pragma once #include "object/object_type.h" #include namespace Gfx { class CEngine; class COldModelManager; class CModelManager; class CParticle; class CTerrain; } // namespace Gfx class CObject; class COldObject; struct ObjectCreateParams; using CObjectUPtr = std::unique_ptr; class CObjectFactory { public: CObjectFactory(Gfx::CEngine* engine, Gfx::CTerrain* terrain, Gfx::COldModelManager* oldModelManager, Gfx::CModelManager* modelManager, Gfx::CParticle* particle); CObjectUPtr CreateObject(const ObjectCreateParams& params); private: CObjectUPtr CreateResource(const ObjectCreateParams& params); CObjectUPtr CreateFlag(const ObjectCreateParams& params); CObjectUPtr CreateBarrier(const ObjectCreateParams& params); CObjectUPtr CreatePlant(const ObjectCreateParams& params); CObjectUPtr CreateMushroom(const ObjectCreateParams& params); CObjectUPtr CreateTeen(const ObjectCreateParams& params); CObjectUPtr CreateQuartz(const ObjectCreateParams& params); CObjectUPtr CreateRoot(const ObjectCreateParams& params); CObjectUPtr CreateHome(const ObjectCreateParams& params); CObjectUPtr CreateRuin(const ObjectCreateParams& params); CObjectUPtr CreateApollo(const ObjectCreateParams& params); void AddObjectAuto(COldObject* obj); private: Gfx::CEngine* m_engine; Gfx::CTerrain* m_terrain; Gfx::COldModelManager* m_oldModelManager; Gfx::CModelManager* m_modelManager; Gfx::CParticle* m_particle; };